Well, first you need to identify the key variables and the relationship between them in the story. Then, use that information to set up the equation. For example, if the story talks about the cost of apples and the number bought, you might have something like 'Cost = Price per apple * Number of apples'.
The key to writing a linear equation from a story problem is to break it down. Find out what quantities are changing and how they relate. Like if a job pays a fixed amount per hour, you could say 'Total Pay = Hourly Rate * Hours Worked'. Just make sure your equation makes sense based on the story!
Well, first, you need to identify the key quantities and variables in the story. Then, look for relationships between them. For example, if it's about buying apples at a certain price and you know the total cost and number of apples, you can set up an equation like price per apple times number of apples equals total cost.
First, you need to identify the key quantities and relationships described in the story. Then, represent those quantities using variables and express the relationship as an inequality. For example, if the story says 'John has less than 10 apples', you could write it as 'x < 10' where x represents the number of apples John has.
The key is to break down the story into its essential elements. Figure out what's being asked and what info you have. Use that to decide which math operations are needed and write the equation. Practice makes perfect with this!
Well, start with a clear beginning, middle, and end. Make sure there's a logical sequence of events that lead smoothly from one to the next.
Well, start by identifying the key events and themes. Don't worry about presenting them in chronological order. Just focus on what's most important to the story's essence.
In games with linear stories, such as 'Uncharted', the story is presented in a sequence. There's a clear path from start to finish, and the gameplay is often designed to support that narrative flow. You don't have much control over the overall story arc. However, in non - linear games like 'Fallout 4', you can build your own settlements, choose different factions to side with, and this can drastically change the story. Linear story games tend to be more focused on delivering a single, well - crafted story experience, while non - linear games offer a more open - ended and customizable experience.
Well, it depends on the specific type of comic equation. Usually, you need to look for given conditions or patterns to formulate the equation.
Maybe you could try exploring different narrative structures and experiment with non-linear storytelling techniques. That might break you out of the linear mindset.
Linear pulp fiction follows a sequential order, like a straight line from start to finish. Non - linear pulp fiction jumps around in time or perspective.
You need to start with an interesting idea. Maybe something that hasn't been done before or a fresh take on an old concept.