You can start by showing the movement of the hand in a circular or back-and-forth motion. Make sure the lines are smooth to convey the action clearly.
Well, for depicting rubbing in comics, think about the body language of the character. Maybe they have a concentrated expression. Also, use speed lines or blurring effects to imply the motion. Pay attention to the details like the texture of the surface being rubbed for a more realistic touch.
You can start by imagining a smooth circular motion. Draw lines that follow the direction of the rubbing movement, maybe with some wavy or curvy lines to show the speed and force.
Gesture drawing can provide a foundation for creating dynamic and expressive characters in comics. It helps capture the movement and energy that makes comics engaging.
Gesture drawing for comics can be mastered by studying the works of experienced artists. Do quick sketches to capture the essence of the gesture. And remember, it's all about expressing movement and character through your lines.
Such comics often contain explicit and inappropriate content that is not suitable for public discussion.
The gesture of the virtual form "Zi" was to overlap the following tactic "Cang" and the reversal tactic "He" to generate an imaginary mass that could be ejected. The specific gesture was to curl the index finger and middle finger together (shoot).
[Heavenly Thunder Technique: Two hands forming Yin, five fingers hiding armor.] Landmine Art: Two fingers, three fingers bow, big finger pinches four fingers, five fingers pinches big finger. Cloud Thunder Art: Two fingers bow, big finger pinch ugly, three or four fingers pinch big finger, hide armor invisible. [Water Lightning Art: Bow with two, three, and four fingers. The big finger pinches the sea, the five fingers pinches the big finger, and the armor is hidden.] Demon Thunder Spell: Two or three fingers, four or five fingers bow, the big finger is pressed firmly, there is no armor. Fighting Thunder Secret: The little finger passes over the back of the four fingers, the middle finger hooks the big finger, pinches the core, the four fingers press the big finger, the armor cannot be seen, and the two fingers point straight. Change God Art: The big finger wheel on the left hand turns from You to Mao, and the rope is pulled to Chen. The body is the Five Thunder Envoy. There was also a thunder gesture: the palms of the left and right hands were facing up, the fingers were naturally straight, the middle and ring fingers of both hands were vertical, and the posture of the left and right hands was the same. Then, the index finger and the little finger of the right hand were overlapped on the index finger and the little finger of the left hand respectively, and the left and right middle and ring fingers were side by side. The left thumb was pressed on the tip of the right index finger, and the tip of the right thumb was placed on the horizontal line at the root of the right index finger.
You can show whistling by having a character with puckered lips and maybe some lines or wavy shapes coming out to suggest the sound.
You can show shaking by using wavy lines around the object or character that's shaking. Simple and effective!
You can show texting by having characters looking at their phones with speech bubbles coming out of them that show the text messages.
To draw wind in comics, you could start with simple techniques like having characters' hair and clothes blowing in a certain direction. You can also use background elements like clouds moving fast or dust particles being carried by the wind. It's all about creating a sense of movement and energy that conveys the idea of wind to the reader.