How about 'The True Me: Unmasked'? It suggests that you're going to show the real you, without any masks or pretenses, and let readers get to know the authentic person behind the scenes.
I think 'The Sanctuary of Souls at the Church' could work. It implies that the church is a place where souls find refuge or where significant spiritual events occur.
I think 'The Old Church's Tale' could be a good one. It implies that there's a story to be told about the history and experiences of the church.
Midnight's Scream. It's simple yet effective. Midnight is often associated with the darkest and most mysterious time of the day, and a scream implies terror.
The Haunting of Blackwood Manor. It gives the idea of a spooky, old place being haunted which is a classic horror concept.
How about 'My Secret World'? It implies that the story contains personal and hidden aspects.
The term for the story of a game is often called the 'narrative' or 'plot'.
Well, the denouement is basically when all the conflicts and mysteries of the story are sorted out. It shows how the characters' situations have been settled and leaves the reader with a clear understanding of what happened in the end.
Well, a story is basically a narrative that conveys a sequence of related incidents and the experiences of characters. It can have elements like conflict, resolution, and a theme that ties it all together.
The theme is often the central idea or message that the story conveys. It could be something like love, courage, or the struggle for justice.
You could consider 'Professor Grace'. This name gives the impression of a teacher who is not only knowledgeable but also kind and graceful in dealing with students, creating a positive and nurturing learning environment.