No, visual novels aren't bad. They have their own charm and can be very entertaining. Some have beautiful art, compelling narratives, and the ability to let you make choices that affect the outcome, which makes them quite fun.
Not necessarily. It depends on your preferences. Some people really enjoy them for their storylines and interactivity.
A 'funnily bad visual novel' has an element of amusement. Bad visual novels are just plain not good, lacking in things like decent art, engaging story, or proper mechanics. But 'funnily bad' ones have something that makes you laugh despite their flaws. Maybe it's a really bad attempt at a serious moment that turns out comical.
Another aspect is bad dialogue. If the conversations between characters are stilted, unnatural, or full of grammar mistakes, it ruins the immersion. Like when characters say things that no real person would ever say in that context, making it hard for the reader to get into the story.
Some visual novels that overuse cliches can be considered 'funnily bad'. For example, the damsel in distress trope used in every possible way without any new twists. The characters are one - dimensional and the story seems to be a patchwork of every overused idea in the visual novel genre. It's these elements that make them not good in a traditional sense but oddly amusing.
In a romantic visual novel, a really bad end could be when the protagonist's love turns into obsessive hatred. Maybe due to misunderstandings and wrong actions, the person they once loved becomes their worst enemy and ends up ruining their life. Another example is in a survival - themed visual novel where the character fails to find food and water in time and slowly starves to death. It's a very harrowing bad end as you see the character's hope fade away.
Read reviews. Other players' reviews can give you a good idea of whether a visual novel is bad or not. If many people complain about the same issues like a boring plot or bad art, it's probably best to avoid it.
A bad visual novel might have a poorly written story. The plot could be full of holes, making it hard for the reader to follow or get engaged. For example, the events might not be logically connected, and the transitions could be very abrupt.
I'm not sure if it's popular. It depends on various factors such as the marketing, the target audience it caters to, and the overall quality of the story and art in the visual novel.
I don't think Doki Doki is bad. It has its strengths, such as creative characters and immersive atmosphere. But of course, different people have different preferences when it comes to visual novels.
It differs mainly in its focus on bad endings. Most visual novels aim for positive or at least bittersweet endings, but this one is centered around the darker outcomes.
It could revolve around a story where the main characters are haunted by bad memories. Maybe it shows their journey to overcome these memories, or how these memories affect their present lives and relationships. For example, it could feature a character who had a bad childhood experience and the visual novel explores how that still impacts them as an adult in various aspects like their career choices or love life.