It could be that the shop offers unique items or services that are significant for the player's progress. Or perhaps it has some special events or characters associated with it that make it stand out.
Maybe it's because of economic issues or poor management.
Maybe to set different expectations from the audience. If people go in thinking it's a typical origin story, they might be disappointed. By stating this, it prepares the viewers for a different kind of narrative.
It could be that the owners of certain shops in Story of Seasons have higher operating costs, like rent or staff wages. Or maybe they aim to target a more affluent customer base and therefore set higher prices.
It could be that the shops have higher operating costs, like rent or staff wages, which they pass on to customers through higher prices. Also, if the items they sell are in high demand but low supply, that can make them more expensive.
Maybe it's because Otmar has rare or special features that make it valuable within the game's economy.
Perhaps the developers set a high price for Otmar to make it a challenging or prestigious element within the game. It might also have advanced capabilities or be in limited supply, driving up the cost.
Maybe it's because your approach or usage doesn't match the game's mechanics or requirements.
It's popular because it offers a charming and relaxing farming experience. The cute graphics and engaging gameplay draw people in.
One reason could be to better represent the evolving nature of the game and its focus on the changing seasons and the various activities associated with them. Maybe the developers wanted a name that conveyed a broader and more inclusive experience for players.
Maybe it's a rebranding decision to give the series a fresh start and attract new players.