I think it might be to make the game more challenging or to create opportunities for players to strategize on how to deal with them. Sometimes, these seemingly useless items have hidden purposes that are revealed as you progress.
It could be for plot development or to add an element of mystery. Maybe they'll become useful later on.
Perhaps it's just for aesthetic or story-building purposes. Sometimes, elements like these are included to enhance the game's world and make it more immersive, even if they don't have a practical use at first glance.
It could be a way to make the game more challenging or to add variety. Maybe they'll become useful for crafting or trading in future updates or events.
It could be that those elements are intended to build a more complex and immersive world. Sometimes what seems useless at first might have a purpose later on in the game.
It could be that the useless jewels serve as a decorative or aesthetic aspect within the game world, without having a practical purpose. Sometimes, such elements are included to make the game more visually diverse and immersive.
Maybe it's because your approach or usage doesn't match the game's mechanics or requirements.
It could be that the shop offers unique items or services that are significant for the player's progress. Or perhaps it has some special events or characters associated with it that make it stand out.
Maybe it's because of economic issues or poor management.
It could be that the owners of certain shops in Story of Seasons have higher operating costs, like rent or staff wages. Or maybe they aim to target a more affluent customer base and therefore set higher prices.
It could be that the shops have higher operating costs, like rent or staff wages, which they pass on to customers through higher prices. Also, if the items they sell are in high demand but low supply, that can make them more expensive.
In many science fiction stories, the existence of seasons could be attributed to various factors like the planet's orbit, axial tilt, or even artificial climate control systems.