The right time to include scary stories often relates to the plot development. Maybe when the characters are in a vulnerable situation or when you want to introduce a major twist. It's all about creating the right atmosphere and impact on the readers.
Well, you might want to put scary stories in when you aim to shock or surprise your readers, or when you need to heighten the drama. But it also depends on the age group you're targeting and the overall theme of your work.
One appropriate scary story could be 'The Haunted Doll'. It's about a doll that moves on its own at night. A girl named Emily found an old doll in the attic. Every night, she would hear strange noises coming from the doll's room. When she checked, the doll was in different positions each time. It was really creepy but not too extreme for a sleepover.
They often take real historical events and add a spooky twist. For example, using the setting of an old battlefield from a historical war and adding ghosts of the fallen soldiers.
Stephen King is one such writer. His works often feature elements of the supernatural, including ghosts.
A great appropriate scary story for young readers is 'The Three Little Ghosts'. It's a twist on the classic 'Three Little Pigs' story. Instead of pigs, there are three little ghosts trying to build their haunted houses. A big, mean ghost tries to blow their houses down. It has a bit of scariness but also humor, which is perfect for young minds.
You can start by using metaphors and similes to describe creepy settings or characters. For example, 'The old house was like a monster waiting to devour us.'
You can start by using metaphors and similes to describe creepy settings or characters. For example, 'The old house was like a haunted fortress' or 'The shadows were snakes slithering along the walls'.
A dingbat fiction can be used when you aim for a humorous or unconventional approach. It's suitable when you want to stand out and offer something fresh and unexpected. However, it might not be the best choice for serious or straightforward storylines.
You might use exposition when you need to explain complex concepts or characters' backstories that are crucial for understanding the story. But be careful not to overdo it and bog down the pace. A little at a time, when it makes sense within the context of the story, is usually best.
It depends on the plot and the flow of the story. Usually, you might section it when there's a significant change in the storyline or a new subplot begins.
They might incorporate scary stories through simple narratives. For instance, a story about a lost toy in a 'scary' attic. The game then builds levels around this story, like the player has to search the attic to find the toy while avoiding 'creepy' things like cobwebs.