End the story by returning to a key theme or idea introduced at the beginning. It creates a sense of circularity and completeness. Or, have a bittersweet ending that leaves a lasting impression on the readers.
I think the end of 'My Time at Portia' is very satisfying. Throughout the game, you've been on a journey of development, both for your character and the relationships. At the end, all the storylines seem to come together neatly. For instance, the business aspect with your workshop is successful, and your social life in the town is also in a good place. It gives a warm feeling of completion.
One way is to go back to the main themes or conflicts in your story. Think about how they could be resolved in a way that feels natural. For example, if your story is about a character's search for identity, the end could be them finally accepting who they are.
One way is to tie up all the loose ends. For example, if there are character relationships that have been developing throughout the story, make sure they reach a conclusive state. If it's a mystery story, solve all the mysteries clearly.
You need to tie up loose ends and make sure all the major plotlines are resolved. Give your characters a sense of closure and leave the readers feeling fulfilled.
A good way to end a story satisfyingly is to give the characters a proper send - off. If it's a character - driven story, make sure each important character has reached a point where their arc is complete. Whether they have learned a lesson, achieved their dreams, or found peace within themselves. This gives the readers a sense of closure and satisfaction that they have witnessed the full journey of the characters.
For a story to end well, it could either have a happy resolution where characters get what they deserve or a bittersweet one that leaves room for reflection. The key is for it to feel organic and not forced.
Well, it could be quite satisfying if it brings a sense of closure. If the main character has achieved their goal, whether it's finding true love or saving the world, then it's a fulfilling end. However, if the ending feels rushed or if there are unresolved plot points, it might not be so satisfying. For example, if a story about a journey has an abrupt end without any conclusion about what the character has learned from the journey, it would leave the reader feeling a bit cheated.
You might end it with a grand gesture of sacrifice for the other's happiness. It shows true love and can be very touching. Maybe one character gives up their own dreams to support the other's.
Yes, they do. The Witcher novels offer a conclusive and fulfilling ending that ties up most of the loose ends.
The conclusion doesn't always mean the story is over. It could lead to spin-offs, sequels, or simply leave certain elements open-ended for the reader's imagination.