The absence of morals in war stories could be because they aim to present a raw and unfiltered account of war, leaving it to the readers/viewers to form their own moral conclusions based on the depicted events and characters.
Often, in war stories, the focus is on showing the chaos and human experiences rather than imposing moral judgments. War situations are so diverse and context-dependent that universal morals might not fit.
Maybe it's because war is so complex and messy that clear moral lines are hard to draw. Different perspectives and circumstances make it tough to have straightforward morals.
Not really. Comics aren't typically presented in parenthesis. It's not a common format.
One reason might be that all caps make the words easier to read quickly. Another could be that it helps create a consistent and bold visual style throughout the comic.
Not usually. Short stories are typically formatted in a straightforward way rather than within parenthesis.
Stories like the Heinz dilemma make us consider the limits of the law and the power of love and desperation. When we hear about Heinz's situation, we may initially think stealing is always wrong. But as we think more about his wife's life at stake, we start to wonder if there are exceptions. This can change how we view moral absolutes. Also, ethical dilemma stories in the business world, like the company with the faulty product, make us think about corporate responsibility. Do we hold companies to a higher moral standard? It makes us reevaluate our view of capitalism and consumer protection.
Honesty and integrity are commonly presented. For example, stories might show how being honest even in difficult situations leads to respect and trust from others.
They are probably presented in a narrative form. This means that they are told like stories, with a beginning, middle, and end. Each story might focus on a particular problem or project.
Maybe O'Brien thinks war is just too complex and chaotic to be neatly labeled as moral or immoral.
There are quite a few war stories in Battlefield 1. But it's hard to give an exact number as it depends on how you define a 'war story' within the game.
A true war story often presents the raw and complex reality of war, which defies simple moral judgments. It shows the chaos, ambiguity, and the grey areas that make moral clarity impossible.
Through the characters' development. For example, Vincent's lack of self - control in certain situations, like his drug use and his attraction to Mia, leads to chaotic events. This shows the consequences of not having a moral compass in a very direct way.