In a story, the protagonist is commonly the character whose experiences and decisions shape the course of events. It's their journey that we follow, and they often have a major impact on the outcome of the tale.
Most often, the protagonist is the person whose goals, desires, and conflicts drive the story forward. They are the focus of the reader's or viewer's attention and the one we root for to succeed.
The narrator in a story game could be a game master who guides the players through the story. Or, it could be a fictional character with a specific perspective. It really depends on the design and theme of the game.
It can vary a lot. Sometimes it's a person with evil intentions, like a thief or a bully. Other times, it could be a natural disaster or a difficult situation that the main character has to overcome.
It could vary. Sometimes it's a character within the story, like a child experiencing Christmas. Other times, it might be an omniscient narrator providing an outside perspective.
In most cases, it's the product owner or a business analyst who writes the user story.
Usually, product owners or business analysts write user stories. They have a good understanding of the user's needs and requirements.
Often, it's the product owner or a business analyst who writes the user story.
Well, it can be various people. Writers do it to share their imagination and ideas. Parents tell stories to teach lessons to their children. And historians tell stories to document the past and its events.
Often, it's the product owner or a business analyst who writes the user story.
The antagonist can be a person, a group, or even a force. It often opposes the protagonist's goals and creates conflict. For example, in a crime story, the antagonist might be a criminal mastermind.
Well, narrators can vary. It might be a first-person narrator who's directly involved in the events, or a third-person narrator who has a broader view of everything. Sometimes, multiple narrators are used to add different perspectives.