Flowing Light's PK techniques included starting techniques, point addition methods, skill combinations, and combo techniques. The starting technique could be to use the Light Wall and Overlord Body skills to protect himself, then use the Soul Pearl Soul Realm, Soul Chasing Soul, and a normal A plus Soul Explosion to attack the opponent. There were two options for adding points: the recommended points and the full agility points. The recommended points were suitable for 3v3 in the arena, while the full agility points were suitable for healing and damage. Skill combinations could use Soul Mirror, Soul Strike, Soul Pearl, Soul Explosion, Soul Mirror, Soul Return, Soul Restriction, Void Twist, and other skills. Combo skills were a method of combining multiple skills to attack consecutively. One could use skills such as Life Pursuit, Fixed Storm, and Berserk to control the opponent. In general, the Flowing Light PK technique required one to be familiar with the method and timing of using skills, as well as the flexible use of control and deconstruction skills to defeat the opponent.
Flowing Light had many PK techniques in the Oracle mobile game. Flowing Light could use a set of combo skills to attack consecutively during PK. He could use the Light Wall skill at the start, and then step on it at the last second of the battle countdown to enter the Super Armor state for 4 seconds. Next, he could use the Soul Pearl's Soul Realm skill, then the Soul Chasing skill, and at the same time, use the normal attack and Soul Explosion skill. As long as his hand speed could keep up and the skill hit, he could release the left-hand crowd control skill, Unparalleled Dark Night Grip, before Overlord Body ended. In addition, there were other techniques and strategies that could help Flowing Light achieve victory in PK, but the specific details were not found in the search results provided.
Flowing Light's skill configuration could be matched according to different situations and needs. In PvP, players could choose skills such as Soul Pearl, Soul Restriction, Soul Deaths, Soul Mirror, Void Twist, and Twilight Thought. In PVP, players could choose skills such as Soul Pearl, Soul Restriction, Soul Misfortune, Soul Mirror, Reincarnation En, and Twilight Thought. In PVE, players could choose from Soul Orb, Soul Realm, Soul Reaping, Soul Chasing, Twilight Thought, and other skills. In addition, there were other skills such as Nirvana Dome and Myriad Souls Return to One that could be chosen according to personal preferences and needs. In general, Flowing Light performed well in PvP and was a powerful tool in PvE. The specific skill configuration could be adjusted according to the individual's game style and combat needs.
Onmyoji Flowing Light was the skill of SP Chasing Moon God.
The SP Flowing Light Chasing Moon God's skills included the normal attack-Flowing Brightness, the second skill-Damask Dance, and the third skill-Flying Color Congealing Light. Normal Attack-Flowing Brightness is a ray of golden light that appears and attacks the enemy target, causing 100% damage. Skill 2-Damask Dance's effect is to dance under the moonlight. After your turn ends, you will be able to advance 3 additional bars of will-o'-the-wisps, and all friendly units will receive 2 layers of illumination. If a friendly unit's Will-o'-the-wisp overflows, and the user is not affected by any control or banishment effects, all friendly units will be stimulated and encouraged. For every additional Will-o'-the-wisp, all friendly units will receive a layer of illumination. Skill 3-Flying Color Congealing Light: Grants Gathering Light to all non-summoned allies for 1 round. In general, SP Light Chasing Moon God's skills were powerful and diverse, suitable for playing an important support and damage output role in battle.
The skills of the Onmyoji SP Flowing Light Chasing Moon God included the normal attack-Flowing Brightness, the second skill-Damask Dance, and the third skill-Flying Color Congealing Light. Normal Attack-Flowing Brightness is a golden ray of light that appears and attacks the enemy target, causing 100% damage. Skill 2-Dance of the Damask is the only effect. After the end of the turn, the player will be able to push forward 3 additional bars of will-o'-the-wisps and give all allies 2 layers of Radiance. When the will-o'-the-wisps of allies overflow, if the player is not under the control effect or banishment, the player will be encouraged by all allies. Every point of will-o'-the-wisps that overflows will give all allies 1 layer of Radiance. Skill 3-Flying Color Congealing Light is a skill that radiates light when the clothes are fluttering. All non-summoned allies will receive a gathering light. Lasts for 1 round. In general, the [SP Flowing Light Chasing Moon God] skill was very powerful. It could provide attack bonuses and encouragement effects, and was suitable for PVE and PVP.
We can get some information about Flowing Light's equipment. In " Dual Parmish Battle ", the strategy for matching Liv's Flowing Light's consciousness mentioned that Samanda *4+ Glorda *2 was a set of consciousness that was suitable for Liv's Flowing Light. It could increase the amount of healing and add an attribute damage bonus to the healing structure. In addition, Guini *2+ Da Vinci *4 was also a consciousness set suitable for Liv. In the other game guides, there were also some suggestions about the equipment of Flowing Light, such as the Flowing Light Battle Suit and Reverse Arrow Shell, as well as equipment that increased attack speed. However, the specific details and the best choice for Flowing Light were not found in the search results provided. Therefore, we are unable to give an accurate answer regarding Flowing Light's equipment.
The recommended Flowing Light skills were as follows: PVP Duel-Melee Kite: Soul Pearl, Soul Restriction, Soul Deaths, Soul Mirror, Void Twist, Twilight Thought + Nirvana Dome, Dark Night Grip; PVP solo-ranged: Soul Orb, Soul Restriction, Soul Deaths, Soul Mirror, Void Twist, Soul Harvest + Nirvana Dome, Dark Night Grip; PVP Group Battle: Soul Pearl, Soul Restriction, Soul Diversion, Soul Mirror, Reincarnation En, Twilight Thought + Nirvana Dome, All Souls Silence; [PVE: Soul Pearl, Soul Realm, Soul Catching, Soul Harvest, Soul Chasing, Twilight Thought + All Souls Return to One, All Souls Silence] The combination of these skills could bring out the advantages of the Flowing Light class in PVP and PVE. However, the specific skill points and combo recommendations were not found in the provided search results.
We can get some information about Flowing Light's moves. In " Dual Parmish Battle ", the strategy for matching Liv's Flowing Light's consciousness mentioned that Samanda *4+ Glorda *2 was a set of consciousness that was suitable for Liv's Flowing Light. It could increase the amount of healing and add an attribute damage bonus to the healing structure. In addition, Guini *2+ Da Vinci *4 was also a consciousness set suitable for Liv. Other than that, the other search results mentioned Flowing Light's skill recommendations and healing capacity, but there was no specific suggestion for matching moves. Therefore, the information provided about Flowing Light's moves was limited and could not give a specific answer.