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Why could online games and novels kill people back to level zero, but in real life online games, it was impossible to lose levels?

2025-03-02 10:18
1 answer
Anonymous
2025-03-02 11:34

This problem involved the difference between the fictional nature of novels and games and the logical nature of reality. In novels, it was common for characters to drop levels or be killed back to level 0. The plot was designed to create suspense and attract the reader's attention. This kind of plot was usually achieved through fictional settings and storylines. In reality, the plot in games or novels was often impossible to achieve. Although the game company would try their best to ensure the fairness of the game, the level and equipment settings in the game were designed for commercial purposes, and there were usually certain limitations and flaws. These limitations and flaws may cause the characters in the game to drop levels or be killed back to level 0, but this is usually a strategy adopted by the game company to increase the challenge and fun of the game. Although the story's plot of dropping levels and killing back to level 0 was a fictional setting, they could arouse the interest and curiosity of the readers and also increase the twists and turns of the story.

Are online games like real life games in novels?

1 answer
2025-03-09 11:36

Online games were usually composed of computer programs and virtual game environments. Players played games by entering commands and operating computer programs. Unlike the real-life games in novels, online games usually did not take place in real life but on computers or other electronic devices.

Why people are addicted to online games

1 answer
2025-03-10 20:47

People are addicted to online games because they can give people pleasure and a sense of accomplishment while also escaping the pressure and loneliness in real life. The characters and tasks in online games could stimulate people's creativity and imagination, enhance people's social skills, and bring a sense of identity in the virtual world. Online games could also help people relax, relieve stress, and gain psychological pleasure. At the same time, because online games are usually played in a virtual time and place, people don't have to be restricted by the real world, so it's easier to indulge in them. However, excessive addiction to online games has negative effects on people's physical and mental health, such as affecting their studies, work, and health. It can even lead to social isolation and depression. Therefore, people should enjoy the fun of the game appropriately, but also realize that the game could not replace real life. Instead, they needed to pay attention to their physical and mental health, studies, work, and other aspects in reality.

Please recommend some good online games novels, such as " Online Games from Zero "," Online Games World "," Online Games Melee Mage ", etc. These novels are all about online games.

1 answer
2025-02-28 05:01

Dear, I have a few books here to recommend to you! The first was "The Great Demon King's Online Game Daily Life". It could definitely allow you to directly advance from a newbie to an expert. You could recruit followers, scam a god, record hatred in a small notebook, and kill all kinds of monsters and scums to cause trouble, trouble, trouble! The last book was "Cute Concubine, Not to Be Trifled With!" "The Way of the Cute Fox","The Female Lead in Power", etc. In addition,"Online Games: The Plague Mage" was also a good virtual online game novel. The main character could make places with plagues exist, and he would be there wherever there was a plague."Painter" was completed, and new books were released: "The Number One Summoner of the Mountains and Seas" and "The Age of the Myriad Clans in Online Games"! Double open, try it! The above is my personal recommendation. I sincerely hope you like it ~

Why are some people obsessed with online games?

1 answer
2024-09-22 05:17

There are many reasons why online games can make people addicted. 1. Games could give people a strong sense of excitement and challenge, giving people a sense of satisfaction and accomplishment. The characters, missions, and levels in the game could bring people new experiences and stimulate their creativity and imagination. 2. Games could provide opportunities for social interaction. Players could make friends, team up, and compete in the game. This kind of social interaction could make people feel happy and satisfied. 3. Games can help people escape from the pressure and responsibility of reality. In the game, players could temporarily forget the troubles and difficulties of the real world and enjoy the happiness and freedom of the virtual world. 4. Games could provide virtual wealth and material enjoyment. The equipment, items, and virtual currency in the game could give people a sense of accomplishment and satisfaction, and could even change people's spending habits. 5. Games can cause people to form incorrect values and outlook on life. Success and wealth in the game were often inconsistent with success and wealth in real life, which could easily lead players to pursue virtual success and ignore the importance of real life. It should be noted that excessive addiction to online games will have a negative impact on people's physical and mental health and social life. Therefore, players should cherish the good times in real life.

Was there a novel like " The Tough Life of Online Games " and " The Archmage of Online Games " that could bring the game's abilities back to reality?

1 answer
2024-09-20 17:38

πŸ˜‹I'm quite familiar with novels of this kind. I recommend the Online Games Forging System to you. This book mainly talks about a cross-generation virtual game that connects thousands of worlds. Players can bring the abilities in the game back to reality. The protagonist was an ordinary teenager who had the mysterious forging system and was constantly gaining strength in the game. I hope this novel meets your needs. It's even better if you like it. Muah ~

Which novels were based on real-life online games?

1 answer
2024-09-22 23:07

πŸ˜‹I recommend the following novels to you: 1. "Online Game: The World of Roaring Dragons": It was a story about men who entered the virtual world and traveled the world with their swords. 2. "Online Game Rebirth: Undead Summoner": A game that should not appear in reality. The river of fate gives the player a new life story. 3. "The Ultimate Hunt of Online Games": In an era where energy was scarce, civilizations were numerous, but Earth was unremarkable, the Earthlings strengthened their bodies and became immune to all kinds of unknown bacteria. 4. "The Other World of Plane OL": The world's first terminal online game that relies on brainwaves. The story of the cooperation and restriction between different guilds. 5. I Am the Big Guild Leader in Online Games: The story of being given a second chance and leading everyone to protect the world. I hope you like this fairy's recommendation. Muah ~πŸ˜—

The God-level Tycoon of Online Games

1 answer
2025-01-07 07:59

" The God of Online Games, Tycoon Level " was a virtual online game novel. It described the adventure story of the main character Chu You in the game " Heaven ". Chu You used the game terminal's main brain's intelligence to awaken, becoming a top-up maniac, a god-level nanny, an immortal suppressing the world, a godly tycoon, and many other identities. He also engaged in a series of battles and relationships with various beauties, strong enemies, guilds, and forces. The author of the novel was the Extreme Eye Heavenly Dog. The novel was completed with a total of 1228 chapters.

Are there any good pure online games novels like " Professional Life in Online Games "?

1 answer
2025-03-08 11:46

πŸ˜‹I would recommend the two virtual online games novels,"Online Games: Rampaging the World" and "Online Games: Realistic Cultivation", to you. These novels were very pure and basically had no real-life content. They all revolved around the world of online games, and the plot was also very exciting. I hope you like this fairy's recommendation. Muah ~πŸ˜—

Why do so many online games novels add online games in front of them?

1 answer
2025-03-06 21:25

Many online games novels added the word 'online game' in front of them, perhaps because it could better attract the attention of the readers and make it easier for them to understand the theme and plot of the novel. Online games novels often involve the interaction between the virtual world and the real world, as well as the design and rules of the game. Therefore, using online games as an attribute can better describe the theme and plot of the novel.

The story of online games harming people

1 answer
2025-03-04 16:58

Online games were a virtual game world that allowed players to play the role of their choice and interact with other players. However, online games also had some dangers and negative effects that could cause harm to players. A typical story of online games harming people was like this: A young gamer named Xiao Ming loved playing online games very much. He would spend a lot of time and energy in the game every day. As time went by, Xiao Ming became more and more addicted to games. He even neglected his studies and family life. Xiao Ming met some like-minded friends in the game. They often formed teams to complete missions and exchange ideas. However, as time went by, Xiaoming's game level gradually improved. He no longer needed the help of his friends to complete the mission by himself. This made him more and more confident, and he began to make unreasonable demands on other players and even began to attack other players. This kind of behavior made Xiao Ming's gaming friends unhappy. They joined forces to attack Xiao Ming, and eventually, Xiao Ming was forced to retire by the game company. This made Xiao Ming feel very depressed and desperate. He began to reflect on his behavior and realized that his gaming addiction had caused serious harm to himself and his family. This story tells us that although online games can bring entertainment and fun, we should also pay attention to control our use time to avoid being addicted to it. At the same time, game companies should also strengthen the supervision and management of game users to ensure the safety and rights of game users.

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