I recommend the following novels to you. They are all novels with games as their theme ~
1. [Dominator of the Void]: The protagonist used the Fantasy Westward Journey system to come to the Primordial World and reach the peak!
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Fantasy Westward Journey had the following features: 1. ** Gameplay ** - It inherited the classic gameplay of large-scale multiplayer role-playing in client-side games and integrated the features of mobile games to simplify the operation. For example, in the turn-based game, players could play various roles in the game, join different sects, and experience different adventures. - It had a rich system. In the sect system, the three races of immortals, humans, and demons had their own inheritances. The three races and fifteen sects restrained each other, and there was a sect restraint chain. The sect system could form a sect and experience the sense of honor and belonging of the group. In the sworn friend system, when they fought together, they could increase the automatic protection and the chance of joint attack, and they could obtain a unique title. The marriage system could allow players to become partners in the game and hold a wedding. There was also the Happy Home system, where players could build houses, make furniture, and enjoy the fun of decorating a warm little home. - The content of the game was constantly updated, including new missions, plots, characters, and gameplay. 2. ** In terms of social interaction ** - One of the reasons why the game was so fun was that it had a powerful social function. Players could join hands with friends to form gangs, become sworn brothers, get married, and so on, enhancing the social interaction experience. 3. ** Game background ** - It was based on ancient China myths and legends, with the main story of Journey to the West as the core world view, and integrated with traditional China cultural elements. 4. ** Financial aspects ** - It had a stable value preservation. 5. ** User Experience ** - For some players, it had already become a daily habit. Even if they went online every day to do simple missions such as escorting their masters, they felt that it was indispensable. Some players took advantage of the " slacking " advantage and could go to work to clear dungeons and missions to relax. 6. ** In terms of art style ** - Fantasy Westward Journey 3D continued to have a unique national style of cartoon art. The Demon Expelling Order novel is equally exciting. Everyone is welcome to click and read it!
There are many online novels with Fantasy Westward Journey as the background. The following are a few that I personally recommend: [Fantasy Westward Journey: Cross-Server Battlefield]: A group of players came to the foreign world of Fantasy Westward Journey and were forced to earn money in the game to buy existence points. The only way to leave was to defeat Chiyou. The author described a more realistic turn-based game. " Dragon's Dream ": With Fantasy Westward Journey as the background, it tells the adventure story of the protagonist Han Donglai in the game world and the real world. " Fantasy Journey to the West: Long Teng Tan Xi " described the hot-blooded adventure stories of famous maps such as the Tang Dynasty government and Lingtai Fangcun. " Fantasy Westward Journey: Start Again ": The protagonist returns to the Guangwu Era and reminisces the story of the dream years. " Fantasy Westward Journey: I Can See Attributes ": The story of an ordinary character returning to the Fantasy Westward Journey six years ago and reaching the peak of his life. [Fantasy Westward Journey: Ten Times Reward: The story of the reborn protagonist using the ten times reward of Fantasy Westward Journey to reach the peak of his life.] " Fantasy Westward Journey's Open Beta Time ": The protagonist's soul transmigrated to before the open beta of Fantasy Westward Journey. He used his familiarity with the game to start his journey of making money in the dream. These novels were all based on the theme of Fantasy Westward Journey, and the storyline was different. If you were interested in Fantasy Westward Journey, you could choose one of them to read. I hope you like my recommendation.😗
Fantasy Westward Journey was a classic game from Netease. It had the following characteristics: - ** Game features **: - This was an excellent strategy turn-based game, with cool and gorgeous skill effects and exquisite character modeling. The 2D graphics presented extraordinary effects. - It contained many special content, such as special spiritual feathers and out-of-print Guangwu, which could be obtained for free. There were 100 cute pets that could be freely matched, allowing players to ride the sword and explore the world together. There was also cross-server PK, including the gameplay of national chaos. It had real-life social interaction, which could be used for voice chat. It provided a large number of benefits, and there were millions of gifts. There were also exciting content such as cross-server PK peak duels. - The elements of the national style in the game were reflected in the "national style of the Tang Dynasty, elegant charm, talent and grace, gathered together", as well as "three worlds of scenery, search for secrets, erudite knowledge, cultural heritage" and so on, showing a unique cultural charm. - ** Game advantages **: - It had a 10-year development process and was a continuation of the classic Journey to the West. Although the game was full of challenges, the graphics were exquisite and easy to play. It had super weapons and the 2D page could display 3D effects. It was a sincere MMORPG game that Netease had spent a lot of money to create. It was worth playing for a long time. - As the re-emergence of Netease's strongest IP, it had strategic turns, gorgeous special effects, heroic gameplay that could solo bosses, and classic PVP content. - [Gold Coins Earning Strategy: Production and life skills are the foundation to accumulate gold coins. Among them, medicine, cooking, creation talisman, temporary talisman, and tungsten gold are commonly used consumables by players.] It was suggested to prioritize drugs and tungsten gold to obtain profits. It was possible to save up a small treasury.
Fantasy Westward Journey's trading platform was Treasure Pavilion. Treasure Pavilion was an online game trading platform officially launched by Netease. It could provide players with virtual item trading (such as equipment trading), mobile game trading, account trading, game currency trading, and other services in the Fantasy Westward Journey mobile game. In addition, the Fantasy Westward Journey mobile game also had a mall that could be used for transaction-related operations. Players could pay more attention to the market announcements (equipment or pets) in order to find opportunities to pick up scraps. However, due to the greater competition, it was more difficult to successfully pick up scraps. The price of items in the official server market was more stable than in the channel server because there were more players in the official server, so the price was less easily manipulated.
The Tear Demon was a level 85 summoned beast in Fantasy Westward Journey. It could be caught at Qilin Mountain. It was born with the skills Magic Explosion (mandatory), Weakness Earth (mandatory), Water Attack (mandatory), Meditation with Advanced Demon's Heart (there was a chance to bring it), and its initial maximum growth was 1.224. The Tear Demon's magic critical hit and the high level Demon's Heart were necessary skills for magic pets, but their magic and physical attributes were a little low, so they were more suitable for civilian players who stopped at 89. For example, when a player played a book for the Tear Demon, the first high-level Demon's Heart destroyed the Tear Demon's weak point, Earth. The second high-level God's Blessing Resurrection destroyed Meditation. The third high-level Spell Wave destroyed Shield Air. The fourth high-level Spell Chain destroyed Absorption. Although it was not completely red, the baby set with high-level Spell Burst was more comfortable to use, and the whole process of playing the book was relatively smooth. In addition, the Tear Demon also had related playstyles such as "Five Blessings" and "Six Blessings". For example, Brother F gave the Tear Demon with 23 skills four super beast scriptures and a super skill triggered by blessing, making it a "Five Blessings Baby" with five super skills. There was also the Tear Demon with 23 skills that Young Master Feng showed, which was upgraded from Five Blessings to "Six Blessings" by changing the blessing rules. It performed well in battle. [Ling Yuji: Fate of the Eastern Profound World] is equally exciting. Everyone is welcome to click and read it!
There were many pets in Fantasy Westward Journey: - [Cleansing Bottle Nuwa: It has the will to bless all living things. It has five skills: Advanced Perception, Advanced Strength, Agility, Advanced Eternity, and Advanced Earth Absorption. It can protect its master as a shield.] - [Spiritual Talisman Nüwa: Possesses the Power of Slaughter. Possesses the five skills of Hellfire, Ancient Spiritual Talisman, Demon's Heart, Advanced Luck, and Advanced Meditation. Its exclusive skill, Ancient Spiritual Talisman, can randomly cast Raging Thunder and Frost spells. Raging Thunder adds higher damage, and Frost spells have a chance to seal the opponent for two rounds.] - [Nuwa of Law: One of the most popular Nuwa. Possesses five skills: Advanced Counterattack, Retribution, Dash, Advanced Ambush, and Advanced Regeneration. Exclusive skill, Retribution has a high chance of causing double damage and a small chance of restoring the opponent's HP.] - [Super Giant Panda: A national treasure level divine beast. It has a toot appearance. You can feel that it can resist and fight. It's suitable to be a blood attack pet.] In addition, although the level of the vampire was low, it could bring a powerful exclusive inner core at level 65; Fairy Hibiscus was extremely beautiful and was the representative pet of the brave group; Monkey Xiaoxian had changed from the previous " sewer baby " to a more powerful pet in the game.
There were many different versions of the Fantasy Westward Journey mobile app, but all of them had the same game content. Different platforms and channels would have different benefits and privileges, and players could use the platform's game account to log in to the game (such as directly using the Nine Games account or 360 account to log in) without registering, so that it was convenient for players on different platforms. "The Legend of White Feather: A Long Way to Immortality" was equally exciting. Everyone was welcome to click and read it!
Here are some ways to make money in Fantasy Westward Journey: 1. [Official Trading Platform Treasure Pavilion: Able to sell characters and resources together, safe and stable.] 2. ** Daily Mission related ** - ** Sect Mission **: Complete every day. After every ten missions are completed, you will receive a certain amount of gold coins. If you complete five different sect missions in a row, you will have the chance to receive a treasure chest. There may be high-value items in the treasure chest. - [Treasure Digging Map: Daily Treasure Hunting Mission. Items obtained by defeating ghosts or opening treasure chests, such as Five Treasures, Ring Equipment, and Beast Arts, can be sold for gold coins.] - ** Escort **: Normal Escort is easy to earn. Advanced Escort is more difficult but the rewards are more generous. You can get double the deposit and extra gold coins after completing the mission. 3. ** Life Skills and Trading ** - [Vitality Points Earning: Learn alchemy, cooking, alchemy, and other skills in the sect. Earn gold coins by selling temporary talismans, Level 3 potions, and cooking items. Temporary talismans from rare sects like Mount Innerheart and the Underworld are in high demand and are expensive.] - [Archeology Profession in the Workshop Skill: Excavating antiques and selling them can earn a large number of silver coins. Fakes or replicas can also be sold at a good price.] - [Capture wild pets and sell them to Hua Xiangxiang.] 4. ** Special activities and competitions ** - [National PK Competition: held on the third and fourth week of every month on Saturday and Sunday. Chance to win gold coins and precious items.] - "** Guild activities **: You can obtain guild tributes by participating in activities such as Hundred Grass Valley and Guild Bandits. You can obtain a large number of silver coins from the weekly dividends. The use of ancient spiritual talismans may bring you precious beast techniques and high-grade gems. - [Fishing: If you are good at fishing, you may trigger the court steward to buy fish when fishing. The price is higher than selling to the system.] 5. ** Multi-account operation and batch operation ** - ** Multiple accounts to sell **: Create multiple accounts and take safety measures to reduce the difficulty of selling. After the account reaches a certain level, the price will be based on the server and the value of the character's equipment. The account will be sold on the trading platform. - ** Ghost Hunting and Plot **: Create or join a team to lead a team to complete ghost hunting and Plot missions. High efficiency and stable income. Price can be adjusted according to market conditions. 6. ** Selling gold coins after level 60 **: Each account has an average of about 100,000 gold coins (if you earn the difference in the market, it will be even more). However, it is best not to sell more than 100,000 gold coins per account every day. Otherwise, you may be banned or frozen. It can be traded offline on platforms such as a certain treasure, but the price fluctuates. On the trading cat, about 1 yuan can be exchanged for about 5000 - 8000 gold. Note that the character can only be traded after level 69. The higher the level, the more generous the dungeon reward.
In the Fantasy Westward Journey mobile game, you can earn gold coins in the following ways: 1. ** Daily System Outputs ** - ** Vitality Exchange Gold Coins **: In the game, 100 Vitality Points can be exchanged for 100 Gold Coins. One Vitality Point is equivalent to one Gold Coin. Players of different levels can obtain different Vitality Points. Level 69 players can obtain about 700 - 800 Vitality Points (about 700 - 800 Gold Coins) per day, while level 89 players can obtain about 1100 - 1200 Vitality Points (about 1100 - 1200 Gold Coins) per day. - ** Daily Activity Reward **: As long as your daily Activity reaches 100 points, you can receive 1000 gold coins. - ** Daily Master Gold Coins Reward **: Completing Master Quests will give you a fixed amount of gold coins based on your level. Each level has a coefficient of 16 gold coins. For example, Level 69 will give you about 1104 gold coins, and Level 89 will give you 1424 gold coins. - ** Daily Escort Gold Coins Reward **: When the activity level reaches 50 points, you can escort the goods. If you escort the goods normally, you will be rewarded with 300 Gold Coins per time. If you escort the goods three times in total, you will be rewarded with 900 Gold Coins. - ** Daily Ghost-Catching Gold Coins Reward **: You can get about 7 - 13 gold coins each time you catch a ghost. If you run 40 rounds a day, you can get 280 - 420 gold coins. - ** Daily Daily Dungeon Gold Coin Reward **: Complete daily dungeons to receive gold coins as a reward. Two regular daily dungeons will give you six gold coins as a reward. Each reward is between 30 - 40 gold coins, and the total is 180 - 240 gold coins. The more daily dungeons a high-level account completes, the more gold coins the reward will increase. 2. ** Buy low, sell high to earn the price difference **: You need to observe the price of certain items in the area for a long time. For example, on the fifth to sixth day of the opening of the area, the stalls in the mall will stock up on the 1000 gold coins. When the server level reaches level 62 (the 12th to 13th day of the opening of the area), it will basically stabilize at around 2000 gold coins. For example, the child of the River of Forgetfulness will start at 400,000 gold coins and sell it at 580,000 gold coins a month later. 3. ** Special time to sell items **: Players in the new server will be given priority to learn how to refine medicine every day. The level of the medicine will follow the character. The Golden Fragrant Jade, Five Dragon Pill, and Nine Revolutions Soul Returning Pill can be sold every Tuesday and Thursday night during the Guild War. The price can be pulled up to 50%. 4. [Learn Workshop Skills: After reaching level 60, learn the Workshop, Mining, and Stonesculpting. Choose the purple color for mining, which has the highest success rate. A Gold Splitting Shovel can be sold for about 3000 gold coins.] 5. [Capture Monster Kings: Capture three Monster Kings every day. Sometimes, you will be rewarded with Diamond Stones.] 6. [Fishing: Fish 30 times a day to earn silver coins, and then use silver coins to earn gold coins.] 7. [Selling Cooking and Three Potions: Players can sell Cooking and Three Potions to earn gold coins.] 8. ** 50% of missions **: 50% of daily missions and weekly missions to accumulate gold coins. 9. Selling temporary charms: For example, the Godly Might could produce about 20 temporary charms per day. The price of a temporary charm sold to the owner was 0.1 meters. The profit from selling charms per account was 2 meters per day. A group of five accounts would earn 10 meters per day. It was about 300 meters per month. A group of level 115 Godly Might would earn about 600 meters per month.