In Dungeon Fighter Online, the equipment above Divine Equipment usually referred to Pink Equipment, Legacy Equipment, and Epic Equipment. These pieces of equipment were extremely rare and powerful among Dungeon Fighters and Warriors. They had unique attributes and effects. The pink equipment was one of the most powerful equipment in Dungeon Fighter Online. It had extremely high damage and attribute bonuses. The Legacy was passed down to some high-level players. It had better attributes and effects than Epic equipment. Epic equipment was one of the most powerful and precious equipment among all Dungeon Fighters and Warriors. It had a unique appearance and attribute bonuses, and it was also one of the most difficult equipment to obtain in the game.
The following are the attributes of some of the Level 100 Epic equipment: - ** Tachi **: - [Taiji Celestial Emperor Sword: +35% attack,+35% third attack,+30% final damage when Yin Qi is activated, and +35% third speed. Can also be switched to Yang Qi,+35% attack, but-35% all speed.] - [Avant-garde:+30% Skill Attack,+21% Strength and Intelligence,+22% Damage when attacking,+22% Critical Hit.] - ** Blunt Weapon **: - ** Hattie-Moonbearer **: Attack Speed +15%, Critical Hit +41%, Attack +16%, and additional 12% damage. - [** Spreading Flames **: All attributes +50, Strength and Intelligence +33%, Triple Attack +26%. Activates Spreading Flames Explosion special effect, will increase skill attack by 30%.] - ** Greatsword **: - [Kasim's Greatsword: Special effect can be triggered when attacking. Final damage +50%, skill attack +50%, three speeds increased, cooldown time of minor skills other than awakened skills reduced by 20%.] - [God's Will: +50 to all Strong attributes,+2 to Level 1 - 85 skills,+2 to Level 100 skills,+25% additional damage when attacking,+34% attack power.] - ** Light Sword **: - [Sea of Stars: Rahu]: Ice attribute +20, all attributes +36, attack +35%, attack with 15% additional ice attribute.] - [Crimson Light Sword·Louinas: Fire attribute attack, Strength and Intelligence +17%, Third Attack +20%, Final Damage +22%, Skill Attack +33%, 5% chance to increase all attributes by 31 when attacking.] - ** Short Sword **: - [Badge of Faith: Caliban]:+30% Skill Attack,+27% Strength and Intelligence,+22% Triple Attack, additional 22% damage when attacking. - [Battle Zeal: Angebardi]:+35% Skill Attack,+40% Final Damage,+30% additional damage when attacking. In terms of defensive equipment: - **CEO Equipment Set **: It has a good bonus, with 20% attribute attack white words, and the triggered BUFF can provide some three speeds. - ** Heaven Piercing Set **: High damage, 15% cooldown reduction. The small buff is to produce blood beads from attacks, which can alleviate the pressure of survival, but it is not suitable for the God of War. - [Nature's Breath Set: Upgraded from the Super World. Extremely strong. A single piece can be matched with the class according to the strength of the attributes. The set has powerful damage and stable attributes.]
In the early versions of the Dungeon of Nature, there were green Epic equipment. This was the predecessor of yellow Epic equipment. At that time, the Epic equipment dropped by the Abyss Pillar was green. Some of these Green equipment had extremely powerful and ridiculous attributes. For example, Hikari's Shadow Dance Shirt could make all teammates invincible for 30 seconds when she died. After resurrection, it could also increase the critical strike rate of teammates by 20%. However, the activation of the Invincibility buff required the player wearing the equipment to die. At that time, resurrection coins were very rare, and players did not want to waste them. Moreover, there were situations where teammates injured the player wearing the equipment in order to trigger the Invincibility buff. Even hardcore players like Xu Xu Baby did not dare to wear it. Now that the version had been updated, the old version's Green equipment had become Yellow Epic-grade equipment. Hikari's Shadow Dance Shirt's attributes had not changed much after it had become Yellow Epic-grade, but not many players dared to wear it to fight a team.
In Dungeon Fighter Online, Mythical Equipment could be inherited to Level 100 Epic Equipment. Players can inherit equipment from Norton. It requires 50 cordierites. Once the materials are ready, click on the Inheritance ability to complete the inheritance. Moreover, in the inheritance system, the Mythical equipment must be at the maximum level, and the target equipment must be an Epic equipment before the inheritance could be carried out.
In version 70, Berserkers had a variety of different equipment with different characteristics. The Red-eyed Foreignland Set was divided into four types: Fire, Ice, Lightning, and Earth. Each set had a unique attribute bonus and skill effect. For example, the Fire Set could cause additional fire damage to attacks, and the Ice Set could reduce the damage received by the user and have a chance to freeze the enemy. From a cost-performance perspective, the Mystery Dragon Scale Set was a classic combination. It was composed of eight pieces of equipment and could provide extremely high attack power and health points. There were also many attribute bonuses and additional effects. In Red-Eyed Foreignland, it could be matched with Rune or Abyss Sets. This combination would give the Berserker's attributes a better boost, and in PVP battles, this combination would increase the chances of victory. In addition, the Red Eye Stone could be regarded as a "Foreignland Artifact" among Foreignland equipment. There were also equipment like the "Evil Cloth" that could increase spell damage and mana recovery speed (although it was a mage equipment, it reflected the variety of Foreignland Sets in Version 70). In terms of equipment selection, the warrior could choose the Red-eyed Outlander Set with higher attack power, such as the Red-eyed Combat Set or the Red-eyed Ares Set. The novel "Yan Xiaoqi's Journey to the Other World" is equally exciting. Everyone is welcome to click and read it!
The new equipment's characteristics were divided into four series: pattern, attack, materialization, and protection. Each series had a basic equipment bonus to choose from (affecting skill attack bonus and cooldown reduction). There was not much difference in damage between different types of equipment. The new equipment characteristic system had a system similar to the equipment characteristic tree. Points were obtained according to the character's equipment feeding progress, with a maximum of 960 points. Some high-level equipment characteristics had prerequisites for learning, and there was almost no connection with the equipment (except for the protective shield's CD reduction function). The new equipment's characteristics could be changed at will, and there were no gold coins or material consumption. The basic characteristics included a skill attack of up to Level 5 (newly described as skill damage) and a Level 2 cooldown. The maximum level of the two equipment characteristics was 5 (the total level of the two could not exceed 5). Since the conversion ratio of skill attack bonus and cooldown was about 7 skill attack/10 cooldown, it was relatively lacking. Therefore, it was recommended that all Level 5 skill attacks be added. The unique characteristic of the Law system equipment was its special effect output. This special effect could take on three attacks, Strength, Intelligence, and skill damage bonuses (not taking the character's active buffs), including Magic Bullet Shooter, Magic Sword Dancer, and Magic Engineering Gunner. The characteristics of the offensive system were acceleration and damage reduction. The left column of equipment characteristics was acceleration, and the right column was damage reduction. The corresponding buffs could be stacked, and the buffs would be eliminated in the end and the skill attack would be obtained. Therefore, the acceleration and damage reduction effects did not cover the entire range, but included rapid attack combo and strong attack. The characteristic of the materialization equipment was the random potion. The potion would randomly drop all over the map during the attack and needed to be picked up by the character to be effective. In actual combat, the timing of picking up the potion was different in different dungeons (for example, there was a rare opportunity to pick up things in the Karma Destruction Mode of the Underdark Island), including the refining of elixirs. Protective equipment characteristics can provide a shield for the character. The left final characteristic can remove the awakening restriction and reduce the cooldown of one sense (supporting professions will reduce the buff effect). The right final characteristic can increase the damage of the three senses of the profession and add a delayed invincibility effect, including the filling of the protective shield.
In Dungeon Fighter Online (Dungeon Fighter Online), the chance of equipment enhancement before Level 90 was 100%, and after Level 90, most equipment enhancement chances were around 80%. Each enhancement cost about 1,000,000 gold coins. To enhance a piece of equipment to Level 12, 12 enhancements would cost about 12,000,000 gold coins. However, this was only the average price. The exact cost would depend on the actual situation. In addition, there were players who offered a full body buff of +12. Treasure gift boxes were worth 12 million, and an average of 150 gift boxes would give a buff of 12. They would cost 7.5 treasure gift boxes, and each gift box would cost 90 million. However, this depended on luck. The situation would be different for the lucky ones and the black-faced players.
There were a variety of new equipment sets in the DNF: 1. [Level 120 New Equipment System's "New 12-piece set": Equipment points trigger effect. Different grades can be mixed.] 2. [The Strongest Equipment Set for Various Classes in Version 65: For example, there are recommended equipment sets for various parts of the Berserker. For example, the combination of Deep Sea Set and Nether Jade will increase the Berserker's strength greatly. The total damage of the 5-piece set will increase by 55%(45% in white). There will also be 100 critical hits and Level 10 - 20 skills +2.] 3. ** Memory/Record/Mark Series Set **: - There were 3 entries in the Memory Series Epic: CD 37.88%, Three Speed 20%, Critical Hit 15%. It was easy to obtain and was suitable for small accounts or new characters. In Version 5.09, the Memory/Record/Mark Set would be added, and it could be transitioned to the Record/Mark Series. - In the Record/Trace series, the strength of the three sets of Record/Trace Epic sets varied. The first choice was the unknown set, and the other two sets were not recommended. - 3 sets of Record/Mark Series Epic 5-piece Strength Set on the right, and Sleep Necklace + 4 customizations (Witch's Ring, Left Slots, Diving Earrings + Diving Sorcerer's Stone)"Equal (No Witch's Level 75 additional recovery speed)" The overall strength of the 11-piece set was similar to that of Sleep (Sleep changed the film on a piece of jewelry to "Fighting Spirit" and it was exactly the same as this set)"The range was slightly larger than Sleep, and the speed was similar. However, the fixed Epic set could not trigger the Small Change Set's attributes, so there was no room for improvement. 4. ** The new equipment has a "Set Points System"**: The effects of each grade of equipment are different. Even if it is not a complete set and different grades, as long as a specific point level is reached, the set effect can be triggered. Moreover, each set of equipment has its own exclusive special effect, such as Valkyrie Transformation, Nature Set's special effect, Elf Set's summoning elf, etc.
Yes. Mythical equipment had the following limitations: 1. [Wear Limit: Each character can only wear one Mythical Equipment.] 2. [Wearing part restriction: Mythical equipment can only be worn on the top, bracelet, and earrings.]
The following is the Mythical Equipment ranking with Ozma's "3 Bulls" as the target and without the modification of the epic: - **T1 (Top Grade)**: War God, Reversal Ending, Fruit T-shirt, Great Ghost Earrings. Under the characteristics of the national server, the target of a team fight was a set of seconds, and it was more important to focus on explosive damage rather than endurance. These Mythical equipment were outstanding in terms of explosive damage. - **T2 (Level 2)**: Heavenly Dancer, Great Spectre T-shirt, Phantom of Time, and other equipment. He performed well in the battle of Ozma. - **T3 **: Scream, Hand Rubbing, and Hell Road. He had some performance in Ozma's actual combat, but there were some drawbacks. - **T4 **: Lucky triangular bracelet, plasma controller earrings. The overall performance was average. - **T5 **: Dimensional Earrings. His stats were relatively high, and his performance in the cultivation field was not bad. However, his performance in the battle of Ozma was not good, and his actual combat effect was poor. - **T6 **: Torrent and heartache like a twisted myth. His performance in Ozma's actual combat was poor, and his ranking in the national server was low. It was important to note that if it was paired with a modified epic, such as the War God, Reversal, Fruit, etc., the performance of these equipment would increase to a higher level. Moreover, if there was no second adjustment to this ranking, it would probably be applicable for a long time. In addition, different classes would be ranked differently under specific matching methods. For example, the first in Berserker Mythology was the Great Ghost Mythical Top, the second was the Dimensional Traveler Mythical Earrings, and the third was the Eternal Hell Dark Seal Mythical Earrings.
In the game, the order of rarity of equipment from low to high was: Normal, Advanced, Rare, and Divine. Normal equipment could be dropped in any dungeon. The drop rate of high-level equipment in normal dungeons was lower than that of normal equipment, but it could still be dropped. Rare equipment could only be obtained by killing the boss in high-difficulty dungeons. Divine equipment had a chance of being obtained in dungeons, which depended on luck.