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Fantasy Westward Journey, find someone to cooperate with 5, open the instance, what does it mean? How should I brush it?

2024-09-20 08:03
1 answer
2024-09-20 11:37

The Instance Dungeon in Fantasy Westward Journey was a series of missions that were completed by a team. It usually required players to have high team skills and a cooperative spirit to achieve the mission goal. Finding someone to cooperate with 5 to start a dungeon referred to the five people in Fantasy Westward Journey forming a team to complete a series of dungeon missions through multiple collaborations. In the process of clearing the instance, the five of them needed to work together to complete the mission goal. For example, before entering the instance dungeon, they had to discuss the goal and difficulty of the mission to determine the mission content that everyone needed to undertake. In the instance, they needed to cooperate with each other to assign their respective roles and missions while paying attention to avoid combat conflicts and safety issues. To clear a good dungeon, five people needed to have a good spirit of cooperation and teamwork to complete the mission goal together. At the same time, he also needed to understand the mechanisms and precautions of the instance dungeon in order to better complete the quest.

What does it mean to have no level restrictions in Fantasy Westward Journey?

1 answer
2024-09-21 23:15

Fantasy Westward Journey was a very popular game in which players could gain experience and level up through missions, monsters, and other means. No level restriction was a special situation where players could level up without limit after reaching a certain level without needing to change their level equipment or fight monsters again. No level restrictions usually appear in story missions or some special activities. However, it should be noted that no level restrictions do not mean that players can easily obtain high-level equipment and weapons because the game has set certain restrictions such as the level gap cannot be too big, the level of equipment and weapons must match the level of the player, etc.

What did Fantasy Westward Journey's 'no level' mean?

1 answer
2024-09-21 23:30

Fantasy Westward Journey was a very popular online game. The term " no level " meant that the weapons and equipment that players equipped in the game had no level limit and could be upgraded and strengthened at will. The term 'no level' was often used in games to emphasize the rarity of equipment because many other equipment could be purchased or synthesized by players, but no level equipment was unique and could only be obtained by the character in the game.

What did Fantasy Westward Journey mean by corpse control?

1 answer
2024-09-13 13:26

Fantasy Westward Journey's corpse control was an online term that usually appeared in novels, comics, games, and other works. It refers to a fictional world in which a person or an object is controlled, unable to act independently or make any effective response, and can only be controlled or manipulated through specific means. In Fantasy Westward Journey, the controller usually used some means (such as magic, skills, equipment, etc.) to turn the target into a zombie or zombie state, causing it to lose its rationality and mobility. The controller could also control the target's body or soul to achieve his goal. Fantasy Westward Journey's corpse control was one of the more common fictional elements that usually appeared in fantasy or adventure novels.

How does Fantasy Westward Journey know what you sell?

1 answer
2024-09-19 18:49

In Fantasy Westward Journey, one could view the items sold by their stall through the stall interface. In the stall interface, he could see the list of items that had been set up, including the stall name, price, quantity, and other information. At the same time, he could also see all the items he had sold today and the sales records of his items. If you want to know the items you sold, you can check the relevant information through the "Item Details" or "Sales Record" button on the stall interface.

How many Fantasy Westward Journey novels are there? How many are related to Fantasy Westward Journey?

1 answer
2024-09-10 04:02

There were many Fantasy Westward Journey novels. Some of the famous Fantasy Westward Journey novels included Fantasy Space, Fantasy Story, Fantasy King, Fantasy Guide, and so on. These novels all used Fantasy Westward Journey as the background to tell all kinds of interesting stories, including adventure, love, friendship and other elements in the fantasy world. In addition to novels, there were also many TV series, movies, and games related to Fantasy Westward Journey that were popular among players.

Fantasy Westward Journey, all the instance experience points are ranked from the most to the least.

1 answer
2024-09-19 05:26

The dungeon experience rankings in Fantasy Westward Journey were as follows: [1. Fantasy Kingdom Dungeon: 30,000,000 experience] [Dragon Palace Dungeon: 25,000,000 experience] [3. STL Instance Dungeon: 22,000,000 experience] [4. Dungeon of the Tang Dynasty: 20,000,000 experience] [5. Flowerfruit Mountain Instance Dungeon: 18,000,000 experience] [6. Devil's stronghold dungeon: 17,000,000 experience] [7. Coiling Silk Cave Dungeon: 16,000,000 experience] 8. Heavenly Palace Dungeon: 15,000,000 experience 9. North City Dungeon: 14,000,000 experience 10 West Gate Dungeon: 13,000,000 experience [Longevity Dungeon: 12,000,000 Experience] Dragon Soul Dungeon: 11,000,000 EXP Phoenix Island Dungeon: 10,000,000 Experience Treasure Elephant Country Dungeon: 9 million experience Underworld Dungeon: 8 million experience East Ocean Dragon Palace Dungeon: 7 million experience Longevity Suburban Dungeon: 6,000,000 Experience [18 STL River Thief Instance Dungeon: 5,000,000 Experience] Changan City Dungeon: 4,000,000 Experience Demon King's Stronghold Instance Dungeon: 3,000,000 Experience It was important to note that the dungeon difficulty and rewards would vary depending on the dungeon experience.

Fantasy Westward Journey, Red Boy Instance Dungeon, or watching a show, which is harder?

1 answer
2024-09-10 23:22

The difficulty of Fantasy Westward Journey's Red Boy Instance Dungeon or watching the show depended on the player's individual strength. Generally speaking, it was easier to watch the show than the Red Boy Instance Dungeon because it did not require players to have too many combat skills and equipment. However, the Red Boy Instance Dungeon did not require players to have powerful combat skills and strategic abilities. Therefore, both the Spectator and Red Boy Dungeon required players to put in a lot of effort and patience to complete.

In Fantasy Westward Journey mobile game, what does it mean to be a healer, a dungeon, an output, and a story?

1 answer
2024-09-13 06:17

In the Fantasy Westward Journey mobile game, the specific meaning of the words " healer dungeon output plot " needed to be understood according to the context. - [Nanny: In Fantasy Westward Journey, Nanny was a character that could heal teammates. It usually had high health and recovery ability, which could provide health recovery and status enhancement for teammates.] Healers played an important role in the team, providing strong support to their teammates in battle. - Instance Dungeon: In the Fantasy Westward Journey mobile game, Instance Dungeon referred to a specific mission or scene that the player challenged alone or in a team. Instance dungeons usually contained various levels of difficulty that required players to complete missions and challenges to obtain experience and rewards. - [Damage output: In Fantasy Westward Journey, damage output refers to the attack ability of the character in the game. It usually refers to the attack damage value and attack speed of the character.] The DPS character was mainly responsible for attacking the enemy and causing high damage. They were the key characters in the battle process. - [Plot: In Fantasy Westward Journey, the plot refers to the storyline of the game, which usually includes various missions and scenes.] Plot characters usually played important roles and needed to complete missions and challenges to obtain experience and rewards.

When did Fantasy Westward Journey begin its open beta?

1 answer
2024-09-26 22:42

Fantasy Westward Journey was released on February 18, 2003.

Fantasy Westward Journey to the ghost area, five open, brush 15 sects and imperial examinations, will the probability of getting a high beast skill become higher?

1 answer
2024-09-19 06:23

Fantasy Westward Journey was an online game. The 15 sects and imperial examination activities were not directly related to the concept of the ghost zone. Therefore, it was impossible to answer whether it would increase the chances of obtaining the High Beast Technique. The ghost zone usually referred to the decrease in population or activity in the game server, which reduced the chances of meeting other players in the game. In this case, the chances of clearing 15 sects and getting a high beast skill in the imperial examination may be reduced because other players may be more likely to encounter them in the normal game area, thus reducing their chances of activity. However, this didn't mean that it was easier to obtain the High Beast Arts in the ghost zone than in the normal zone. The influence of the game server on the outcome of the event was complicated, and the specific situation still needed to be analyzed according to the actual situation of the game.

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