This question involved the definition and scope of the two-dimensional culture. Different people might have different answers. Generally speaking, the 2D culture referred to a cultural phenomenon that used anime, games, light novels, etc. as the main medium. It involved some specific interests, hobbies, communities, and groups. People who liked anime, games, and other two-dimensional cultural products could call themselves two-dimensional. However, some people might think that this self-proclaimed title was not accurate enough or that it emphasized their two-dimensional identity too much, resulting in some contradictions and controversy. Therefore, some people might think that people who like anime can't say that they are 2D because it would be considered to be over-emphasizing their cultural identity and ignoring the wider interests and groups. These people might prefer to call themselves "anime fans" or "game enthusiasts" to avoid unnecessary differences and conflicts with others. However, the ACG culture was a relatively open cultural phenomenon. To a certain extent, it included people with different interests and identities. Therefore, people who liked anime or other 2D cultural products could call themselves 2D. This did not mean that they could not coexist peacefully with people with other hobbies.
Why didn't comics like Battle Through the Heavens be made into 2D instead of 3D? Although Battle Through the Heavens was a very popular manga, it had a different effect in manga and animation. First of all, the different production methods and styles of manga and animation would have an impact on the visual effects. Comics were usually presented in semi-three-dimensional or full-three-dimensional form, while animations were made frame by frame. These differences would result in the characters and scenes in the 3D world being richer and more realistic, which would better create a unique visual style and atmosphere in the comic. Secondly, the target audiences of manga and animation were also different. Two-dimensional culture was a sub-cultural phenomenon that had a wide audience on a global scale. It was mainly represented by Japanese anime, manga, games and other products. In contrast, 3D works were more popular with younger audiences and had a more diverse audience. Therefore, if Battle Through the Heavens were to be animated on the 2D platform, it might attract a wider audience but at the same time, it would lose some specific fan groups. Combining the above factors to produce a 3D version of Battle Through the Heavens could better meet the needs of the market and audience, providing better visual effects and a larger audience.
Reality is 3D, anime is 2D, novel is 1D? In the field of literature, reality was considered to be three-dimensional while fictional plots and characters were called two-dimensional or two-dimensional worlds. The novel is a literary form between the 2D and 3D. It usually contains characters and events in the real world but adds fictional plots and characters, so it is called a 1D novel. It should be noted that this classification is only a rough way of classification and does not fully reflect the entire content and characteristics of the novel.
People who liked anime were called two-dimensional people because two-dimensional refers to a fictional two-dimensional world composed of 2D images and animations on a flat surface. In this world, people could express their emotions and thoughts through imagination and creation. In contrast, the three-dimensional world was the real world. It was a real world composed of three-dimensional space and time. In the 3D world, people communicate and interact with others in various ways, such as through language, text, and face-to-face communication. There was no essential difference between the 2D and 3D world. It was just that people had different perceptions and expressions of different worlds. Whether it was the 2D or 3D world, it was a beautiful world created by humans and was worthy of people's love and exploration.
I'm not sure which Devil High School D×D anime you're referring to. If you can provide more information, I will try my best to answer your questions.
Two-dimensional is a cultural concept originating from Japan. It refers to the fictional two-dimensional world or the characters and elements in anime, manga, games, and other media. In the 2D culture, people often regard fictional worlds and characters as real existences and create a series of cultural products to express these worlds and characters. Why do people say that I'm a two-dimensional person? This might be because they categorized me into a specific two-dimensional community or culture. These communities might include anime, comics, games, 2D music, etc. These communities usually have specific rules and values, and people will share their interests, hobbies, and experiences. If you had a certain degree of participation in these communities, then you might be classified as a two-dimensional person. It should be noted that the 2D culture is a virtual concept that does not exist in the real world. Everyone could have their own two-dimensional identity and hobbies, not just a specific community and character that could represent the two-dimensional world.
Two-dimensional refers to a fictional two-dimensional world, usually created by anime, comics, games, and other media. In this world, people could usually experience warmth, beauty, fantasy, romance, and other characteristics, full of dreams and hope. This kind of two-dimensional world was very attractive, so many people liked it as their spiritual home. In contrast, the three-dimensional world refers to the real world that we live in. In this world, there were many dark, evil, indifferent, cruel and other characteristics. People often could not escape the pressure and challenges of real life. Therefore, some people believed that the 3D world was the hope of evil and darkness to escape from the dark side of the real world and return to the warm and beautiful world of the 2D world.
The works in the Bump World were mainly in the form of 3D anime and manga. In addition, there were novels, games, movies, and other derivative works.
The 2D culture was a sub-cultural community mainly represented by Japanese anime, manga, games and other 2D media. In the 2D culture, anime works were regarded as the core of the 2D media, and drama was the most common form of 2D media. The term "drama" originated from the Japanese meaning "foreign works", which was relative to Japanese comics, novels, and other works. Because Japanese anime works often needed to be translated into other languages during the process of spreading, some translated works were called fancha. In the 2D culture, anime, comics, games and other media works were regarded as 2D works, and drama was the most common form of these works. Therefore, in the 2D cultural circle, people often used the term "watching dramas" to describe the behavior of watching anime, comics, games, and other 2D media works. It should be noted that although the drama was the most common form of 2D culture, not all 2D works could be called drama. Some overseas anime, manga, and game works were often called drama after translation.
The 2D culture referred to a fictional anime, manga, game, and other media culture community. All the content was fictional and created by the 2D creators and was loved by 2D enthusiasts. In this cultural community, people often used the word "fan" to describe the anime they watched. This was because the word "fan" in Japanese was the contraction of "fan group"(fāng k), which meant television programs. In Japan, people often watch anime works on television, so watching anime works is called "watching fan". With the continuous development and popularity of the two-dimensional culture, people gradually began to use the word "two-dimensional" to describe people who liked the two-dimensional culture, not just those who watched anime works. Therefore, in modern Chinese, people usually no longer use the word "fan" but use the word "two-dimensional" to describe people who like two-dimensional culture.
The ancient style usually referred to the style, style, and atmosphere of traditional Chinese culture, which were two different fields from the two-dimensional culture. Two-dimensional culture was a kind of cultural industry that was mainly expressed in Japanese anime, manga, games, etc. It usually referred to the world on the two-dimensional plane with distinct personalities, lively atmosphere, and diverse characters. Although there were similarities between the ancient style and the two-dimensional culture, there were also some differences between them. The ancient style usually referred to the history, literature, music, painting, and other art forms in Chinese traditional culture that had a strong historical and cultural heritage. On the other hand, two-dimensional culture emphasized personality, exaggeration, and fiction in the form of animation, comics, and games. Therefore, although the ancient style and the two-dimensional culture were both cultural products, there were differences in their forms of expression, audience groups, cultural implications, and so on. They could not be simply classified into one category.