" Low empathy " usually referred to one of the abilities described in the novel. Empathy refers to the ability to feel and understand the emotions, experiences, and feelings of others. This is very important for a novelist because the characters in the novel need to be able to resonate with the reader in order to better attract the reader's interest and emotions. A character with low empathy might make the reader feel confused, bored, or incomprehensible, which would reduce the reader's interest and loyalty to the novel.
Empathy in a story means really understanding and feeling what the characters are going through. It makes you connect with them on a deeper level.
Not necessarily. The low ratings of novels might be because different readers have different preferences and tastes. Some people might think that novels with low ratings are better or more interesting. However, the rating itself could not represent the quality or value of the novel, nor could it completely represent a reader's opinion of the novel.
Qidian's authors would receive a certain amount of monthly remuneration when they were writing their novels. This income guarantee was often referred to as the " minimum guarantee " provided by the Qidian novel platform to provide the author with basic writing and living security. There was no standard for the amount of money and the specific requirements for Qidian authors, but generally speaking, it would be based on the quality of the author's writing, word count, chapter contribution, and other factors. If the author's work received a higher evaluation and contribution, they would usually receive a more generous minimum living allowance. The minimum living allowance for Qidian novel authors was not only beneficial to protect the author's basic life, but also to motivate the author to create better novels and improve the quality and competitiveness of the novel.
Empathy fiction is literature that focuses on making the reader feel what the characters are experiencing. It can be about love, loss, struggle, or any human emotion. These stories are crafted to build a connection between the reader and the fictional characters. For instance, in a story about a single mother trying to make ends meet, the details of her daily life, her worries, and her small joys are described. This allows the reader to empathize with her situation, understand her challenges, and maybe even see similar situations in the real world in a new light.
A low discount rate meant a higher value for the future. The discount rate was an important indicator of future cash flow. When the discount rate was low, it meant that the future cash flow was more certain and the project had more investment value. In addition, a low discount rate also meant that the opportunity cost for the future was low, meaning that investors did not have to give up too many other possible investment opportunities. Therefore, a low discount rate was usually seen as a positive indicator. For investors, a low discount rate meant more attractive investment opportunities.
I'm not sure exactly. It could refer to a situation where the upper part of a story or building is at a lower level than expected.
Quality articles, quality articles, small quality articles, and impulse articles were common words in online literature. The specific meanings were as follows: 1. Quality literature refers to novels with quality as the theme or core. It focuses on the performance of the story, character description, writing style, etc., emphasizing the quality and artistic value of literary works. Quality articles usually involve some knowledge of literary theory and literary criticism. The author usually carries out in-depth research and analysis of literary works in order to better express the quality of the works. The beginning of a quality novel referred to the beginning of the novel, also known as the prelude. At the beginning of a quality story, the author would usually introduce himself or the background, characters, plot, and other information of the story so that the readers could better understand the theme and structure of the novel. The purpose of a good beginning was to attract the attention of the readers and build their interest and expectations for the novel. 3. A low-quality novel referred to a novel that was relatively simple, ordinary, and monotonous in terms of storyline and character portrayals. Low-quality novels usually paid more attention to the plot and character settings, as well as the expression and rhythm of the text. The audience of low-quality articles was more suitable for all kinds of readers than high-quality articles. Four-volume novels were novels that deliberately increased the number of words and reduced the quality of the words in order to pursue the flow and word count. Impulse writing usually uses a lot of repetition, narrative language, and symbols to create a lot of information and excitement. The purpose of an impulsive article was usually to obtain enough words and traffic in a short period of time for it to be published and promoted on the platform.
Low-key luxury with content refers to a kind of attitude towards life or doing things, that is, showing the inner luxury and content under the premise of a low-key appearance. This kind of attitude emphasized not to be too ostentatious when expressing oneself, but to show one's own high quality, high quality, and high content to achieve an elegant and confident form of expression. At the same time, low-key luxury could also be understood as an aesthetic concept that sought a balance between appearance and interior to show a unique aesthetic value.
Two-dimensional refers to a virtual world in Japanese anime, manga, games, and other media that is very different from the real world. The two-dimensional culture originated from Japan, which used anime, manga, games and other virtual worlds as the form of expression. Through the characters, scenes, storylines and other elements in the two-dimensional world, it conveyed a unique cultural style and values. In the two-dimensional world, people could have unique personalities and appearances, and they could freely express their thoughts and emotions. At the same time, the 2D world also had rich interpersonal relationships and storylines that attracted many young people. Two-dimensional culture was not only a form of entertainment, but also a popular cultural phenomenon. Its influence had spread beyond Japan and had a large number of fans and followers around the world.
Empathy and reading fiction are closely related. Fiction often presents various characters in different situations, which helps readers develop empathy by understanding those characters' emotions.