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3D modeling self-study tutorial

2026-01-18 22:50
2026-01-19 01:49

Here are some self-taught 3D modeling methods: 1. ** Set a short-term goal **: When learning 3D modeling, you should set a short-term goal. Long-term goals were important, but short-term goals were the foundation for long-term goals. 2. ** Avoiding being anxious for success **: Many people are motivated when they start learning, but it is difficult to persist if they are too anxious. It was often unrealistic to rush to produce outstanding works. 3. ** Obtain various learning resources **: - You can search the public account "3D Modeling Society" for many self-study video tutorial, but you can't rely solely on online videos. For beginners, it was difficult to differentiate between suitable courses. Online video learning might not meet industry standards, so systematic learning was very important. - There was a person who had been engaged in 3D game modeling for many years who had compiled a lot of video courses in this area. He would also give 3D game modeling live lessons for free every night. His 3D modeling tutorial information (skirt) number was 809870691. 4. ** Choose a tool that suits you **: - **Maya**: It is suitable for character modeling, simple models, game props, etc. The modeling process includes building a rough human body,"dressing" the human body, setting the bones, posing, dividing the UVs, etc. - **3dmax**: Many people use it for building, and it can also be used for character modeling. You can learn how to light up, adjust the effects of the image with VR, render the image, bind the bones, brush the weight, and use the 3D particle system. - **ZBrush**: It is suitable for carving details. It is an advanced version of Maya and 3DMax. It is difficult for beginners, but it is more suitable for carving details such as human muscles than Maya. There is a Chinese version. 5. [Plan before you act: In the modeling and design industry, it is easy to overlook the overall effect when brainstorming new works.] If the character brainstormed out doesn't match the overall style, it will be very abrupt. It is recommended to save the idea first and then adjust it according to the environment. 6. ** Start with a simple model **: Beginners may be at a loss when faced with complex modeling, affecting their enthusiasm. You can start learning from simple modules such as a cylinder. This way, you will have a greater sense of accomplishment. Learning should be done step by step. 7. ** Cultivate patience **: For a self-learning novice, the learning process may be very lonely, especially when faced with software that is difficult to understand like 3dsmax. It is easy to be tempted by the outside world and give up. 8. ** Using small tricks **: - Shrink wrap can save modeling time. You can sculpt the original shape in zbrush or mudbos and then remold it, or you can use tools like PolyPen to do this in Cinema. - Learn how to access the various windows, menu, tools, tags, and other useful options. In addition, noobs with zero foundation should also pay attention to: 1. ** Learning software **: Understand the software's functions, basic commands, and operations. You have to practice by yourself. Learn how to operate by watching other people's sculpting videos. Find your own problems and supplement your learning. 2. ** Cultivate your art attainment **: If you find that you don't know how to analyze the structure of the original art, don't understand perspective, or don't grasp the structure of the human body well, you need to strengthen your basic art training. If one's aesthetic ability was lacking, they would appreciate more excellent works and imitate the master's operation and style to form their own style and characteristics. 3. ** Regular practice **: Learning modeling is boring, you have to force yourself to practice deliberately and persevere. 'The Myth of True Love in the Pangu Progenitor Universe' is equally wonderful. Please click to read it!

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