So, to start with.. an OK binge read.. dont expect much from this book..
First, MC is dumb.. can't plan ahead.. can't form a stable foundation.. can't gather loyalty.. can't try to learn more about the system or loop holes..
Second, World building is trash.. tons of gangs.. 1 for each street.. then you got 4 big gangs ruling over 20 gangs each.. then you have the army..
All sounds good.. well each big gang can only get 2,000 people?? in the last chapters these guys were dying in the 1,000's so?? ok
(Each small gang has over 200 battle ready people.. so..
200X 20 = 4,000 then you have the big gangs that need to rein in these gangs so they would need over 8,000 battle ready people.. so in the last battle there should have been over 48,000 just with the gangs.. the army would need 2.5X time that to rein all of that in so they would need over 120,000 people so the last battle count for this very large city with over 80 small gangs should have been over 170,000 battle ready people.. NOT only 8,000 people with all the gangs combined + 5,000 from army)
Third, The system.. can be OP.. but nope.. in the end MC has over 600 basic mechs but they can't kill anything even when their enemies are normal people.. over 150 top tier MAX level.. can't even insta kill 1 enemy of the same level.. enemies can goku power up..
Forth, MC takes over gangs and then does nothing after.. all that ever happens is War and Pillaging.. no actual planing or thinking..
Fith, Every task needs 1 day to be done.. attack a gang? clean it tomorrow.. guys got taken? get them tomorrow.. someone has come to kill you.. kill them tomorrow..
Sixth, Dont bother remembering other peoples names.. 4 to 6 new names are added every battle MC has..
Lastly, In the last chapter of this (Chapter 60) I wrote examples of how the MC could progress faster and safer than war.. and how he has to personally kill over 10,000 people just to get 1 level 2 soul..
- Rise through the ranks with an elite team (Imperial Guards)..
- Become a spymaster (you have secure, real-time communications over unlimited distance)..
- Merchant (he's already a gang leader and only needs large quantities of cheap and low grade herbs.. high grade herbs don't give anything)..
- Theft (even bandits know to loot merchents and why take over gangs? just steal the herbs and come back a month later there are over 80+ gangs)..
- Trade between empires and continents/ sell information (MC has no obligations to stay where he is.. if anything sitting still is his biggest weakness)..
- Create a herb guild/ mercenary guild (Level 1 basic costs like 1 herb.. you could easily just create a guild of 100,000 level 1's all over an empire and even if they die.. you get 50% back no matter the distance..)
All with less risk and more benefits than straight up war..
Please reply if you can also think up more paths..