Somewhat interesting, but terrible execution. The entire game makes no sense. It’s ruined by pay to win elements such as: 1) most powerful characters require absurd amounts of money to play and free characters can never surpass them; 2) costs absurd amounts of money to revive (‘free’ characters cost $2 per level, and it only goes up exponentially depending on the grade or type of character); 3) literally everything in the game costs money. Want to revive your ally? Cha-ching! Open your own dungeon? Cha-ching! Not to mention the fact that a level 48 character (one of the highest in the game) is unable to take on more than 5 level 10-15 characters in the starting area even though their gear is significantly better. A three skeleton boss can’t even take on a one star hero healer and a two star tank with a few randoms, yet apparently the game is balanced. Essentially, the game makes no sense, and everything is one dimensional. Whether something is strong or not depends on what suits the author’s plot.
Treasured Moonlight
被12人贊過
贊About being ruined by pay2win it isn't nothing new or uncommon, level 48 free mode vs 5 lvl 10-15 adventure mode? Well he MC said that free mode players have ****ty stats and about the rank balance he was free mode monster when they were hero mode from start so when added with stats amount they getit also isn't strange... at less not in my opinion. But yeah it all about the author plot and his tastes.