閱讀
1452
閱讀作品
An interesting take on the xuanhuan genre. I like the fact that not every situation is resolved with fists, without denying the inherently violent nature of a cultivation world. Wu Ling is a protagonist that I grew attached to as the story progressed, eager to see how his dichotomy will play out.
Bro, you know lipstick exists, right?
Great story; it has some weak points, but its strengths are more than excellent to compensate for them. I especially liked the protagonist's decision not to have metaknowledge of the series around him. While metaknowledge can be fun in certain stories, in a slice-of-life world, it brings more problems than it's worth. When the purpose is linked to interpersonal relationships, each relationship seemed forced, even manipulative. Not to mention that it would lead the protagonist to have preconceptions about the characters, hindering interactions and even opportunities for them to shine. I am quite hopeful about the direction of this story. Gracias autor-san.
An intriguing premise that ultimately falls short of delivering something truly remarkable. Frankly, it seems to me that the author is afraid to write their own story, as evidenced by spending four chapters merely choosing a ring. Every decision appears to be the one that requires the least effort. All the games that have been released feel more like a rehash of a documentary about games, rather than an attempt by the author to achieve anything substantial. The protagonist, despite having been a game developer in their past life, only uses this knowledge to recreate what would have been done during that same era. Don't get me wrong, the idea of using classic IPs like Mario and Final Fantasy is fantastic, but why not combine this with modern game development knowledge to create even better games? Why limit oneself to ideas from that era alone? I recall seeing a fan recreate Bloodborne for the PSX and pondering what it would have been like if the game had been released back then, and what possibilities that could have brought. Imagine Hollow Knight on a 16-bit console, the same for Undertale. Author, if I may shamelessly make a request, please allow yourself to truly create something remarkable in this story, rather than producing yet another bland offering reminiscent of Qidian, with the only distinguishing feature being Japanese names.
In-game, unfortunately not, hopefully in some future dlc