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Why the bug I wrote became a core gameplay mechanic?!

This book is also known as: "How Programmers Turn a Crappy Game into a Timeless Classic with a Single BUG" Recently, the president of Nitiandang, Gu Fan, once again fell from grace due to a minor bug in his new game. As a top-notch designer in the industry, all of the games designed by Gu Fan have very distinct characteristics: At first, players felt that these games were monotonous, dull, and purely revolting garbage. However, once players discovered a major bug, the gameplay underwent a drastic transformation, rendering them sleep-deprived and unable to quit! So, players once again launched a major debate over "whether this is actually a bug or a game mechanic." In response to this, Gu Fan clarified in an interview with all seriousness: "Hello everyone, I'm the game designer Gu Fan, but you can also call me by my English name: fan·gu (means rebel). "I want to reiterate firmly that these so-called 'core gameplays' were not part of our company's original design—they are bugs! It's just that we didn't fix them because the players liked them!"

Inebriation-seeking Blue Shirt · 游戏
分數不夠
495 Chs

Chapter 313: You are in charge of the development of the new game!

Lilith simply wanted to slam the table and cheer, "Great idea!"

Obviously, Gu Fan's two proposals had perfectly realized her initial conception.

On the surface, Shengjing Group had fixed the mechanics in the game, but in reality, they had slashed players' DPS, weakening their capabilities, which was why they sparked public outrage.

And the two proposals Gu Fan put forward were also aimed at weakening the players' power, taking away what they already had.

But in contrast to simply and brutally cutting damage directly, this approach was more covert, less likely to be detected, and thus more likely to generate negative emotions among the players.

Imagine such a scenario:

Players who were enjoying the game enter Shadow World feeling good about themselves, take down a minor monster, obtain a decent weapon, unlock some special superpower, invincible against gods and Buddhas alike; the early game experience was maxed out.