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Why the bug I wrote became a core gameplay mechanic?!

This book is also known as: "How Programmers Turn a Crappy Game into a Timeless Classic with a Single BUG" Recently, the president of Nitiandang, Gu Fan, once again fell from grace due to a minor bug in his new game. As a top-notch designer in the industry, all of the games designed by Gu Fan have very distinct characteristics: At first, players felt that these games were monotonous, dull, and purely revolting garbage. However, once players discovered a major bug, the gameplay underwent a drastic transformation, rendering them sleep-deprived and unable to quit! So, players once again launched a major debate over "whether this is actually a bug or a game mechanic." In response to this, Gu Fan clarified in an interview with all seriousness: "Hello everyone, I'm the game designer Gu Fan, but you can also call me by my English name: fan·gu (means rebel). "I want to reiterate firmly that these so-called 'core gameplays' were not part of our company's original design—they are bugs! It's just that we didn't fix them because the players liked them!"

Inebriation-seeking Blue Shirt · 游戏
分數不夠
495 Chs

Chapter 311 Subtle Renewal?

Clearly, Lilith was quite struck.

Originally, after what Gu Fan had said, she felt as if she had an epiphany. Couldn't she just reap a massive amount of negative emotions by replicating Shengjing Group's method?

It was hard to imagine how lucrative it would have been if Nitiandang had developed "World of Star Spirits"!

However, Gu Fan's subsequent words poured cold water on her, making her realize that this approach might not work.

After all, Nitiandang's games couldn't be modified after their release. They couldn't carry out operations like Shengjing Group's "slash and burn" tactic with the hot BD, which was indeed a pity.

But Lilith clearly wasn't giving up. Although she seemed dispirited, she still paced back and forth in the living room, apparently pondering something.