The experience center is meant to provide services, with the goal of expanding through a small-scale, multi-chain approach, and then providing top-notch service to players.
Once players obtain a pleasant gaming experience and consistently face a shortage of available seats, they naturally develop the desire to make a purchase and continue playing at home.
And even a simple cost analysis will reveal that buying the game to continue playing at home is more economical than experiencing the entire game in the store.
"But we don't have authorization from the top player, we probably can't just sell their cartridges in stores..." Ma Yang was somewhat hesitant.
Yet, Cai Xing laughed mysteriously.
"Think of it from a different angle."
"We don't sell top player cartridges in our store, we simply offer a purchasing service."
"Players recognize and appreciate top player games at our offline experience center and wish to purchase their products for a deeper experience."