What was an experiencer?
For example, the game was somehow testing its players; for a player being tested, story points were extremely hard to gain, and exchange access was shut down. Only after the player had accomplished three experience tasks could he or she be qualified to access those functions and the information about main and side tasks, and to exchange skills with his or her story points.
Therefore, audiences were sort of advanced experiencers. As a result, when facing experiencers in this story, audiences were considering themselves as more experienced. They believed that the experiencers were nothing more than ordinary people with stronger minds, and they would still be easy to deal with.
However, the main task of this time had already suggested something indirectly: if these experiencers were normal, how could main task 1 come with such a high price?
“Qiu He, take care of that older one.”
“Got it. Be careful, Zhang Lu.”