Sin points…
Killing other players resulted in PK points and doing a meritorious deed awarded merit points. What was the meaning behind sin points?
After some thought, Dawn's First Ray realised that these sin points were a special type of "merit points" that was awarded to their entire guild when they became enemies of the Church Of Light.
They each had 200 sin points and every death reduced it by 2. At this rate, they would have to die a hundred times before they could be cleansed of their sins…
There was an ancient Chinese saying about dying a hundred deaths to atone for their sins. Who would have thought a western game like this one would take that saying so literally?
However what was the point of understanding how the sin points worked? The Imperial Root hadn't even done anything at all and yet they suddenly became enemies of the church. Sad the system blind or just targeting them?