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Chapter 18: Just Not Fun

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An hour later, after saving the progress of "Space-Time Wheel," Sasaki frowned in front of the computer. Produced by Mercury Studio, Martel is the creator of "Space-Time Wheel," which tells a story of fantasy magic.

An ordinary human traveled to a different world and obtained a cheat. After each death, you can go back in time. After an adventure, create allies and defeat the Demon King to save the world. And the whole game uniquely combines the game plot with the players' progress after death. The music is gorgeous, and Mercury Studio tried 3D modeling for the first time on the screen, the effect is very good, and the plot is smooth.

But when Sasaki was playing, he didn't feel that very excited feeling, but a pixel character emerged involuntarily from his mind, one level after another to get through the dungeons of strange creatures, and then walked to the slot machine that ruined his time.

On the Screen, it is clearly showing "Space-Time Wheel", but his mind is full of "Binding of Isaac".

Is the game bad? As far as Sasaki is concerned, this game is okay. Although the game screen is not as good as the 3A-level production, it is not too bad. Although the plot is old-fashioned, just adding a new idea that archives and echoes the plot, is not bad. With background music or something, it's pretty good. But he just didn't feel fun, and his whole attention couldn't get interested.

He turned on the phone, and Sasaki glanced at a main discussion group on the video site he posted.

"Martel's "Space-Time Wheel" feels not as sensational as his previous "Alien Traveler", although it is still at a pass level. The only thing that should be a little interesting is to combine the storyline with the progress mechanism, but the storyline is too cliché. If you don't have too much expectation, and you rarely play the RPG type, "Space-Time Wheel" is still very good, well-made, and there is nothing awful about the plot, it is a bit cliché."

"7.5 points, it's not as good as the ones before."

"Recently there are no fun indie games."

"It's not easy to develop independent games. The slightly more influential game producers usually sign up to join big companies and engage in 3A-Level game development. Even Martel is not a real independent game player. Doesn't Mercury Studio have shares from Gemtechs?" Someone said with emotion in the chat group.

This is a platform for game-related creators in this group. When this game is launched, everyone can still chat. No one is certainly immersed in the game experience of "Space-Time Wheel".

"Don't be overly broad, and to be honest, there are many excellent independent games in Carbombya, but you just haven't noticed it. You go to play the game "Binding of Isaac." Sasaki said in the chat group.

When Sasaki mentioned this game, several people appeared in an instant, and they all said one after another: "Haha, I knew that someone must have played this game. I played all night yesterday, and every time I opened the treasure chest, I felt so excited."

"The gambling room and the slot machine are the essence of this game. Last night, I entered the devil room and got a prop called a brimstone, which ruthlessly pulverized the enemy."

"Haha, me too, I played for a bit at night, but I still feel that I can't finish it. I read the achievement list, there are more than three hundred achievements for unlocking props."

A group of video creators who received advertising fees from Social Tap chatted in the group. The faces of the rest of them were dismayed. What kind of game is "Binding of Isaac"? Isn't everyone still talking about the topic of "Space-Time Wheel"?

With this trend of curiosity, many video creators have opened web pages to search for "Binding of Isaac", ready to see what the game is all about.

***

In the office of Social Tap, Schultz, after drinking afternoon tea, looked at the statistics of the major platforms, and his face was full of joyful smiles. This time it was the right bet, they won the bet. Sales volume has not increased too much, although the sales volume of the whole platform has increased, it has only broken through 3500 copies. The most important thing is the number of people online for this game, as well as good reviews.

It is almost unanimously praised, and by afternoon, the number of simultaneous online games has stabilized at about 1500 people. Schultz, who has been in the business for so many years, knows very well what such data represents.

Even with the absence of praise, this is entirely a spontaneous evaluation given by players. This performance has proved that this game has a hot potential. The rest is to promote the market, let more people know about this game, and wait for word of mouth to spread out.

There are no big-name game producers, and the production team is not a well-known game team in the industry, but an ordinary second and third-line outsourcing production team.

Although the previous market recommendation gave a lot of resources, it was flooded by Gemtechs in the middle. In this case, if "Binding of Isaac" can be a big blaze, then it can completely lay the foundation for Social Tap in the independent game distribution circle with the right to speak.

Although the Social Tap has a certain reputation, it lacks a strong record. This time, under the premise of Gemtechs's star independent game "Space-Time Wheel" as an opponent, if "Binding of Isaac" achieves good sales, then it is a foundation stone. Thinking of this, Schultz decided to convene an internal meeting of the company.

Sitting in the main position, looking at the employees in the meeting room, Schultz stood up and pressed his hands on the table, solemnly announcing: "Next, the company's resources will be concentrated on the game "Binding of Isaac." The live stream platform and the video platform are the main advertisement sections. In addition, it is best to create a topic that can recreate some of the content in "Binding of Isaac". At the same time, the art department produces the content of "Binding of Isaac" 's emoticons, posted in the Forum and other places."

"No problem, Mr. Schultz, I've been prepared for a long time." A group of people echoed, and their expression was also very excited.

Everyone is a person in the game circle and naturally knows the potential of "Binding of Isaac". Since "Binding of Isaac" has shown the potential for eruption, they have no reason not to invest resources to promote this game. Although there is no way to compete with the strength of the three major channels such as Gemtechs, the other party does not invest all resources in the game of "Space-Time Wheel."

After Schultz made the decision, all channels of the entire Social Tap gave way to "Binding of Isaac." On the major live stream platform of the day, some small and medium streamers who originally streamed "Space-Time Wheel" in the afternoon, suddenly turned to "Binding of Isaac" by night.

"Binding of Isaac", a game that John is familiar with, but strange to the whole world, quietly blooms.

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