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056, a man's romance is...... Gang Jumping (Part I)

A week has passed since Kingpin's death.

Surprisingly, no news outlet—whether from official channels or gossip tabloids—has dared to directly report on the brutal massacre at Fisk Tower. Even when rumors about the incident appear online, they are swiftly deleted, and the accounts spreading them are banned.

Only whispers from Queens have begun to circulate, spreading through word of mouth. These rumors claim that the charitable businessman, Wilson Fisk, who was reported to have died in an accident, was actually the mastermind behind New York's criminal underworld.

As for Zaire, the one responsible, he seems to have lost all his previous drive.

During this time, Zaire resumed a calm, ordinary life—studying for exams, and occasionally helping out at his aunt's restaurant. A few days ago, the restaurant began a soft opening. However, this time, his aunt no longer served every customer. Lunch and dinner were available in limited quantities, sold out on a first-come, first-served basis. Surprisingly, the restaurant's business improved significantly.

With the help of Carl, Zaire's aunt was able to handle work with ease. In his free time, Zaire visited Queens to receive a second shipment of firearms from Davis.

Meanwhile, Zaire also received some bad news. Despite Mrs. Gao's efforts to consolidate her influence over New York's gang circles, the underworld, temporarily leaderless, had descended into chaos. The relentless crackdown by federal authorities and mysterious organizations only added to the growing anxiety among the criminals. Everyone needed weapons to ensure their own safety.

This chain of events had made Davis's arms dealing operations a bit more difficult. Zaire merely reassured Davis to continue acquiring weapons. After returning home, he informed Mrs. Gao, instructing her to handle future gun supplies.

Once everything was settled, Zaire, now facing a cooldown period of 497 hours, offered a prayer to the Emperor and began another simulation.

[Simulation Starting...]

[Current Available Identities: Catachan Recruit, Krieg Grenadier, Kasrkin Sergeant.]

[Please choose an identity to descend.]

[If you refuse, one will be chosen at random.]

[Identity selection refused.]

[Simulation Initiating...]

[You have descended into the Warhammer universe.]

[Time: Unknown]

[Location: Unknown sector in the galaxy.]

[You find yourself aboard a Shark Assault Boat...]

You are wearing a suit of solar-pattern void combat armor and holding a heat-blast assault rifle. Carefully observing your surroundings, you notice nine other towering figures in similar armor alongside you.

Before you can think further, the boarding light above you silently begins to flash red. You take a deep breath, grip your assault rifle tightly, and prepare for battle.

As the hum of heated metal twisting and the vibrations of the assault boat's impact resonate around you, the sealed hatch of the boarding pod suddenly bursts open before the fully armed squad. From the corner of your eye, you spot a human soldier, dressed as an officer, gesturing for you to move forward.

Without hesitation, you charge into the dimly lit enemy ship.

There, you encounter an alien creature with tentacle-like limbs. From its writhing mouth, it utters strange, high-pitched noises—perhaps pleading or questioning. It holds no weapon.

For a moment, you hesitate, but then you pull the trigger of your heat-blast assault rifle.

The devastating power of your weapon does its job—the creature begins to burn from the inside out, and soon even the metal floor beneath it briefly ignites. More invisible tentacle-like aliens reveal themselves, exposed by the flames, screeching as they rush toward you.

At that moment, the sound of several heat-blast rifles roaring behind you fills the air, as your squadmates join in to eliminate the dying alien creatures.

"The alien can never be trusted..." the squad commander, now standing beside you, pats your armored shoulder before rejoining the fight.

Taking a deep breath, you follow the commander's lead, joining in the extermination of the tentacle creatures.

On the first day, your team successfully wiped out an alien refugee ship trying to escape. This stealthy and ambush-prone xenos species was merely the native inhabitants of a primitive planet.

After completing your first boarding mission, you carefully piece together the current situation.

You belong to a Letalis Storm Squad, part of the Solar Auxilia, currently under the command of Warmaster Horus as you participate in the Emperor's Great Crusade.

The boarding actions against alien forces like today's are just routine occurrences during the long and tedious space voyages.

On the second day, the Storm Squad commander approached you during training. He expressed dissatisfaction with the hesitation you displayed during the previous mission.

You admit your mistake and blame it on your unfamiliarity with the xenos species.

The commander reluctantly accepts your explanation and punishes you by making you repeatedly recite the "Imperial Truth" during your free time, outside of training and meals.

On the third day, you trained in the morning, ate at noon, and began reciting the Imperial Truth in the afternoon. Nothing significant happened that day, and the voyage continued.

On the fourth day, the routine remained the same: training, eating, and reciting the Imperial Truth. The only notable event was the sound of meteor fragments striking the metal hull, with nearby servitors reminding everyone to stay vigilant.

On the fifth day, you skipped both training and the recitation of the Imperial Truth.

By the first week's end, your squad received new orders from Warmaster Horus himself. A new, unknown xenos force had appeared in a distant sector, and your squad would now be directly under his command for a grand, unprecedented expedition.

In the second week, after a long journey, your squad finally joined Horus's expedition fleet.

Shortly after, a group of Astartes from the Shadowmoon Space Wolves took over command of your squad. Communication was forbidden, weapons were confiscated, and you were not allowed to leave your quarters.

Not just you, but everyone in the squad noticed something was wrong.

Unfortunately, unarmed as you were, there was no choice but to follow the orders of the power-armored Astartes.

In the third week, with the help of a servitor, you managed to figure out the layout of the ship's interior. You sneaked into the ventilation ducts and made your way to the commander's quarters.

The commander showed no surprise at your arrival. Instead, he asked if you had a way to access the ship's armory.

You said you could try, but in return, you wanted the commander to share his thoughts on your current situation.

"There's no doubt... a rebellion is likely brewing. The only question is, whose orders are behind it?" the commander said cautiously, fixing his gaze on you.

Throughout the conversation, he never once uttered that name...

........

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