Moreover, by doing so, the people here would owe him a cause and effect, causing unnecessary changes to the situation here.
So, make a game?
Thinking about the situation here, Fang Cheng felt that the idea of involving players in this was a good one.
For players, this was a vast and unknown world. Different magical artifacts gave this place a lot of value for exploration, and the presence of the Demon King naturally created a high level of opposition.
Moreover, based on Fang Cheng's understanding of players, even if he said nothing, such an unusual existence would begin to study the composition of this world on their own, and eventually figure out what the Immortal Assembly was experimenting with here.
Having understood this, Fang Cheng began to think about what kind of gameplay this game should convey.
The mainstream of this world was its magical artifacts, and their effects were some positive and some negative.