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Video games industry progress

KS1 video games slowly grew, and the library of games for the console expanded, allowing gamers to choose from a variety of options provided by video game entertainment companies.

The video game collection for TSX Fusion also increased, and these games were also playable with KS1.

While TSX Fusion gained popularity and featured exclusive games by Tora-Suzuki, it still trailed behind KS1 in sales.

Exclusive games for KS1, developed by KiShin and other companies, were of high quality. Despite TSX Fusion's superior graphics performance, KS1's exclusive games optimized and maximized the console's hardware, giving KS1 a perceived edge in performance and graphics.

In the ongoing competition to attract more customers, the Japanese video game industry continued to grow.

At the KiShin Store in Tokyo, Japanese PC gamers flocked to purchase the new PC game Doom II.

It was the sequel to KiShin Doom, which gained worldwide fame as a PC game.

The most successful video game on PC, its estimated sales reached around 2 million units.

Popular in Japan, gamers from both consoles and PCs were excited when the sequel to Doom became available.

Doom II also introduced online multiplayer through the KiShin Play software, making it even more appealing to those who wanted to engage with real players rather than computer opponents.

However, with only thousands of players currently online in Japan, connecting to others could take several minutes or even half an hour. Despite this, online gamers found alternative ways to entertain themselves while waiting.

Even though Doom II allowed only four gamers per game, connecting with others remained a challenge. Since the game was released just a few days ago, there were only about thousands of players in Tokyo, as some gamers had recently started buying the PC game Doom II from KiShin stores.

KiShin wasn't the only one introducing PC games; Tora and Suzuki also produced their own PC game developed in VG Engine.

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In the Tora-Suzuki game department, the game developers using VG Engine proved to be quite useful.

"Sigh, this software is truly a blessing. With it, game production has significantly reduced," sighed Saiki Kou, a game developer at Tora-Suzuki game production, expressing relief.

"Right? It's indeed a useful program. The game engine already contains elements, objects, and tools essential for video game production."

"Yeah, but we still need to develop and add our own asset creation for our game."

Hearing his colleagues' conversation, Saiki Kou nodded and added, "Hmm! We also need to incorporate our own data structures, variables, and other constructs at the core of the tools for this game engine. It feels like, by adding this data to the software, we are actually improving it over time while using it."

"It's only normal. That's the exchange the higher-ups made so we could use this software," remarked one of Saiki's colleagues.

"Agreed, and besides, the more we improve it, the easier it will be to use later."

Saiki's colleagues concurred with this perspective, while Saiki himself nodded in agreement.

But what they failed to realize was that the higher-ups at Tora-Suzuki were oblivious to the fact that they were generously contributing to the improvement of KiShin's software while paying KiShin for it.

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The data sent by Tora-Suzuki to enhance the VG Engine was then transmitted back to KiShin Headquarters, where the software developers swiftly integrated it into the system.

Data structures, variables, and other constructs at the core of VG Engine tools were received daily by KiShin from various video game entertainment companies using the VG Engine.

Additionally, KiShin updated the VG Engine software used by video game entertainment companies on a monthly basis.

With KiShin's monthly updates and the continuous improvement of VG Engine with each release, the time required for video game production using VG Engine was noticeably reduced due to the evident enhancements in VG Engine.

Some video game entertainment companies began to notice the remarkable improvement in the VG Engine, prompting curiosity about how KiShin achieved the development of such advanced software in a relatively short period.

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Meanwhile, in the Game Developers Department of KiShin™, a new game project is being developed more efficiently with the enhanced game engine. They are also utilizing KiShin's latest and superior software, the Unreal Engine, incorporating code and data from VG Engine.

The Unreal Engine, notably advanced, is capable of special effects and 3D CGI animations, benefiting KiShin's CGI company and KiShin Pictures film projects.

With the assistance of Microsoft, a leading company in advanced software development, the Unreal Engine is gradually evolving into a game engine for 64 or 128-bit consoles capable of handling complex 3D games.

Currently, the game department of KiShin™ is working on a project centered around thugs and crimes, aptly named by boss Suzuki as Grand Theft Auto. The game is designed for KS1 and the Microsoft operating system.

The game developers working on this project were notably cautious, considering they were developing a game that wasn't very family-friendly.

KiShin is widely recognized as a family-friendly video game company, known for donating children's video games to charity. Although they had a few exceptions like horror games such as Resident Evil and some violent and gore-filled games like Doom and Mortal Kombat, in general perception, KiShin maintained a positive image.

However, with a game that openly explores themes of crime and thugs, the developers themselves were uncertain about how the game would be received.

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