The commentators and the audience were worried that the following battles wouldn't be exciting.
Even the club managers who were in a dominant position were a bit concerned.
Winning is, of course, great.
But for this event, which ultimately differs from a competition, if the advantage is too big and the fights become meaningless, causing a significant decrease in the audience, would it be counterproductive?
The key is that when planning, they all thought that once they started establishing bases on a large scale, other player alliances would call on others to come and stop them as soon as they found out.
At that time, fierce battles would take place, resisting the attacks from multiple alliances while building bases frantically. This would not only give them a certain advantage, but also make the battle scenes very exciting and entertaining.
But who would have thought that other player alliances wouldn't care at all and just went on to play their own games?!
What's going on?