- Cultivation Equivalent to Contractor Stages; General Rankings
[First Stage] - Energy Condensation -> Affinity Awakening
[Second Stage] - Foundation Establishment (Nine Stages - Pond, Creek, Stream, River, Lake, Lagoon, Cove, Sea, and Ocean) -> Affinity Foundation(s) (Nine Elements)
[Third Stage] - Core Formation -> Paktierer Core Formation
[Fourth Stage] - Core Strengthening (Nine Stages) -> Core Runic Imprints (Nine Stages)
[Fifth Stage] - Nascent Soul Formation -> Internal Gate Opening
[Sixth Stage] - Little World Formation/Creation
[Seventh Stage] - Soul Ascension -> External Gate Creation
[Eighth Stage] - Martial Overlord -> Paktierer
[Ninth Stage] - King's Reign -> Summoner's Reign
[Tenth Stage] - Emperor's Domain -> Summoner's Domain
[Eleventh Stage] - Deity's Sovereignty -> Contractor's Authority
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- Elemental Affinity Tiers
:Embryonic
:Neophyte
:Recognition
:Authority
:Assimilation
:Paragon
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System Functions:
- Self-Scan
:Located in chapter titled: 'Up-To-Date Stats'
:Spoiler Alert, don't check unless on current chapter.
:Solution to copy and pasting the 'Stats' page in chapters; it just uses too much space
:Individual updates will still be posted time-to-time in chapters, like when something is updated a 'system alert' will be made
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- Contracts
:Located in chapter titled: 'Up-To-Date Stats'
:Spoiler Alert, don't check unless on current chapter
:Types:
:Contract
:Soul Contract
:Seal?
:Soul Binding?
:Sworn Loyalty? Brotherhood?
:Pact? Covenant?
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- Inventory
:Located in chapter titled: 'Up-To-Date Stats'
:Spoiler Alert, don't check unless on current chapter
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- Random Summoning
:For Random Summoning of a specific tier, the cost (in Spatial Credits) is as follows:
:Random Tier (Usually Common/Uncommon) - 5 SC
:Rare - 10 SC
:Royal - 30 SC
:Imperial - 60 SC
:Legendary - 100 SC
:Mythic - 150 SC
:Unique - Unavailable
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- Direct Summoning
:Direct Summons through specific:
:Items
:Chants/Spells
:Altars
:Rituals
:Summoning Orbs/Crystals
:Etcetera
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- Missions
:Difficulty Ranks:
:Common
:Uncommon
:Rare
:Royal
:Imperial
:Legend
:Mythic
:Unique
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- Shop
:The shop items of a specific tier are averagely priced (in Spatial Credits) as follows:
:Common/Uncommon - 5 SC
:Rare - 10 SC
:Royal - 30 SC
:Imperial - 60 SC
:Legendary - 100 SC
:Mythic - 150 SC
:The shop contains:
:Various Items
:Bloodline Extractions
:Rare Materials
:Weapons
:Direct Summoning Orbs/Crystals
:Etcetera
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- Cultivation Milestones & Achievements Sub-Mission Function
:Cultivation Milestones
:Achievements
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- Trade-In Sub-Shop
:Items/materials can be traded in for items of equal value.
:Items/materials can be traded in for credits. The type of credit given will be rolled randomly, either Spatial or Syndicate.
:However, some items will give a specific credit if they are along the lines of the spatial or chaos element. For instance, spatial-type items will guarantee spatial credits, while chaos-type items will guarantee syndicate credits.
:I will use a randomizer or flip a coin in the future when the trade-in system is used, and decide the credit amount based off of logic. Was the randomizer part a joke? I don't know, you tell me?
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- Research and Investigations Sub-Mission
:Research
:Investigations