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Son of Chaos

奇幻
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  • 209 章
    內容
  • 4.6
    14 評分
  • NO.200+
    鼎力相助
摘要

The son of chaos, born from chaos, creating chaos, using chaos, destroying chaos. Creating chaos means to bend and break the rules. Using chaos means to use it for your advantage. Destroying chaos means to create and enforce new rules. Follow Ivan as he lives and grows in a world full of magical wonders, dangers and of course a mighty system that controls the realm. Follow him on his search for his past and future. For those that are interested, I published the files I use for tracking the current state in the book: https://github.com/IvanDeSchreck/Son-Of-Chaos There is also additional information available. Warning: This may contain spoilers if you haven't read to the latest chapter. Thank you to Webnovel for the cover.

Chapter 1Welcome

When he woke up he found himself in a dark room with only a small amount of light illuminating the floor just enough to make out the door.

As soon as he opened his eyes a transparent screen appeared.

<< Welcome to the World of Mythelem >>

He stared in surprise at the screen and tried to think of anything he knew about Mythelem, but there was nothing.

Not only was there nothing about it, there was nothing at all. His entire memory was a blank slate, with not even a speck of information. Like it had read his desire for knowledge another screen popped up.

<< Do you wish to start the tutorial ? >>

This time under the text there were two button, their label were obviously << Yes >> and << No >>.

* Of course I would like to start the tutorial but it would have been nice to tell me how. *

<< You have selected to start the tutorial and learned the first lesson. To interact with the interface you just have to think about what you want and it will automatically react. Now try to open your character screen by thinking about it. >>

He tried it and after some time he finally managed to open it.

<< As you have experienced at the start it will need some time for you to interact with the system, but be assured after a while it will be your second nature and will ne naturally effortless. >>

Taking note of it he looked at his character screen.

Name: Ivan Hope

Age: 16

Family: None

Strength (STR): 1

Endurance (END): 1

Agility (AGI): 1

Magic power (AP): 1

HP: 10

MP: 5

Damage (DMG): 5

Defense (DEF): 0

Skills: none

Titles: Son of Chaos

Achievements: none

<< To get more information about what is displayed, just think of it and it will be shown .>>

* Well, the first one are self-explanatory, but the others I'm not sure, so lets try it.* He then thinks of strength and another screen pops up besides the character screen.

<< Strength: One of the four base attributes, which every person possess, it describes the general strength of the persons body and has direct influence towards physical actions. >>

* Oh, that wasn't really helpful, but at the same time expected, since the name says it all. Whatever lets continue. *

<< Endurance: One of the four base attributes, which every person possess, it describes the general endurance of the persons body and as such influences how much punishment it can take. >>

<< Agility: One of the four base attributes, which every person possess, it describes how fast the physical reactions of a person are. >>

<< Magic power: One of the four base attributes, which every person possess, it is also called Ability Power and is the most complex of the four attributes. It describes the size of the persons mana pool, but also influences some other factors. >>

* Hm, the last one really didn't help much. Well whatever it's not like i can't find out more later.*

<< Skills: The abilities of the person. >>

<< Titles: The titles of the person. >>

<< Achievements: The achievements of the person. >>

* Well the last one really didn't gave much more information. Then lets check out that title. *

<< Title - SS , Name: Son of Chaos,

You are the Son of Chaos and as such are able to break free of the constrains of the usual rules, at least as long as you have enough strength.

Effect: Limits may not apply for you. >>

* Oh, that sounds useful. *

<< Now that you have checked your character screen, it is time for the other currently available screens. First of the Inventory. >>

Ivan thought about opening the inventory and sure enough another screen opened, which showed an empty grid. Only at the bottom there was a copper colored coin with a 20 before it.

<< At the bottom you can see your current money and as you can see you only have 20 copper coins. Which means you are dirt poor. >>

<< Now to the last currently available screen which is the map screen. >> At the same time at the top right corner of his field of sight there appears a translucent map which showed the surrounding area, which was currently just the room he was in.

<< You can resize the map as you wish. To get more information on the map you have to explore the area. Its not like there will mysteriously appear all the information on it. >>

<< Now that you have learned all the information you need, you should explore the interface a bit more on you own. It's time for your first quest. Quests are tasks given out by the system, which can be triggered either by an action or outer circumstances. Completing them will reward you with some experience which can increase your stats, some money and sometimes some skills or titles. >>

<< Quest - F : First time at school

Since you have just reached the age of 16 you are eligible to enter school and study for two years for free. Your task is to go to the nearest school and apply for a place.

Rewards: 2 Exp to a random stat and 5 copper >>

* So this is how a quest looks like, but what does the F mean? The title had something similar to this but there it was SS*

<< Congratulations you found about about rankings. >>, to Ivan the System sounded a bit sarcastic. << Rankings describe slightly different things depending on what its is, but generally the ranks are from the lowest to the highest: F, E, D, C, B, A, S, SS. For titles it describes the rarity and effect, while for quests it describes the rarity and difficulty. The higher the ranking of a quest the harder it is but the higher the rewards. For items it describes the rarity and stats of the item. >>

Ivan then got up and walked towards the door, during that he checked his body and everything felt fine. As he slowly opened the door he found himself looking at a street, where there was trash everywhere and the houses looked like even the slightest gust of wind would destroy them.

<< You have entered the Slums >>

* Well what a surprise, with how it looked nobody would have guessed. * , Ivan thought. He then resolutely stepped out of the door. On his map there has appeared a slowly blinking yellow arrow and he guessed that it was the direction for the quest, so he followed it and started to move down the street.

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