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Sydonay

Sydonay

Lv1

I write sometimes I cant draw though.

2022-10-25 đã tham giaGlobal
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Bài viết

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đang đọc

132

Đọc sách

Huy hiệu
3
Khoảnh khắc
2

The Labyrinth Keys

In the sprawling waste zones of Ashfield, a city choked by the refuse of a broken society, Jack Vesper sorts through discarded junk with no real future in sight. At 25, he's just another misfit, another person tossed aside by the world, now working a grueling job as a garbage sorter. The days are monotonous, but when he stumbles upon a strange, black metal sphere buried deep in the trash, everything changes. Curious, Jack presses a hidden button on the sphere, releasing a small black chip into his hand. It feels heavy with mystery and potential, too precise to be just another piece of discarded tech. With no one else around on a slow Saturday shift, Vesper pockets the chip and continues his work, unaware that this seemingly insignificant object is about to pull him into a new, dangerous world. Jack's curiosity gets the better of him, and he travels to a long-forgotten lab on the outskirts of the city. The lab, once a hub for cutting-edge research, is now abandoned, its halls lined with old maps, blueprints, and cryptic notes. As he begins to study the charts, he discovers a book of labyrinths spanning the globe-labyrinths not just made of stone, but of technology and power, their existence hidden from the world. Some of these labyrinths hold secrets of unimaginable value; others, unfathomable dangers. The chip seems to be a key-a gateway into these labyrinths. As Jack begins to piece together the labyrinth's secrets, he realizes that it could lead him to a power unlike anything the world has ever known. But with that power comes the threat of those who would stop at nothing to control it. The line between friend and foe blurs, and Vesper must navigate not only the physical maze but the twisted web of secrets and lies surrounding him. The adventure begins with one small chip-and the future depends on what Jack discovers within the labyrinth's depths.

Sydonay · Huyền huyễn
Không đủ số lượng người đọc
15 Chs

The Prism Paradox

In the year 2040, Ruze Aizawa stands as a prodigious figure in the scientific community. At the young age of 18, he has achieved the remarkable feat of becoming one of the youngest full-fledged Particle Physicists, boasting expertise across various scientific disciplines that far surpasses his peers. Ruze's unparalleled intellect earns him the prestigious position of project lead for a groundbreaking initiative known as "Project White Spot." Project White Spot revolves around particle research, with the primary objective of unraveling the mysteries of an anomalous phenomenon- a peculiar white spot that materialized during Ruze's particle experiments. Tasked by higher-ups to investigate the nature of this enigmatic occurrence Ruze meticulously plans his next steps. In an unexpected twist of fate, he is inadvertently pulled into the white spot, hurtling through the fabric of reality and landing in a mysterious rift between worlds. The rift is an otherworldly expanse, shrouded in darkness. The only discernible elements are the white prisms scattered across the cosmic space, casting an eerie glow that barely illuminates Ruze's path. In this surreal realm where up and down converge into a singular plane, Ruze discovers the presence of enigmatic entities he dubs "transfigures." These transfigures are faceless beings, draped in shades of grey, possessing massive claws that hint at their otherworldly nature. Ruze, stranded and alone, navigates through the unknown space, guided solely by the eerie illumination of the white prisms. In his quest for understanding, Ruze encounters challenges that test not only his scientific prowess but also his resilience and adaptability. The transfigures, though seemingly menacing, exhibit behaviors that hint at a profound complexity. Ruze must decipher their purpose and, in doing so, uncover the secrets of the white spot and the rift that has become his unexpected gateway to another realm.

Sydonay · Huyền huyễn
Không đủ số lượng người đọc
13 Chs

World Class Scammer

In a world scarred by ancient conflicts between humans and elves, Key Creed, a resourceful half-elf with a knack for persuasion, navigates a precarious existence as a wandering salesman. Driven by a mix of wanderlust and a need to survive, Key travels from village to village, selling dubious products like colored water masquerading as magical elixirs and paper charms with supposed protective powers. Key's mixed heritage complicates his interactions; humans are wary of elves due to historical conflicts. Despite this, Key leverages his charisma and silver tongue to spin tales that captivate townsfolk, making them see him as a bridge to the mystical world of elves, even though his elven lineage is diluted. In the town of Edgefield, gripped by the ravages of White Iris disease, Key sees an opportunity to sell his latest creation: the Elixir of Vitality. Crafted from common herbs and embellished with tales of ancient elven wisdom, this potion promises relief from symptoms rather than a cure. Amidst the despair of afflicted townspeople, Key's sales pitch offers a glimmer of hope. Unbeknownst to him, his words begin to paint him as a potential savior in the eyes of the desperate populace. As Key engages with locals, including wary merchants and suffering families, he navigates a delicate balance between exploitation and compassion. His encounters reveal underlying tensions between magic and mundane, trust and deceit, in a world still scarred by historical animosities. Despite moral qualms, Key's need to survive and thrive drives him forward, blurring the lines between entrepreneurship and unintended heroism.

Sydonay · Huyền huyễn
Không đủ số lượng người đọc
35 Chs

The p

In the year 2040, Ruze Aizawa stands as a prodigious figure in the scientific community. At the young age of 18, he has achieved the remarkable feat of becoming one of the youngest full-fledged Particle Physicists, boasting expertise across various scientific disciplines that far surpasses his peers. Ruze's unparalleled intellect earns him the prestigious position of project lead for a groundbreaking initiative known as "Project White Spot." Project White Spot revolves around particle research, with the primary objective of unraveling the mysteries of an anomalous phenomenon- a peculiar white spot that materialized during Ruze's particle experiments. Tasked by higher-ups to investigate the nature of this enigmatic occurrence Ruze meticulously plans his next steps. In an unexpected twist of fate, he is inadvertently pulled into the white spot, hurtling through the fabric of reality and landing in a mysterious rift between worlds. The rift is an otherworldly expanse, shrouded in darkness. The only discernible elements are the white prisms scattered across the cosmic space, casting an eerie glow that barely illuminates Ruze's path. In this surreal realm where up and down converge into a singular plane, Ruze discovers the presence of enigmatic entities he dubs "transfigures." These transfigures are faceless beings, draped in shades of grey, possessing massive claws that hint at their otherworldly nature. Ruze, stranded and alone, navigates through the unknown space, guided solely by the eerie illumination of the white prisms. In his quest for understanding, Ruze encounters challenges that test not only his scientific prowess but also his resilience and adaptability. The transfigures, though seemingly menacing, exhibit behaviors that hint at a profound complexity. Ruze must decipher their purpose and, in doing so, uncover the secrets of the white spot and the rift that has become his unexpected gateway to another realm.

Sydonay · Huyền huyễn
Không đủ số lượng người đọc
5 Chs

The Sovereign's Crown

In the prestigious Psychic Academy, where gifted individuals train to become the elite of psychic society, Ain Griffin stands out as a prodigy with unmatched potential. His ability to manipulate emotions sets him apart, but his ambitions extend far beyond mere mastery of his powers; he dreams of achieving the highest honor in the academy-the coveted title of "Sovereign." Beyond the academy walls lies a realm of untold mysteries and untamed powers. The world of psychic society is a complex tapestry of alliances and rivalries, where factions vie for influence and dominance. From the shadowy enclaves of underground societies to the glittering palaces of the elite, Ain must navigate a treacherous landscape fraught with peril and intrigue. But amidst the chaos and uncertainty, Ain's focus remains unwavering: he is determined to attain the highest honor in the academy-the coveted title of "Sovereign." For in this world, the Sovereign holds real power, not just within the academy, but in the broader politics of the world. As Ain rises through the ranks of the academy, he learns that the Sovereign wields immense influence over the direction of psychic society. They have the authority to shape policies, broker alliances, and even declare war. With such power at stake, the competition for the title of Sovereign is fierce, and Ain knows that he must do whatever it takes to emerge victorious. But as Ain delves deeper into the murky world of psychic politics, he realizes that the path to Sovereignty is fraught with peril. He must navigate a web of intrigue and deception, where allies can quickly become enemies and trust is a rare commodity. With the power to lead Ain must come to terms with what it means to be the Sovereign and what it means to lead.

Sydonay · Huyền huyễn
Không đủ số lượng người đọc
8 Chs

Throne of Thieves

In the tumultuous expanse of Metro Island, a desolate wasteland marred by the echoes of its tumultuous past, Leo King finds himself ensnared in the web of chaos and violence that has engulfed the island since its discovery by Americans in 1940. Initially intended as a remote penal colony for society's undesirables, Metro Island quickly devolved into a lawless abyss, abandoned by the outside world to fester in its own depravity. Leo King is a young man determined to leave the island one day, but freedom on the island is a goal far out of reach for most people. For Leo, Metro Island is not a home but a prison, a desolate purgatory from which he dreams of escape. Yet, as he navigates the perilous streets and alleys of the island, Leo is confronted by the harsh reality of his circumstances. Ten ruthless gangs hold sway over Metro Island, their iron grip leaving little room for hope or redemption. Driven by a singular desire to break free from the chains of Metro Island, Leo embarks on a perilous journey to carve out his own path to freedom. With each step, he confronts the specter of his own inexperience and naivety, grappling with the harsh truths of survival in a world where only the strong endure. As Leo's quest for escape collides with the simmering tensions of Metro Island's underworld, he must confront the demons of his past and the uncertainties of his future. In a land where justice is a fleeting dream and hope a distant memory, Leo King stands alone in a world that wants nothing more than to see him rot in his self contained prison.

Sydonay · Hành động
Không đủ số lượng người đọc
8 Chs