1)Essence of the Scholar
By consuming the essence of the Scholar you gain several boons
Perfect memory with infinite storage
Beyond genius-level intellect, do calculations and process things faster than supercomputers.
Immunity to insanity and memetic hazards. "Things Man Was Not Meant To Know" becomes more of a guideline than a rule
Mastery of many sciences, even ones man has not discovered yet
Can reverse engineer anything with enough time.
Gain practically infinite trains of thought and the ability to multitask.
Gain knowledge of any data storage device or book just by touching it no reading necessary, this effect can be turned on and off.
2)Essence of the Crafter
Mastercraftsman, able to design, build and maintain anything from machines to a simple shovel.
Flawless work, anything created will never rot or rust only able to be destroyed through violence. These creations are extremely durable as well.
Creations work better than one made by someone else.
Can conjure dead or inorganic materials needed to work with from thin air.
Ability to craft items on par with those in myth and legend, spears that never miss, swords that can cut through anything, invulnerable armor, etc.
Can force specific abilities onto items through sheer skill and ability to craft on a conceptual level.
3)Essence of the Binder
By consuming the essence of the binder you gain several boons
Have the ability to mark targets with a sigil of your own design. This sigil manifests wherever you want on their body and may even be full-body tattoos should you wish. The Mark can become invisible without active use. At its base lets, you telepathically speak to each other and know the exact location and status of whoever is marked. This mark is completely immune to any sort of tampering save yourself and is otherwise permanent though you may remove any mark with but a thought.
Those bound by the mark gain access to weaker versions of the essences you have, even this one. You may choose which essences they are empowered with. They may also be granted weaker forms of other powers you may possess at your discretion. If the mark is removed they will retain some but not all of this power just wisps of it.
Marked beings who mark others will give weaker versions of their own powers to their marked
Marked beings have infallibly loyalty hammered directly into their mind, body, and soul. They will not and cannot consciously or unconsciously choose to hurt you or go against your will unless you allow it or outright order them to. This loyalty may be dialed from slight trust all the way to complete and total devotion. This function only rests with you and those you explicitly give it to. You may optionally discard this function permanently this once.
The Binder has the ability to invoke 'commands' which are absolute orders the marked is compelled to follow to the best of their ability even temporarily ramping up abilities or forcing their body to do something it isn't normally capable of to achieve it. This function only rests with you and those you explicitly give it to. You may optionally discard this function permanently this once.
Those marked may be summoned and dismissed by you at will and even stored away in a void inaccessible by all but you for safekeeping when not needed. They will be in a sleep-like stasis when in storage and will not suffer from the passage of time or basic needs.
If a marked individual is killed even down to the soul they will instead respawn safe and sound inside your storage. Dead beings can be marked if you have remains, an object heavily associated/meaningful to them, or a soul to interact with, they will reform alive as if they had died as one of your marked.
You and others marked may set conditions and requirements for certain powers or essences, even restrictions that lockdown powers should they violate a restriction or other punishment.
Those marked can have their appearance, traits, attributes, and mark changed by the binder to anything possible within the limits of their species or abilities. You can reset any changes made or revert to an earlier change.
4)Essence of the Archmage
By consuming the essence of the Archmage you gain several boons
Perfect memory with infinite storage
Beyond genius-level intellect
Capacity to learn any 'magic' even unique ones upon seeing it once or understanding enough about it. This also includes things like Ki, Chakra, soul power, etc.
Possess a supernatural reactor that can adapt to any supernatural energy to fuel spells, enchantments, powers, etc. this reactor provides a steady supply of power that will grow over time, right now you could use high consumption abilities with wild abandon and still not make much of a dent after a few hours.
Can teach others systems even if they previously lacked the capacity.
Manipulate entire systems or combine them with experimentation.
are capable of casting any spell as long as you have the energy not requiring any extra element like a focus or materials. The time required to cast if any remains, however.
5)Essence of the Dragon
Gain a dragon form of your own design. This form regardless of design is supernaturally strong and durable, maybe even other attributes depending on the exact form as well as secondary powers aside from its element and sub-elements like some weather manipulation or supernatural ability to dig through stone. In dragon form, you can lay waste to entire armies, and kingdoms in short order. You may switch to and from this form near-instantly but can also partially manifest different parts of your dragon form while in human form though they will be somewhat less effective. You grow larger the older you get which in turn amplifies your powers with no real limit though it is slow, taking centuries for great growth.
You are immortal and undying, requiring neither food nor water or any other thing needed by regular creatures to survive, instead relying on your own innate energies.
Your mind is similarly a bulwark against the fog of ages, giving you perfect memory with instant recall. Mind-based abilities and illusions bounce right off of your superior draconic mind. Your draconic blood means that learning magic is extremely easy and any internal reserves seem to always be massive compared to mortals.
Your body is exceptionally durable, your scales especially able to shrug off immense punishment in addition to causing supernatural attacks such as magic to slide harmlessly off of you like water does with a duck, some might even bounce back at the caster. Your bones, teeth, and claws are nearly indestructible.
You have extreme endurance and stamina and can fight for weeks without rest on the most brutal battlefields that could be offered to a dragon such as yourself. You do not feel pain but are alerted just the same if you suffer any damage.
Regenerative and resurrective ability that will steadily return you to perfect health and capability no matter the damage, even if reduced to a skeleton and buried you will eventually get back up. The best most mortals could hope to do is to disable you.
Gain power over one or more element(s) able to manipulate, control, and generate it and several sub-elements, said element(s) can be intrinsically tied to your biology, fire might give you black scales that look like volcanic rock and lava blood or just supernaturally hot fire that acts as blood. You are immune to your elements and resistant to others.
Confers lordship over dragons, and draconic creatures. As long as they aren't more powerful than you, the being in question will feel the urge to serve you as you are their sovereign by birthright. Optionally you can be a dragon of actual royalty being recognized innately as a dragon of higher quality and standing than others. Your spawn will always consider you their lord over everyone else.
You wouldn't be a very good dragon if you weren't capable of doing as dragons are known and sowing seed or receiving it depending on your equipment. Your virility or fertility is off the charts and practically anything with the proper sex organs can be bred. Gestation and birth are always successful and the spawn is guaranteed to be free of genetic flaws or abnormalities.
Can bring other dragons into existence, or lower dragon type creatures the lowest of which being kobolds which make for surprisingly effective servants. This extends to greater examples of draconic creatures but not limited to dragonborn, wyverns, wyms, lindwurms, drakes, and of course dragons. The stronger the spawn the longer it takes, all of your dragon children will be perfectly loyal from hatching/birth and worship you even. All have genetic memories that makes them more suited to different tasks or roles like being natural builders, scholars, or soldiers. The most versatile aspect of this is that you can gain templates to create a half-dragon from anything you consume or copulate with.
Dragon blood however is extremely powerful, by giving another mortal blood you may impart a fraction of your might. They gain a large measure of endurance, stamina, vitality, and may develop more draconic traits later down the line. Perhaps even become a dragon should they live long enough. Or you could dunk them in a pool of your own blood. That would speed it up immensely.
Can sense treasure, gold, and potential mates for miles, even deep underground.
6)Essence of the Dungeon Master
You gain control over the creation and manipulation of dungeons.
Have a dungeon core that leaves you ageless until it is destroyed and generates a hefty amount of energy to supply your dungeon's functions.
Should you die you will respawn as long as your dungeon core is intact.
Gain supernatural skills in architecture, engineering, puzzle crafting, trap making, enchanting, and building dungeons.
Can summon dungeons of your own design that are small to start with but with time and effort, you can make them larger and larger by expending energy. You can de-summon and resummons these dungeons in different locations.
Can summon monsters, people, and items you encounter from generic templates to populate your dungeons. These beings will be loyal to you and respawn eventually if killed or be replaced by similar beings like themselves.
You have perfect awareness of everything that occurs in and around your dungeons, can turn this on and off at will.
Can emit a sort of call that will lure in monsters and adventurers to your dungeons. Can filter certain things like how powerful the beings attracted by the call will be. The lure is only a call though, not an irresistible compulsion.
Capturing or killing adventurers in your dungeon gives you more energy to play with.
7)Essence of the King
A body just above the peak of your species in ability, one sculpted to your tastes.
Infinite willpower to tackle any foe, even bloody and broken you will not stop.
Endless endurance, stamina, and immunity to pain.
A signature bloodline with several benefits up to your discretion. Can pass on to your descendants.
Perfect memory with infinite storage
mastery of many weapons and unarmed styles, even just plain old brawling.
Immense skill in conducting war on a strategic and tactical level.
Good handle of logistics and how to raise and train a force from a small band of soldiers to entire armies.
A mastery of economics, logistics, politics, and other things needed to run a functional power.
Charisma to bend the will of entire nations and the sheer presence of a monarch that others would describe as divine.
Optionally begin with a kingdom of your own design, from its general people, cultures, customs, military, etc. Its initial size can be up to that of a proper continent. The Kingdom can retroactively insert itself into any new world you visit or be housed in its own shielded pocket dimension. Most entities will be unable to pass to your realm freely unless they are significantly powerful such as gods.
8)Essence of the Home
You gain a personal home that exists outside of reality and beyond the reach of most entities. This home is practically impenetrable to any being you do not want inside, even a supreme deity could not pierce the barriers in place on this property.
The home can be of your design or you can let it surprise you by generating itself based on your needs and wants so it fits itself to you perfectly. As your needs change and grow the home will expand with new facilities as needed.
The home takes care of the basic utilities automatically and requires no connection to any preexisting infrastructure to function. In addition, it has functionally infinite supplies of whatever mundane food and drinks you could desire.
While inside the home you and anyone you bring will not age, have any basic needs, or suffer from illnesses.
You may optionally have the home create servants to tend to it while you are gone, you also may give the home sapience to manage things. The home is utterly and unwaveringly devoted to you. It cannot be influenced to change its mind otherwise.
This home has the capability to travel through the multiverse and can give you passage practically anywhere. It can insert itself into these places or simply open a portal for you to travel through.
Any additional essences will add functionality to this one in the form of additional rooms and facilities depending on what the essence was.
9)Essence of the Demon Emperor
You gain the form of a demon emperor, ruler of Hell with a design generally up to you. This form is supernaturally powerful and outstrips almost any mortal or immortal for that matter in raw attributes and a host of other abilities up to you based on the form you take. Regardless you could beat gods to a bloody pulp as you are now.
Perfect memory with infinite storage as well as agelessness.
Gain dominion over the seven deadly sins can use them in a variety of ways including conceptually.
You are a font of pure corruption, a walking source of impurity, disease, pain, misery, all the evils of the world are at your disposal. You are able to twist, corrupt, taint, and pervert anything you get your claws into to your heart's content. As a side effect, you are immune to corrupting or purifying effects.
Able to create and summon all sorts of demons to serve you, whether they be Imps to the lords of hell themselves. These demons are oathbound to be loyal. You can corrupt others into demons and resurrect the dead into demons. You can have any demons you create able to access your Hell. Other demons and demon-like creatures will see you as something of profane divinity on an instinctual level.
Have your own personal Hell that you have total control over. Whether it be a classic fire and brimstone with wailing souls of the damned or just a blank void. You can transport yourself too and from it instantly and appear anywhere within the said realm. Things brought into this hell can be imprisoned and sealed away or tormented by your demons, really whatever fate you may wish upon those unfortunate enough to fall into your grasp.
If you manage to be slain somehow you will revive a day later within your Hell.
10)Essence of the Grandmaster
By consuming this essence your stats, skills, attributes, powers, and anything that can grow are instantaneously pushed to their natural peak or when your theoretically most able state would be. An Exalt would find themselves at Essence 10 with many charms and possibly millennia of new 'memories' for example. This does not grant an infinite perpetually improving boost if paired with anything that breaks these natural caps.
Any new skill, attribute, power, or ability you gain will near instantaneously mature to mastery or its most potent state.
You gain an archived and indexed library of all of that you know. This may be a mental space like a mind palace or a literal space like a dimensional archive. Its nature is totally up to you.
Anyone you train will be able to grow in ability extremely quickly than they would be able to otherwise.
You can at will get a general sense of the potential of someone as well as an individual destined to be great or terrible.
11)Essence of Apotheosis
The ichor of the divine flows through your veins. By consuming this essence you have ascended to godhood.
You have the mind, body, and soul of divinity and exist beyond the frailties of mortals. Your memory is infinite with perfect recall. your body, skills, and abilities will never degrade even if you languish for eons. Even without using any of your powers your body is a weapon of mass destruction on its own, enough to slay lesser gods just using your raw strength. Your soul is eternal and will eventually reform you whole should you ever somehow be killed.
There are a number of domains that fall under your purview, these could be classic ones like the Sky, Earth, Death, or others. You can manipulate these domains as befitting one of your station bordering on the conceptual. Regardless you can perform miracles that have the themes of your domains, acts that defy convention and even fate, such as burning out the illness of the faithful or killing their fear in times of desperation.
Can hear the prayers of any of those who worship you or any calling out for intervention. Similarly, you can empower mortals who worship you with abilities based on your own domains. These powers can be revoked or restored as you see fit.
You can create a personal afterlife for your worshipers and to serve as a home it can be one realm or multiple depending on your tastes. Any faithful or those you claim that die will automatically have their soul sent to it.
By expending some of your might you can raise up mortals to divinity either as fully-fledged gods or weaker but still mighty demigods.
Able to create servants whose form and function are up to you whether they be humanoid angels or terrifying chimera that punish sinners. These servants are utterly loyal to your will.
12)Essence of the Dominator
Gain a new body that sits at the peak of your species in capability, you are free to customize your appearance within the realm of what is possible.
Have a very noticeable and commanding presence, weaker beings cower or are in awe of you more often than not. Stronger beings will at the very least treat you with a degree of respect even if they wouldn't otherwise.
Very good at subduing opponents and keeping them restrained, you can even seal any powers they have leaving them helpless while bound through some method up to you. If desired, they can be given a humanoid form that they can switch to or be forced into for easier access.
You are also capable of summoning a variety of bindings to keep opponents restrained, rope, chain, ribbons, pillories, bondage suits, and more elaborate still. These restraints are extremely difficult to get the person out of without your aid and the restrained target is completely incapable of escaping. You can inflict on those restrained a variety of sensations ranging from the full pleasure you could grant them if you were attending to them directly, unending pain, or just leaving them unable to sense anything. Those restrained won't require anything to sustain themselves while locked up and will have their sanity preserved if you wish.
You can change and reshape the powers of anyone the more you plow them.
You cannot be dominated against your will, any attempt to do so will backfire catastrophically for the wannabe dominator. You are furthermore immune to fear, manipulation, or otherwise subversion of your indomitable spirit.
Unmatched in the realm of sexual activities, even the most ennui stricken succubus or goddess of lurid passions could be left a mewling mess. This bypasses any passive or active resistances and immunities that might stop it, your hands are the doom of any sapient creature you might care to lewd.
All of your fluids are like a supercharged aphrodisiac, even the iciest composed soul would be reduced to an utter slave begging for another taste. Luckily no one can overdose on it. You can toggle this effect or only have it affect certain fluids. This effect bypasses any passive or active resistances and immunities that might stop it.
Your sexual organs are similarly mighty, whether it is a sword that Aphrodite would swear devotion too or sheath that could tame the flighty Zeus himself. You would be hard-pressed to find any being that wouldn't utterly submit their being to you after a round of sex. Even beings that would normally be extremely resistant if not immune will find themselves defenseless to you.
You have perfect control over your fertility/virility, your line will never suffer from any issues of inbreeding or unwelcome mutation.
Possess inexhaustible stamina
Heart-shaped pupil effects are optional.
13)Essence of Progenitor Human
Become the origin point of humanity, the first and greatest human. Gain a body that is vastly superior to that of any normal human in all attributes. You can develop any ability innate to other versions of mankind such as those that are from alternate universes if you come in contact with them. Things like bloodlines, strange powers that can develop naturally, and so on. These abilities will grow to match your level with enough time and effort.
Immune to poison and disease. You are also ageless.
You can create resources from nothing and how they manifest, such as forcing pillars of gold to shoot from the ground as massive landmarks or flooding a depression with fresh untainted water turning it into a pond. Even plants and animals except other sapient beings may be created in the same manner.
Extremely charismatic on the level of whipping up strangers into a frenzy with a few choice words and easily gaining die-hard loyal supporters with little effort. Humans especially will see you as a symbol of the species and rally to you should you take up a cause. Even beasts and monsters are not immune as any may be overwhelmed by your mandate to rule nature.
You learn extremely quickly, taking in months of experience in days, years of experience in weeks, and decades if not a century of experience in years.
Can survive and thrive in desperate situations and adapt accordingly even if logically you would most likely die an ignoble death.
Can learn and understand anything with enough study, even reverse engineer and reproduce strange alien devices or magical artifacts with human sciences.
Similarly, you can uplift more primitive groups of humans to the standard of science and technology that you understand.
Can breed with anything and still somehow result in a viable half-human hybrid that takes more after their human side than alien. Toggleable
You can produce several distinct types of humans depending on the quality of your partner. Regardless all types are immune to mundane diseases and poison. Men of Gold, Silver, and Bronze are resistant to supernatural poison and disease.
Men of Gold, are the closest to you in abilities and can generate resources/life and learn just as you. They do not visibly age and their lifespan is many times that of a normal human. Unfortunately, they are rather difficult to breed. Men of Gold are natural leaders and can organize themselves and their lesser brethren effectively for whatever purpose you desire.
Men of Silver, who are smaller and inferior to Men of Gold but still vastly superior to those of lesser men in ability and hold the same that Men of Gold have from yourself but weaker still. But they are much easier to breed than Men of Gold and can act as effective seconds to the Men of Gold
Men of Bronze, are very physically powerful and aggressive, they only retain the ability to learn quickly from yourself. War is in their blood and they will very quickly develop strong combat abilities that allow them to roll over even Men of Gold or Silver if they outnumber them. They can be bred in large numbers and work well under a Man of Silver or better under a Man of Gold.
Men of Iron, or more or less enhanced mundane humans. They are closer to the peak of humanity but lack anything else in regard to inheritance. There are the bare minimum that you are capable of breeding and extremely easy to do so if not easier than what you know as humanity.
14)Essence of Overwhelming Infinite Cosmic Might
Whenever used in conjunction with a CYOA all possible resources choices and possibilities are rendered infinite.
Any of your powers, skills, and abilities can never be drained, reduced, or otherwise limited in any form or fashion unless you will it so.
Any drawbacks that are a result of your choices in a CYOA or required complications may be nullified at will. Further restrictions may also be disregarded as suggestions rather than concrete iron-clad rules.
15)Essence of the Magic Contractor
Gain the ability to grant magical powers to others of your own specifications like creating magic girls of various types, creating d&d like 'classes' that people can advance in. You have control over everything from abilities, skills, specific powers, or drawbacks given to each type and can create as many as you want. The stronger the type is the more energy and time is required to successfully create it. Creating a stereotypical fighter class would be fairly easy, creating a class that grants near omnipotence would be nearly impossible and very resource-intensive. You may automate the creation of these types by setting a general theme and suitable types will be created based on the world in question and the theme chosen. Time and energy are still required to be expended to create new types even with automation.
Can create dungeons to your specifications including the layout, rewards available, traps, and things found within, or leave it randomized which will generate a range of dungeons appropriate for the world and location based on how much magic there is and how 'strong' that world is. A normal would see bottom-of-the-barrel dungeons with mostly mundane creatures and slightly magical items.
Able to introduce magic to worlds without it or strengthen it with a massive jolt of raw power. The world will quickly change into a magical one with beasts of legend rising and perhaps even gods if the magic is strong enough. Mortals without a doubt will gain magic some more likely than others and able to pick up whatever powers you set up to be available. Worlds with existing magic will find it stronger, enriched, and overall much higher quality than it had been previously. This can also serve to reawaken or revitalize a world that has seen its magic diminish.
16)Essence of Vessels
You are able to separate your soul from your body and interact with the world as a spirit. Should you suffer a physical death your soul will persist instead of being forced into the next cycle that it might otherwise be placed into.
Your soul is immortal and can restore itself from complete oblivion or erasure from existence after some time.
While not inhabiting a physical body you can attempt to possess another body even if there is already another soul within by overpowering their will. Even corpses can be possessed though any damage they have suffered will remain unless you have a method to heal them.
Any physical body you have successfully possessed is added to a pool of vessels that you can at will summon and inhabit. These bodies are perfect copies of the original at their greatest and will possess all the knowledge, memories, skills, abilities, and personal items that they had at their disposal. Any damage to them all the way up to complete destruction will be slowly repaired automatically. None of these copies have a will of their own and are on their own empty shells. You may begin with a body of your choice should you desire.
17)Essence of Essences
You can grant essences to others but cannot grant yourself any Essences. This does not restrict you from having another essence to allow this. However, you cannot give others the Essence of Essences.
Any companions you have from another CYOA can be automatically upgraded with the Essences you desire them to have either when they join you or retroactively. This will not disturb their life experiences unless you wish for it to change them.
Receive a dagger that can remove or suppress the Essences of anyone you have granted them to. The dagger cannot affect the Essences of those you did not have a hand in giving to said individual nor can it work on yourself to remove any Essences. Said dagger is indestructible and can when desired pierce or cut through nearly anything or selectively target things like someone's magic or soul. The dagger can shapeshift into other melee weapons if desired, you can summon it to your side in an instant.
Receive a cloak or set of robes that makes you immune to the essences of those you have granted to others. The cloak is nearly indestructible and regenerates if damaged It can also sustain you indefinitely as long as it is worn, you can summon it to your side at an instant. They can shapeshift into other clothes on demand.
18)Essence of the Underworld
You become master of the Underworld, the keeper of all that is imprisoned and bound to that wretched place. While in the Underworld you are immortal and invincible to anything can freely teleport anywhere within the Underworld. If you are somehow killed you will resurrect in your palace after a day has passed.
Have a palace at the center of the Underworld filled with all the luxuries you could ever ask for. Inside of it, there is a throne room and while sitting upon this throne you have an omnipresent view of the Underworld and can see through or control any being trapped in the Underworld.
You can detect, manipulate, or conjure any element found in the earth from the earth in massive amounts, particularly metals. Additionally, you are strong and durable enough to survive brawling with the likes of Hekatonkheires and drag them to the underworld.
Can open doors to the Underworld anywhere you care to, whether it be to conjure massive doors or crack the earth in two to open the pits up. Permanent gates can be established if you want others to be able to come and go, you can lock down these gates at will.
Have the ability to summon infinite amounts of indestructible profane chains in a variety of ways. These chains can be used to restrain the gods and pin them down, they suppress any powers or abilities and will drain them if left attached for too long. The chains can be used to drag any targets into the Underworld and trap them there for eternity, similarly, they can be used to target souls. Powers will return if the chains are removed long enough though anything summoned will have all of their power until they are returned to confinement. You can manifest other objects on the ends of any chain like daggers, claws, or beartraps.
The inhabitants of the Underworld are bound to your commands and cannot rebel or twist the spirit of any order given. Any soul that is not automatically taken to a specific afterlife or destroyed outright will wind up down in the Underworld. Copies of objects, vehicles, ships or even cities can end up sinking into the Underworld if there is enough death involved in their destruction or loss. You may have your Underworld filled with anything that meets these prerequisites up to the point when you first arrive in a setting or take one loaded down with the legends and history from your world. Either way, it is a lot of souls and treasure.
You can summon anything that has been subjugated to the Underworld by opening a door to the Underworld and calling them forth. If killed the damned being will be pulled back into the Underworld and be resurrected right back into wherever where they were interned. No matter the method used the profane chains will never fail to drag them back to the Underworld even if they manage to get to another realm.
19)Essence of the Transcendent Self
You gain a body that is the peak of your species mentally, physically, and spiritually sculpted to your tastes. You are immortal and undying, and will not succumb to the ravages of age, and can continue to live in perpetuity not requiring any form of sustenance to live. Your body will never degrade, decay, or weaken even if you sit alone in a void for eons. This also makes you immune to all poison, disease, mundane or supernatural as well as any form of corruption or curse. You have limitless amounts of stamina and life force. Any supernatural energies you can manipulate or tap into are internalized allowing you to generate those energies independently of the original source. Any supernatural energies you possess are incredibly pure and always filled to capacity allowing you theoretically limitless endurance with any powers or techniques using those energies. Any energies that come with negative side effects of their use or existence are blunted so you won't be accelerating entropy of the universe by harnessing the cosmic abyss or twelve you might have crammed into your body unless you want to. You are also self-cleaning, and dirt and grime roll right off of your body, you will never smell bad either, at worst being odor neutral. You can alter your appearance at will and even alter your apparent age near instantaneously.
Your memory is perfect with infinite storage and indexing with potentially limitless trains of thought and multitasking ability as needed. You are immune to all types of mental and spiritual attacks, control, or manipulation. Your mind and spirit will never degrade, decay, or weaken even if you sit alone in a void for eons. You are unique and there is and can never be another version of yourself unless you allow it. You cannot be erased from reality, killed through time travel, or retconned from existing. Your singular existence renders things such as luck, fate, prophecy, narrative force, plot armor, and similar things as weak as tissue paper. These things can still function if you allow them too, only surviving within your proximity at your leisure. Your body, mind, and soul is shielded from hostile or detrimental form changing, body control, or modification from any source including transformations as the result of one of your own powers. You regenerate within seconds from the damage you take and cannot completely die, at worst taking some days to reconstitute from your soul if destroyed completely. You will find that you will always manage to get free of any prison eventually whether it be dropped to the bottom of the ocean chained to a stone or cast into a void between realities, they can't stop you, only slow you down.
The transcendence of your form means your body and its fluids are extremely valuable in several regards. They act as universally potent reagents and foci for supernatural abilities, your blood could easily substitute for the sacrifice of virgins or the use of one-of-a-kind artifacts to cast a spell or perform a ritual. They are also universally useful in the creation or modification of items, able to enhance the essential qualities of anything they are used with bringing it closer to an ideal perfected form as well as repairing and purging any corruption or weakness from its form. Finally, it acts as a universal panacea and can supply all the nutrients that an individual needs to survive. It will re-energize them, filling their stores of energy, and stamina, and heal any injuries, correcting flaws, weaknesses, or impurities to their mind, body, or soul. It will even repair the damage of age and restore a person to their prime and purge any corruption or curses from their system. This can even be used to revive the dead regardless of how long they have passed on even those who have been reduced to ashes or fragments. You can also use this to share lesser versions of your transcendence with others, improving them across the board. Others can only benefit from these properties that you allow, cutting you to pieces or collecting samples from you will render only impotent material with a much weaker effect. Any material from yourself that hasn't been refined or used in some manner such as working it into an artifact, potion, or healing someone will quickly and harmlessly dissipate into the aether as long as you wish it to. Nothing of your body will ever rot or decay otherwise.
You have infinite and unbreakable willpower, and you are able to forcibly mute or shut down feelings of fear, guilt, anger, and other emotions so you can keep going even if it should be gut-wrenching to a normal person. You can keep going even if your body is falling apart and breaking at the seams. Getting your head cut off or destroyed is merely an inconvenience as your body could keep fighting until you were damaged to the point of immobility. You retain absolute control over your body under all circumstances as long as that piece is still attached even if it's mangled. You do not feel pain but you still register where you have been damaged.
You have the ability to learn and train in anything you have the capacity for at a blistering rate. You could go from an untrained novice to a master of a profession or set of skills in a few weeks, effectively growing in leaps and bounds to achieve the same sort of prowess it would take others a whole lifetime or more.
This speed increases if you have a teacher or some form of instruction cutting it down to under half but you can get by just with experimentation on your own and figure it out. Your self-experimentation is self-correcting and you won't have to worry about accidentally giving yourself lasting injuries, suffering catastrophic failures, or introducing an unnoticed flaw in whatever you develop. You can also bend or even break established rules with things like magic or other supernatural powers with enough improvement.
You can also train others quickly, though they will learn at a much slower rate depending on their aptitude for what you are teaching, and possibly teach them any exploits you know.
You are able to bring mind-shattering levels of pleasure to any of your partners just by natural talent. Hentai orcs, tentacle monsters, and faceless fat old bastards have nothing on you. You have all the benefits of porn physics on your side when you desire, letting you perform inhuman feats of lewdness.
When it comes to your preferred sex it is not so much a question if you can but if you want to court them. There is no being holy, unholy, eldritch, or abstract that you couldn't eventually get into a relationship with. With the same absolute destruction, your presence brings to fate, narratives, and prophesy the red strings that bind lovers together no matter how strong are vulnerable to yourself. You could successfully woo someone that has only ever had eyes for one person, effectively usurping the position of their old partner, or even go so far as to drag both into your bed.
You have complete control over your fertility/virility. Neither you or those you have children with will suffer negative effects of pregnancy including delivering offspring. You can set the parameters of what your children will inherit from you and the mother including any particular abilities, physical characteristics, and even skills or genetic memories. None of your descendants will ever suffer from any genetic flaws or complications related to their makeup. They will instead have idealized genetics, inheriting all of the best traits while outright expunging the worse ones leaving them very impressive specimens regardless of their heritage. Your offspring have a strong genetic loyalty to you, it would take heavy and pointless abuse to see them turn on you.
20)Essence of the Heroic Spirit
You have a multiversal throne of heroes and may call forth the power of heroic spirits. This encompasses all legendary beings, those present in myth or composed of myth, and any entity that has as qualified as a servant. By default, you can only call upon those present in the Nasuverse. Traveling to new universes will add those legends to your multiversal throne of heroes. None of the heroic spirits in your throne can be touched by powers other than yourself.
Your body is altered and becomes a perfect vessel for any heroic spirit weak or strong. You can summon any heroic spirit into yourself and channel their power with no problem. You can also opt to fuse totally with a heroic spirit and in essence, become them with all that it entails. Their memories, biases, and any potential curse will only affect you if you wish it to. Note that they will still exist recorded in your throne.
You can opt to summon a Heroic Spirit in the flesh as a proper servant or fuse them with another into a demi-servant. Heroic Spirits require no upkeep and generate their own magic as they are functionally alive again.
Your charisma is massive, you could become an incredibly influential figure if you put that talent to use in the public sphere. Your compatibility with getting along with others is off the charts. Even the most egotistical or human-hating Heroic Spirits recorded will work with you at the very least. If you put effort into actually interacting with someone you will notice they will rapidly bond with you.
Heroic spirits you summon are bound by your command seals which you have three that regenerate after a day. You cannot lose these command seals.
You may alter the parameters of any heroic spirit you have in your throne and have them manifest in said spirit. Something like making an alter or genderswapped heroic spirit for example would be child's play. You can also take two or more heroic spirits and cram them into the same container creating an amalgam of those spirits. You could have this create a new dominant personality, a split personality, or some sort of fusion of all the personalities. These altered heroic spirits are saved separately from the original so none of the original is ever lost.
Heroic spirits are not restricted to class containers such as the classic seven of the Holy Grail War. They are able to make use of the abilities and items they had while living. You may choose to apply any effects that legends might have had on a Heroic Spirit like Vlad III gaining vampire-like qualities.
21)Essence of the Elements
By taking this Essence, you gain control over one or any number of the four basic elements (Fire, Water, Earth, Air)
You can create or destroy any amount of your element
You may transform into your element in order to become amorphous. Transforming back will heal you
You gain sustenance by absorbing your element
As you practice, you will gain the ability to branch out into the more esoteric elements (lightning, ice, metal, etc.)
You have complete control over the element(s) of your choice, and immunity to their harmful effects.
22)Essence of the Shape
By taking this essence, your form has become a suggestion, rather than something rigidly defined.
You no longer have a default form. Everything about you can be changed by your whim.
You can shapeshift into forms that have greater or less mass than you, including inanimate objects.
You can split off pieces of yourself and shapeshift those.
You can transform into any being and gain their powers, along with combining multiple beings.
23)Essence of the Mirror
By taking this essence, you gain the ability to create reflections of anything.
You gain the ability to duplicate any object you see, even if it's just an image.
You can create an infinite number of absolutely loyal clones, and dismiss them at will.
You can copy powers, as long as you see them being used.
You may reflect/bounce any incoming attack in another direction.
You may travel through any reflective surface.
You may transmute any matter, energy, or living being around you into anything.
24)Essence of the Nomad
By taking this essence, you take on the skills of the ultimate traveler
You are granted infinite stamina.
Your body is completely rid of minor aches and pains and minor wounds heal Instantaneously.
Other living beings do not see you as a threat and will ignore you. This can be toggled.
You are able to teleport by any method you wish.
You can travel to alternate universes at will
You are granted encyclopedic knowledge of all the most exciting places in the multiverse.
You always have enough money to get by.
You are immune to any disease.
You automatically have the skills to drive, pilot, or ride any form of vehicle or mount.
You are granted the skillset necessary to survive in any environment, with your body/clothes adapting as needed.
You become able to speak and understand any language, whether spoken, written, or containing non-verbal components such as telepathy.
You will always know where you are, where you've been, and how to navigate/orient yourself by any means.
You can 'mark' any world that you've been to in order to more easily find it again.
25)Essence of the Gourmand
By taking this essence, you become the king of gourmet.
You are granted an encyclopedia of all the ingredients in the multiverse.
You can receive ideas on how to create new dishes.
You can conjure any ingredients and cooking equipment you want out of thin air.
You can eat as much as you want without having to worry about your weight. In fact, the more you eat, the more your attributes increase.
You can eat anything. Your teeth will bite through any substance, and it will soften inside your mouth.
Should you wish it, you can gain the properties of anything you eat. Cooking it increases the benefits you gain.
26)Essence of the Blank
By taking this essence, you gain but one benefit:
Your potential becomes limitless. You can learn any discipline or skillset, even if you shouldn't be capable of it, without forgetting it and practice them into mastery, no matter how many you learn. Any abilities you have from other Essences will increase where possible and develop in ways beyond their initial purposes.
27)Essence of the Merchant
*You are able to assess the value of anything you see. Any object, living being, or even a concept such as a person's emotions. This value can be equated to any other kind of value, whether it be physical currency, energy, mana, etc.
*By paying the value, you can gain ownership over that thing, or cause an effect, such as spending mana to cast a spell.
*You can sense, get in contact with and appear to or summon any entity you would like to bargain with.
*You can negotiate any sort of transaction with ease, with knowledge of loopholes and clauses.
*You can establish contracts for favors with other living beings in order to waive or reduce the value paid for the desired effect. This can include supernatural beings such as demons.
*You may also act as a mediator between two parties, creating similar contracts and overseeing their execution impartially.
*Once a contract is signed and sealed, you are linked to the other party or parties and will know when they are fulfilling their end of the bargain. This link lasts until the contract is fulfilled or all sides agree to break it off (should you include such a capability in the contract).
28)Essence of the Cultivator
By consuming this essence you become as ridiculously overpowered and blessed with potential and luck as the greatest of xianxia main characters. Which, if you know xianxia, is pretty damn ridiculous.
You gain the ability to 'cultivate' your 'internal energy', allowing you access to increasing tiers of effects and powers in-theme for wuxia and/or xianxia or xuanhuan, the exact nature and power level of these effects depending on what degree have cultivated it to. You may use an existing cultivation system from any xianxia novel or create your own.
You may grant this ability to cultivate to others and teach them your system, but they are limited to their own willpower, comprehensive abilities, and talents when it comes to success. You may still use external means, such as alchemy or creating and sharing secret techniques, to help them.
Cultivating your internal energy slows down your aging, eventually making you truly unaging. Likewise, you may eventually transcend mortal needs such as sustenance, normal rest, or needing to breathe. Your mind and soul will be adjusted so as to be able to endure immortality.
Your talent for cultivation and speed and ease of learning at all things related to cultivation (including martial arts, alchemy, and creating artifacts) is beyond ludicrous. Your aptitude is raised to the maximum possible allowable in existence and perhaps slightly beyond even that. You can choose to slow this down when you need to or when you wish to avoid attracting attention.
This includes your ability to make use of external cultivation aids, such as parts from mystical beasts and exotic plants and treasures. You may easily consume and gain maximum benefit from such things even without preparation, and gain even greater benefits from them with sufficient preparation and alchemical knowledge.
Even if your cultivation system does not normally provide you with one you will still be gifted with perfect memory, including infinite storage and perfect indexing.
As one especially blessed by this Essence and the heavens, you may ignore the usual limits of your cultivation system whenever you find it convenient. You may mix incompatible elements, cultivate female-only arts as a male or vice versa, ignore dietary or behavioral restrictions normally required of cultivators, etc.
Your cultivation cannot be 'crippled'. Injuries that would normally destroy your cultivation instead merely temporarily wound it, but you can heal in time. Likewise, any cultivation techniques that carry a risk of death if performed incorrectly are entirely safe for you; you may or may not succeed at them but failure will never kill or permanently injure you, and you may try again.
Your cultivation never dead-ends or gets trapped in a bottleneck. Regardless of what choices you make or what system you are in, there are no 'traps' that leave you stuck at a given stage of cultivation forever. All setbacks are clearable with enough hard work and your 'foundation' is always ideally solid.
Your willpower is truly unlimited, unbreakable, and unsurpassed, and you have a perfect sense of 'self'. No amount of pain or hardship can deter you, no illusion can trap you or bind your heart or soul, and you can focus on a task for eternity if need be. Any cultivation challenges that depend on strength of will or clarity of mind are auto-win for you.
You have the luck of a top-tier xianxia protagonist. Coincidence and fate favor you greatly, mentors and training materials seem to be available whenever most needed, discovering treasures and rarities seem to be much more common for you than for other people whenever you go exploring and adventuring, and you have plot armor sufficient to survive almost anything.
Cultivation is not for the idle, but instead for those who struggle and overcome challenges. Regardless of how powerful you grow, you may always find things that challenge you if you make a sufficient effort to seek them out until you finally stand among the highest of beings.
29)Essence of Perfection
By consuming this Essence, the quintessential distillation of success, you become pretty much perfect.
* At the time you consume this Essence you immediately win the genetic lottery. Your stats all increase to peak racial maximum, you are restored to perfect physical and mental health, and your age reverts to the prime of life.
* You also gain the typical action-hero package of a minor healing factor that allows action-hero level recovery from injuries, immunity to all diseases, and a one-time boost to your desired appearance.
* You gain infinite willpower to keep going through any amount of hardship, and a perfect memory with infinite storage.
* You gain ideal harmony of thought and action. You simply do not fail at anything you attempt so long as you had a non-zero probability of success in the first place. Your talents, skills, abilities, instincts, and luck will all come together in a perfectly subtle and harmonious whole to guarantee absolute peak performance every time. Note that this is not omnipotence - if you had simply no possibility of succeeding, then you will still fail. To use a tabletop RPG analogy, any time you would normally roll dice then you would auto-crit or max-damage instead but you're still capped by what would otherwise be your stats and abilities.
* Since your talents and instincts and capacity to learn are as perfect as the rest of you, you can train up new skills and master new abilities stupidly quickly and your skills, stats, and abilities never degrade unless you wish them to. Even if learning a new ability would normally require you to forfeit progress in a prior one, you can ignore that and just continue learning all the same.
* If you wish you may 'dial down' your perfection so that you only achieve normal successes instead of critical successes, or even undergo the normal risks of failing (or at least as much risk of failure as a person with your skills and stats would normally have if rolling honest dice). You may do this selectively for each individual action and without having to pay conscious attention. Perfection is not really perfection if it's a trap, and this is not a trap. There is only one exception to this.
* That exception is actions necessary to save your life. So long as there is any possibility you can survive a situation, you will. Your skills, instincts, and luck will carry you through any such encounter still alive, if not necessarily victorious. Although actually losing would require facing odds so overwhelming that even your absolutely perfect skills and performance still couldn't hope to overmatch them.
* On top of this you gain impenetrable plot armor oriented towards always giving you a chance to continue living. You will never face a situation that has absolutely zero chance of survival, and narrative causality will always twist just enough to explain why your body wasn't found, or your enemy chose to capture you instead of killing you, or how you survived an otherwise lethal wound, or how your crippling injuries were eventually healed, or suchlike. You can still suffer setbacks but you will always have a chance to recover and resume living your life the way you wish to.
* If you by some impossible mischance manage to overcome all of the above protections and get yourself killed anyway, you will return a while later with some kind of vague retcon for why that dead person wasn't really you or wasn't really dead.
* Even if you would normally age, you won't. You will remain in the prime of life for as long as you choose to. Narrative causality will guide you to an in-setting explanation for this if you wish, or simply have it be a thing that happens 'just because', or constantly retcon your birth date. Nobody will find that odd unless you wish them to.
* These anti-death protections can also be extended to those you deeply care for, your 'supporting cast' as it were, to a somewhat lesser extent than they protect you. It's not a perfect life if you're always alone.
* When you are finally ready to stop living and move on to what comes next, you will. This will only happen if you wish to do so while entirely in your right mind and with the utmost sincerity.
30)Essence of Infinite Adventure (cliffc999 fork)
By GetRektNuub and cliffc999
Drinking this Absolutely Glorious looking liquid gifts you the following benefits:
This essence allows you to start your own Omniversal Adventures. This ability to go on an Adventure is powered by your own soul. So the stronger your soul is, the more powerful the world you can go into. At first, this will be limited to relatively weaker worlds like Harry Potter, Game of Thrones, and the like. But as you make your way through your own story and complete Adventures your soul will grow and with it your ability to go on greater and more powerful Adventures, and to whatever world(s) that you may desire and as often as you wish. No longer shall you be at the mercy of those damn ROBs.
These Omniversal adventures can be any type of adventures. Jumpchains, CYOAs, any combination of the two, or anything else that you can imagine. And if you ever decide you need a break then you can spend as long as you wish in each world regardless of any drawbacks or scenarios you take. You may also stop in the middle of one Adventure to start another one, and then return later on to resume your original Adventure where you left off.
When you start an Adventure you may arrive in whatever manner you wish. Arrive fully adult-like an isekai character, reincarnate into the body of a child being born (with your age of 'awakening' to your full memories and power set at anywhere you choose up to adulthood), be created or summoned by some native character, whatever is appropriate to the particular narrative. This does allow you to replace a 'canon' character if you so choose.
At the time you first drink this Essence and every time you reincarnate you will be cured of any and all physical ailments, psychological trauma, and other unwanted mental conditions, ailments, disabilities, etc.
At the time you first drink this Essence and every time you reincarnate you will be given the opportunity to re-sculpt your body to your desired aesthetics and idealized self-image. You may also reassign your sex/gender/orientation with every re-sculpt if you choose to, and will never suffer from gender or body dysphoria.
You have impenetrable plot armor against soul-death, death of personality, psychological destruction, and other really bad things. Your memory will be perfect and entirely adapted for an eternal existence, although you may still choose to selectively let things fade.
You will have a suite of miscellaneous protections such as a boost to willpower, a heightened pain tolerance, a moderately increased resistance to all unwanted effects that aren't direct damage (including psychological or emotional trauma), and are blanked against all unwanted scrying, divination, Path to Victory, etc. You are immune to illness and will eventually heal fully from any injury that doesn't kill you or amputate something, no matter how severe otherwise.
If your body is destroyed then it will regenerate if you have a power that allows it. If you don't then you will reincarnate into another Adventure after you die. In case you experience an unpleasant fate you cannot escape from you also get the ability to force yourself to reincarnate at need. If you are reduced to a state where you would genuinely want to activate this ability but cannot consciously do so, such as being sealed or trapped in an infinite time loop, then this will automatically trigger. Reincarnating undoes all unwanted harm or changes done to you regardless of its nature or source.
You will also be given a package of basic comforts to help ease your Adventuring experience. You require significantly less sustenance or sleep than you normally would. Your health and fitness will essentially ignore any unhealthy lifestyle choices such as a bad diet or lack of exercise, short of the most blatant and prolonged abuse of your metabolism. Your body and clothes will almost magically shed filth and grime and you will have minimal body odor.
You have perfect control over your fertility, and also your menstrual cycle if you are female. Any partners will believe you if you say you are protected, so long as you are telling the truth. You can also neither catch nor spread 'social diseases' and have other minor, related buffs.
To avoid having you be limited in later Adventures by an improper foundation learned in a previous one, you will be given a great talent for learning things properly. You will intuitively grasp the basics of new things almost immediately upon being exposed to them and in such a way as to provide the ideal foundation for eventually mastering all the complexities and nuances of a subject. Any bad habits or blind alleys that you may somehow have trained yourself into may be shed with relative ease and retrained the proper way as soon as you learn how. This also lets you easily adapt to new cultures or to reincarnating into different bodies with different senses or physical arrangements.
You will also gain an increased capacity for self-awareness and self-reflection. You can clear-headedly process and resolve your guilt and truly learn from both your successes and your failures, and then use what you've learned to make yourself a wiser, stronger-willed, and generally better person. Your emotions will be adapted for dealing with eternity, you are immune to PTSD and unwanted value drift, and you can retain an essential 'youness' about yourself even as you change and grow. Learn from your failures and never give up, for your soul can reach infinity if you have the will. Your Adventuring will never truly stop unless you wish it to.
In addition to these minimum basics that will apply everywhere, your soul can tap into the powers and abilities available in whatever narrative that you have chosen to reincarnate into. Your strength, intelligence, speed, resilience, talent, and potential for any other powers or abilities available in the particular narrative you are joining may start at any point up to the limits naturally attainable for the role you assumed inside the particular narrative that you have joined. If you already possessed a greater level of power before importing into a particular narrative you may of course bring that in with you as well. You may also start a new Adventure already trained in skills you haven't actually encountered yet, up to the level of an average experienced adult in your role. This level of skill may be improved like any other skill you possess.
As your soul grows stronger, your powers will too. Initially, the strength of your powers will be limited to whatever Adventure you got them from, but as your soul gets stronger the powers will grow in every aspect, reducing the limits and drawbacks and in time completely eliminating them and/or overcoming normal growth caps. In addition to this, you may with sufficient effort eventually overcome inherent limitations or weaknesses. You can train yourself to be immune to sunlight or blood deprivation if you are a vampire, to ignore Kryptonite if you're a Kryptonian, etc.
Your powers cannot be taken from you, nor can they be controlled, manipulated, or altered against your wishes. No matter how many times you are destroyed your powers will not be affected. Neither will your skills, abilities, powers, etc. ever fade due to lack of practice or conditioning. Every power, every ability, every perk is powered by your soul and you can be assured that any powers, abilities, curses, etc., that affect your soul to weaken or destroy this power will fail to work. The rewards you receive from your adventures will work as intended in all worlds and they cannot be hindered as you have already struggled to earn all your power.
Should you wish you can combine any similar abilities together instead of keeping them separate and this combined power will work the same as it would have if you stacked the similar powers as mentioned above. This will help you keep track of the different abilities you have.
If you find that you've become too powerful for Adventures to be any fun then you may choose to place as much of your power and potential as you wish 'in storage' when reincarnating and reclaim it in a later reincarnation. Likewise, you may 'soft cap' your growth or remove such soft caps at will.
Or if you eventually decide it's time to stop Adventuring of your own free will, then you may move on to whatever comes next.
31)Essence of Hypercompetence
By drinking this perfect Essence, you gain the ability to operate at memetic peak performance.
* This Essence grants you hyper competence, a level of ability where you can always operate at your absolute peak with trivial ease. You have an immense natural talent for anything that you are potentially capable of doing. Likewise, your execution of anything is flawless to the absolute limits of your skill and knowledge, and will not have any fumbles, slips, unforced errors, or anything of the sort.
* Your perfection will not be hampered by a weak or imperfect body or mind. At the time you drink this Essence you are cured of any and all physical ailments and disabilities. You are also made aware of any mental illness, disorders, disabilities, or other conditions you may be suffering from and may have any or all of them cured at your discretion.
* Your body is now like a perfectly optimized machine. Your muscles simultaneously have the power of a champion weightlifter and the fast-twitch speed of a master martial artist, your speed, agility, and coordination are top of the charts, and your stamina and resilience are downright cinematic. It would take a truly prolonged period of no exercise to even begin to compromise your physical fitness, and your body will respond as if receiving optimal nutrition so long as you're consuming sufficient calories of any kind.
* Your mind is similarly optimized, with your intellect being augmented to the highest levels that your species could naturally attain in your birth world. This includes but is not limited to such things as perceptiveness, reaction time, learning rate, pattern recognition, and creativity. Your willpower is now dauntless and your memory is perfect in all respects, although you can still choose to selectively let things fade.
* You also receive a one-time appearance upgrade based on your wishes and idealized self-image, with the exact details of your build and "endowments" being up to you.
* Even your most instantaneous reactions may be undertaken as if you'd had all the time you needed to extensively plan out your next moves. You are likewise immune to being emotionally compromised; you may always think, judge, decide, and act as if you were entirely calm, collected, and focused regardless of whatever emotions you might actually be feeling at the time. You will immediately process any mental harm or trauma in the best possible way for you.
* You also gain an increased capacity for self-awareness and self-reflection. You can clear-headedly process and resolve your guilt and truly learn from both your successes and your failures, and then use what you've learned to make yourself a wiser, stronger-willed, and generally better person. You are immune to PTSD and unwanted value drift and can retain an essential 'youness' about yourself even as you change and grow.
* Finally, your skills and abilities never degrade regardless of disuse, lack of practice, etc.
* Your hyper-competence may be fully or partially toggled whenever you wish, and maybe automatically toggled back on during a life-threatening emergency even if you disabled your instantaneous reactions. Indeed, your instincts for when your hyper competence may be safely toggled off and when it would be a better idea to leave at least some of it running will themselves be hypercompetent.
* As a special bonus, you receive full control over your fertility and other related buffs.
* This Essence immediately becomes part of your most inherent and innate nature upon first consuming it, and from that point on its benefits will permanently and irrevocably be with you at all times unless voluntarily toggled by you as per the above benefit. Nothing else can ever remove or weaken your hyper-competence in any way; curses, magic, Clarketech, even the will of ROB or equivalent beings, nothing.
32)Essence of Miraculous Aspect
by cliffc999
By consuming this Essence you begin to tap into an exalted force, a fundamental level of existence that raises you from mere flesh and blood to a sort of idealized embodiment of action and capability.
* The first thing this Essence does is purge all weaknesses. Regardless of your prior condition, you gain a strong healthy body of your ideal appearance.
* You are exceptionally resistant to environmental hardships and illness, you can survive on a vastly reduced amount of sustenance or sleep - although you still need some - and you do not age past the prime of life (save possibly cosmetically, if you so choose) and will revert to the prime of life if already beyond that age.
* You can perform any action that you have the capability to do with ease and grace. So long as you have the mental focus and ability to take any action at all, even for just a moment, you can keep acting without any regard for physical or mental endurance. Supernatural limitations such as a finite mana pool or whatever still apply.
* You possess miraculous aptitude and inherent mastery for any action you could attempt without other supernatural powers. Even without training, you would already have skill and knowledge equal to a truly amazing athlete, scientist, artist, warrior, scholar, or other professionals in any such field, and specialized training or study only enhances this further.
* In addition, your every action has this extra something of flawlessness and cinematic competence. You have perfect balance, perfect execution unless your attempt is actively interfered with, and perfect timing. Any action you attempt is completed in the earliest of the following timespans that seems even vaguely plausible under the circumstances; practically instantly, at just the right time, or just barely in the nick of time.
* On top of your preternatural skills and execution, your raw physical and mental ability is raised to superhuman levels. You have strength like a bear's, speed like a striking snake's, a mind like a living computer, senses enhanced as if by machinery, and all the rest of it. Even if your mundane power already exceeded human limits - i.e., if you already were a bear or suchlike - you'd still at least double your strength and/or potence from this Essence.
* Lastly, you gain total conscious control over your body and mind - every muscle, every sinew, every tiny little portion. Your body becomes supernaturally light and agile, and you can practically run on top of grass or balance on a thread. Your mind becomes equally precise, effortless, and controlled. Thinking is always fun and easy, and you can do things like perfectly index and reorganize your memories, actively practice rationality, consciously regulate your emotions, build and model-independent perspectives in your head, and think coherently about many things at once, etc.
33)Essence of the Phoenix
Drinking this imbues you with the nature of a phoenix.
*You gain eternal youth. If you are past your prime, you will instant de-age back to your prime.
*Your natural lifespan (unless you have a longer lifespan or immortality from another source) is 500 years.
*Whenever you die (whether naturally or otherwise), you will burst into flames (that will not harm anything except those hostile to you or your friends) and instantly be reborn, in your prime, with another full 500 years of natural lifespan ahead of you (or more, if you have a longer lifespan or immortality from another source)
*You can heal others with a touch. You can heal any wound in seconds, even regenerating wombs, and you can cure any illness, purge any venom, toxin, poison, etc. This same healing is always automatically applied to you, thus granting you a potent healing factor.
*You are immune to harm from fire
*You can generate flame that does not require oxygen to burn.
*You can control or extinguish any flame.
34)Essence of the Divine Spark
Drinking this imbues you with a spark of true divinity:
*You gain power from worshippers. If anyone acknowledges you in a positive fashion, you will get slight increases, but anyone who declares themselves your worshipper gives you more. A single worshipper still doesn't give you all that much power.
*The power you gain from worshippers increases all of your abilities, skills, and powers that you may have. Everything from physical strength to magic ability (if you have such).
*So long as at least one person worships you, you can never die. If you are somehow destroyed, you will respawn in a safe location within 24 hours.
*You may choose to hear prayers directed to you. You may use a trickle of your power, assuming you are sufficiently powerful, to answer their prayer, so long as an ability you have could implement your answer. No matter how many prayers you answer at once, it is never a drain on you.
*You may dedicate yourself to one or more "domains," to become a deity of something, but to do so you must already have some sort of connection to your chosen theme (such as being an expert swimmer or having water control powers, in order to become a deity of the ocean). Taking a domain allows you to influence anything that fits within its theme; the more worshippers you have, the more influence you can exert. For example, a god of the ocean with a handful of followers could give them all the ability to breathe underwater; whereas an ocean god with millions of worshippers could manipulate the entire Atlantic Ocean at once. In addition, the narrower the theme of your domain, the more control and power you have in it.
35)Essence of Oneself
Drinking this transforms you into your ideal self, as defined by your own wishes and desires.
*Your body changes to whatever physical form you most desire for yourself. This includes physical traits such as strength or agility.
*Your mind and emotions change to whatever mindset/psyche you most desire for yourself. You can opt to forgo these changes.
*Your intelligence is increased or decreased according to your innermost desire.
*You gain supernatural powers that you desire the most. These must be specific abilities, rather than any sort of generic 'do anything' powers.
*Your body and mind can never hereafter be altered against your will, in any way. Among other things, this renders you immortal, nearly invulnerable, and immune to mind control.
*Your powers can never be suppressed, copied, or stolen.
36)Essence of the Veil
Upon drinking this Essence, the Archdeity of Eternity deigns to bestow upon you the ability to drape any location you're in with a Veil.
*A Veil is a metaphysical thing and isn't actually visible or tangible
*Draping a location with a Veil is as easy as willing it so. You can drape a location as large as a planet at once. You can undrape any Veil you set in place, either fully or partially as you desire, by willing it so and being within it.
*Any location draped by a Veil prevents any non-mundane thing from working without your permission. This applies to everything from minor magical charms, to alien teleporters, all the way up to R.O.B.s' omnipotence.
*Any Veils you place last indefinitely unless and until you remove them. You can set a timer on any Veil you place if you wish.
37)Essence of Christmas
*You radiate an aura that makes people generally more generous, good-willed, and magnanimous. This aura is as large as a city. You can set down indefinite copies of auras anywhere you please, to persist after you leave.
*You can cause it to snow, which will never ice roads or cause dangerous conditions, but will perfectly ice ponds and work for skiing, sledding, and other outdoor winter activities.
*You can instantly decorate a building or area with Christmas decorations, which appear out of thin air. (Things such as lights will be powered magically.)
*You may bestow blessings of minor luck on others with a touch, but for someone to receive this blessing, they must have been kind to you, or to others in your presence. You can stack multiple blessings on the same person, but you can only bless them once per act of kindness to you or in your presence. While you can't bestow this on yourself, you will live a charmed life regardless.
*On major holidays, you can spontaneously create a magical feast for one family of your choice (per major holiday). You can choose a different family per holiday if you want, and it doesn't have to be the same family each year, but it can be. The feast will be filling, nutritious, and delicious. You may partake if the family invites you to eat with them.
*You can conjure Christmasy scents, such as pine, at will, to fill up a room or small area.
*Any of your money that you give away in order to help someone, you will get back (sometimes with interest!) within a week or so. (This counts if you spend the money in order to buy a gift for someone too.)
*Once per year, you may heal any one person you touch of all their afflictions, even terminal illnesses, and grant them a great amount of vigor. At any time, you may heal someone with a touch so long as they are very kind or very loved.
*You may share copies of any or all of these Christmas Essence abilities, via touch, with anyone with whom you are at least good friends.
38)Essence of Evolution
Drinking this imbues you with the power of the ever-evolving ultimate life form.
-Adaptive evolution Counter(What doesn't kill you makes you stronger) You're body will adapt and evolve, whether from extreme environments or getting cut by something sharp, your body will make its counter.
-Adaptive evolution Death(What does kill you makes you stronger)If something manages to get past your counter and "kill" you, you will become immune to whatever killed you.
-Adaptive evolution Consumption(It tastes like chicken they say) Eating something will allow you to store or gain their traits for your evolution.
-Adaptive evolution Guided(Sometimes you need to take fate by your own hands) It would take longer but you can enter a state of change where you guide what evolution you want to take place without being exposed to danger or killed.
39)Essence of the Musical Entertainer
Become the bard or dancer.
+one time change into your ideal version of a guy.
+Your voice is always the perfect pitch.
+You gain the body and endurance of a top dancer that will never suffer with age.
+You gain a musical sense that would allow you to write songs that would make all the great song composers green with envy.
+You may change your clothing into any design at will and mentally save several of them to be stage costumes for easy access. Like if you're an idol singer and want to wear something cute and flashy while being a horrible tease.
+At will you may generate the sounds of a musical instrument or summon them.
+Your voice gains an enhancing quality to it that draws people in and you may use this to plan subliminal messages in their minds, make them cry from raw emotion, or other things. This can of course be toggled off and on.
+You have a very enhanced learning rate when it comes to anything related to song and dance and music. (Like song magic from Ar Tonelico if you happen to go to that universe if you can)
+You age very gracefully and all negative effects of old age are lessened greatly if not outright gone.
+You have the charisma to be a world-class Idol.
40)Essence of the Involate Self
Drinking this essence confers you the blessing of inviolability of the body, mind, and soul:
You now no longer need to eat, drink, breathe, produce human waste, or sleep and are immune to the harmful effects of radiation alongside extreme environments ranging from the bottom of the ocean to the vacuum of space.
Total immunity to all forms of poison, sickness, or disease, mundane or otherwise. Any existing ailments of physical, mental, or spiritual nature that plagues you will be completely cured upon drinking this essence.
You are biologically immortal and utterly tireless, possessing unlimited stamina - you will be aged/reverted to your physical prime, but no longer age further.
Infinite willpower to keep going through any amount of hardship; even bloody and broken you will not stop, and you will forevermore be protected from the effects of despair, boredom, ennui, etc., that will make living forever a pain in the ass.
Your freedom is also inviolate, protecting you from being imprisoned, incapacitated, trapped, bound, sealed, etc. against your will, automatically freeing you from such situations and teleporting you to the nearest safe location.
You are completely immune to any attempt to forcefully change, control, or manipulate your body, mind, and soul against your will in any fashion no matter what method is attempted or used. Those that use supernaturally boosted persuasion are equally stymied, being forced to rely on simple mundane arguments against you as anything beyond that flatly fails to work. You are also immune to memetic effects or the maddening effects of eldritch beings or phenomena.
Your soul cannot be targeted as a vector of attack - the only thing you are still vulnerable to will be actual physical violence if such things can cause damage to you.
No Oracles or any other form of precognition can account for you, ever. Any predictions that are made will be made without taking you into account, and if seeking you out directly, all they get is static. In addition, you are not bound by fate anymore; your destiny is only what you make of it. This extends to the point that people and events that are deemed unstoppable or even unkillable, just because they are destined to, can be killed by you permanently.
You are also immune to reality-warping shenanigans, such as being caught in time paradoxes, time stops, not existing due to someone killing your mother when she's pregnant with you, etc. - your very existence is inviolate.
Note: You can still be injured or killed through direct physical damage if such things are capable of damaging you; all this Essence does is preventing your body, mind, and soul from being affected by other forces without your consent.
41)Essence of the Self
Drinking this transforms you into your ideal self, as defined by your own wishes and desires, without feeling like you became too overpowered.
At the time you consume this Essence you immediately win the genetic lottery, increasing all your stats, hereby defined as Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma, and Luck, to peak racial maximum, and will not deteriorate from that state whether through old age or disuse.
Any physical and mental health problems or defects currently plaguing you will be removed, with any new instances of such prevented from occurring.
Your diligence and willpower are boosted, making you more driven and motivated, as it purges excessive indolence and procrastination. That is to say, while you still value relaxing and chilling out, you wouldn't put something off if it's important.
You gain a retroactive perfect memory with instant recall, unlimited storage, tamper-proofing, perfect indexing, and protection from any form of harmful memory. For some reason, you are able to improve yourself thrice as fast.
You become perfectly capable of using powers, abilities, techniques, etc. without any adverse effects. This ranges from not suffering from Taint-buildup as an Aberrant Nova, being able to swim as a Devil Fruit user, or being immune to the Great Curse as a regular Exalt. This includes usage of mutually contradictory abilities, so you can also eat multiple Devil Fruits, or drink more than one Cauldron Vial, without dying or horribly mutating.
You are completely immune to any attempt to forcefully change, control, or manipulate your very being against your will in any fashion no matter what method is attempted or used. This also includes supernatural persuasion, memetic or eldritch effects, and reality-warping shenanigans. The only things that can negatively affect you are direct brute force and threats to those you care for. Take note. You. Are. Not. Invulnerable.
Any powers and internal power supplies you possess cannot be drained, suppressed, weakened, stolen, copied, altered, controlled, or otherwise manipulated against your will.
You will never end up worse off than when you started, as this Elixir will protect you from the negative aspects of your own subconsciousness.
42)Essence of the Portalmaster
You gain mastery of portals.
You are instantly aware of where any given portal leads, the conditions on the other side of it, who created it, how it was created, how to recreate it, and how to collapse it, both safely and maliciously.
You gain an intuitive knowledge of the surrounding multiverse and can move into spaces both real and imagined.
You will adapt to any reality or place you enter and are able to survive there as easily and with as little harm to the world itself as any native.
You may create portals anywhere you can imagine with but a thought, or reflexively if you are in danger.
The portals may lead anywhere you can conceive of. This may be the other side of a planet, across the universe, another dimension, or the mind-scapes of other sentient beings.
You may "stick" these portals on any surface, causing them to remain in the air, and move them at your will.
These portals may take any dimensions you wish, ranging from flat planes to wormholes, to three and even fourth-dimensional objects.
Likewise, you may alter your portals as you please, changing their shape or size and moving them as you please, and altering their destination at will.
Once you open a portal, it lasts as long as you desire, remaining open only temporarily, opening and closing intermittently, or staying permanently where it was placed.
You may alter the permeability of the portals, allowing you to perceive the other side without the risk of environmental hazards or detection
Alternatively, you may allow the external environment to permeate and impart all its hazards and even gravitational force through the portal you create.
You may choose what occurs whenever a portal closes, whether it leaves a perfect cut, warps space around the target in strange alien ways, or shunts the interference from one side to the other is up to you.
Likewise, interactions around the edges of your portals are also at your discretion in much the same manner that things occur when portals are closed.
43)Essence of the Gacha
You have the ability to randomly get one item or person of importance in fiction per roll.
These things will always appear on cards and can be summoned out of it. However, they can't revert back into cards once done.
You have access to a list where it details every single card, and option in order to narrow down searches.
Cards can be used to increase the strength of a summon item or person, however, these cards will be destroyed in the process. This increase is determined by the rarity of the card.
The rarity of cards is determined by the strength and the importance of the being or item.
Items that are summoned through the gatcha will always work no matter what universe you are in, and can never be used against you in any way. These items are always in perfect condition, and will not degrade in any way. They can only be used by you, and the only way for anyone else to use them is that they must have direct permission from you. These items are summonable and will appear by your side no matter what. Items that require things such as energy sources or ammunition will have infinite amounts of them, however, you can't siphon or use them for any other purpose.
People that are summoned through the gatcha will always be loyal to you, no matter what their personality or alignment is, and can't negatively affect, hurt or kill you in any way. If they are ever killed or injured, they will immediately be restored back to full health after the battle is done and return to your side. They can disobey orders that they don't like so long as these orders don't directly involve you in any way.
You will have a bond relationship with the people you summon and can check anytime what level the relationship is at. Bond relationships start at 0, which means that you are strangers to them, and end with 10, which means that the person is completely in love with you and will do anything for you. Anybody summoned through the gatcha will have a bond relationship of 0. By spending time with them, you can quickly increase your relationship with them to a 10.
You get 1 gatcha point per day. You can get more gatcha points by paying the equivalent of 1 dollar for 1 gatcha point. However, there is a limit to that as you can only spend the equivalent of 100 dollars per month. Don't want you developing a problem.
You have three modes in the gatcha. The first mode is where you have two options to spend your gatcha points: you can spend 3 gatcha points which will always give you a 3-star card or have the chance to get a 4 or higher star card, or you can spend 30 gatcha points which will give you 10 cards, guaranteed to get at least one 3 or higher star person and one 4 or higher star card, however, in the beginning, you are limited to just getting 3 to 5-star cards. This limitation will gradually disappear as you use the gatcha. The second mode allows you to get 10 cards for free once per day, however, you are limited to 1 through 3-star cards. The third is an alternate mode of the first one, where you can get copies of items and people that exist in the universe you are in, however, you must pay 6 or 60 gatcha points to summon the cards instead of the 3 or 30 you would normally pay in the first mode, must face the same limitation as to the first mode, and can only get cards that exist in that universe. This mode can only work if the universe you are in has 4 to higher star cards that are based on the items and people in it.
You can decide on how this Essence manifests.
44)Essence of the Demiurge
By drinking this Essence, you have the ability to shape creation itself within 100 meters of yourself.
Within your area, you have what many people would consider being omnipotence, or at least something close to it. You can create any item in existence, resurrect the dead, reverse entropy itself, give out blessings and curses to any individual, etc. You can decide if these things are permanent or not once they leave your field.
Within your area, your power is absolute. Your ability to warp reality is second to none.
The range of your field is absolute, so you can't increase the range in any way. Trying to increase your size through this Essence alone will not increase your range and it'll actually decrease the space you can work with.
You can't create beings, items, or places that go over your range.
You can't directly affect things outside your field. You can only affect things that exist in your range. You can, however, indirectly affect the world, like giving yourself infinite strength and destroying a planet by punching it, creating a machine with infinite mass and using it to crush a moon, or shooting out laser beams with the intensity of the sun and scorching everything.
If a part of a being enters your field, the entire being will be subjected to your powers.
You can not give out copies of this power nor can you create powers that go over the 100-meter range. You can copy, steal, and transfer powers that go over 100 meters, but you can't create them.
45)Essence of the Omnitrix
By drinking this essence, you have been bonded with the Omnitrix, a watch-like device that has appeared on your wrist of choice. This device allows you to transform into different sentient species.
The Omnitrix can never be removed from you unless you desire it, and can't be used by anyone but you. It is impossible to reverse engineer and can never be shut down or malfunction. If the Omnitrix is ever broken or stolen, it will instantly reappear on your wrist after a couple of seconds.
This Omnitrix contains all of the functions of the different versions of the Omnitrix that has appeared in the Ben 10 series such as a GPS, voice commands, and a universal translator. You have full knowledge of all of the functions of the Omnitrix.
The Omnitrix contains every single sentient alien species that has existed in Ben 10, both the classic and the reboot series.
Optionally, you may start out with Master Control, which allows you to instantly change into any alien being with a thought, doesn't have any cooldown timer, and allows you to stay in an alien form for an unlimited amount of time. If you do not want Master Control, you will instead use its default mode, where you would have to manually choose the alien you desire by pushing in and then rotating the hourglass dial on the middle of the device. The alien form will appear either on the hourglass or emitting from it like a hologram. You have 30 minutes to stay in an alien form. You can switch to different alien forms by touching the dial, which will always appear on the alien form, and thinking of the alien form you want. The dial can appear anywhere on the body so long as it is easily reachable. The combined time for changes can not be more than 30 minutes. Once 30 minutes have passed, you will instantly turn back into your original form and will have to wait 10 minutes for the Omnitrix to recharge. You will gain Master Control through continuous use of the Omnitrix. You can decide how long that'll take.
The Omnitrix, when in the presence of a being whose DNA isn't stored in the watch, will immediately scan them. The only restriction is that the being must be sentient and have DNA. Once scanned and stored, the Omnitrix will turn the alien form into the prime specimen of their species; Basically, making them the Captain America of their race. The scanned being will be one of the most powerful members of that race, to the point where beings of the same race with years of experience and trained power will lose to the Omnitrix version of it. For example, if you were to scan a random devil from Highschool DxD, the Omnitrix version of it will be powerful enough to beat any one of the Satans in single combat, assuming the Satan doesn't use any items, sacred gears, or outside help.
The Omnitrix life support system will also give out specific items to make sure that either the user or surroundings won't suffer and can function properly such as creating a radiation suit for a nuclear alien form to prevent their radiation from spilling out to the surroundings and everyone in it. They will also give out clothing to your forms so you won't have to worry about going naked in your alien forms.
Your Omnitrix can also give your alien forms more power through the evolutionary function, where your alien forms can evolve and are given new powers and functions. This is done by placing the alien race through a simulation where they are faced with a "worst-case scenario" for about a million years or so and having the actual DNA match with the modified one from the simulation. You do not have to worry about the Ultimate Form coming alive, escaping the Omnitrix, and trying to kill you. To access this function, you must twist and tap the Omnitrix symbol that is on the alien form.
You can repair, change, manipulate, and reprogram DNA through the Omnitrix. You can make half-breeds such as making a full DNA human into a half Celestialsapien and Half Human.
The Omnitrix will instantly transform you if you are ever in mortal danger such as being crushed by a giant slab of stone or about to be atomized by the Big Bang. The Omnitrix will instantly access the situation you are in and give you a form that will allow you to survive in that situation. This will not work if the Omnitrix is recharging.
46)Essence of Powerlisting
By drinking this essence, you have obtained the power to get two random abilities from Powerlisiting.com every week.
Every week, you have to randomly choose 5 powers from that website. You then choose two powers from your list and discard the rest.
You will instantly know how to use these powers to their fullest potential. You know all the weaknesses, strengths, and tricks to the power. Every nuance of that power, no matter how small, is available to you. Every single application, techniques, and association listed under that power can be used.
You have amazing synergy as you can flawlessly combine 2 or more powers to create devastating and incredible effects and combos.
If a power requires a specific energy source such as KI, magic, or chakra, you will have it to fuel the power to its maximum potential.
You can decide if there is any cost in using these powers, or if they are fueled by something like chakra, or magic so long as the ability does not specifically state if it uses an energy source.
You can decide how powerful the ability is, however it must match the description stated in the article of that power and/or the highest or lowest possible portrayal of it. For example, if you have miracle manipulation, you can decide to be as powerful as Bernkastel, a multiversal witch capable of destroying all of creation, or Sanae Kochiya a miko who takes several days of preparation depending on how impossible and strong the miracle is, or somewhere in the middle.
You can decide if the power grows with training, age, or even a little of both. You can also decide how long it'll take for the power to grow. Powers can grow in range, strength, and gain new effects.
If you obtain 5 powers that are either extremely weak or overpowered, you can reroll once to get a different list of powers.