After completing the "Jump King" and settling the rewards, Wang Jian won 3,000 points and a chance to draw a lottery.
A chance to draw a lottery and get a [comprehension fruit], which can help you quickly understand the content of a game.
This month's random planning book has also been refreshed.
"Well... what will be drawn this time?" In Wang Jian's expectant gaze, the shape of the random planning book changed into an extremely heavy book that looked like a delicately bound history book.
On the cover, there is a giant stone sculpture. He presents a posture of kneeling. The mountains and rivers look extremely small under his feet. He holds a huge sphere like a blue star on his shoulders, which has a strong visual impact. .
Wang Jian was stunned: "Stunned!" The last time he drew "League of Legends" in the lottery, he thought he didn't know when the next S-level game would be drawn, but he didn't expect it to come so soon.
["Sid Meier's Civilization VI" game plan, 8000 points]
[
Game: Sid Meier's Civilization VI
Type: Strategy Tags: Turn-Based/Management/Simulation
Crafting Difficulty: S
Game introduction:
In the game, players build an empire and stand the test of time. Players will create and lead their own civilization from the Stone Age to the Information Age and become a world leader. Players will start wars, practice diplomacy, promote culture, and confront many of history's leaders head-on as they attempt to build the world's greatest civilization.
]
Just buy it!
After Wang Jian bought the planning book, he closed his eyes, and it took ten minutes before he finished accepting the information flow in his mind. He roughly had a preliminary impression of the game "Civilization".
But looking at the title on the cover of the planning book, there are a few small words "Sid Meier's" on the main title.
In general, very few games will prefix a person's name.
Wang Jian was a little curious. He searched the content of "Civilization" he just received for a long time, but couldn't find the answer to this question. He tried to communicate with the system: "Why is there a person's name in front of this game? Sid Meier who is it?"
Unexpectedly, the system really responded: [10 points]
Wang Jian readily paid the points, and suddenly realized.
Sid Meier is a famous game producer. The game company MicroProse he founded has always been developing driving simulation games, such as flying an airplane and driving a submarine, which were well-received classics by players at the time. It also gained a lot of popularity.
In his new game "Pirates", compared to driving simulation, this game focuses more on management and development, which belongs to a new field. Concerned that the new type of game would be unfamiliar to players, Sid's partner Bill Steely approached him for a conversation.
Bill suggested adding Sid's name to the title of the game. That way, players who enjoy the sims he makes will know that Pirates was made by Sid, and might be willing to give it a try.
And the actual effect proved that this idea is really good. "Sid Meier's Pirates" sold quite well, which can be regarded as the earliest example of the use of the fan economy in the game industry. Therefore, later their company's games also adopted this method. Over time, it has become a practice. Even after the company has been acquired and reorganized, this practice has been retained.
Wang Jian drew a [comprehension fruit], which happened to be used directly for "Civilization VI", and his understanding of the game became much clearer. While thinking about it, he wrote down his understanding.
Civilization is a typical 4X game. The so-called 4X, that is, 4 words starting with ex.
explore, explore. There is fog of war on the map of 4X games. Players need to explore the map step by step to understand the surrounding situation, such as enemy movements and regional resources, which cannot be known at the beginning. The process of exploring the map is also accompanied by unknown benefits and risks.
expand, expand. One of the major goals in 4X games is to expand your own power, which can be not only an obvious territory, but also an invisible prestige, such as making other city-states admire you.
exploit, development. In another word with Chinese characteristics, it is "farming". When Wang Jian is playing this type of game, he belongs to the type who does not like fighting and develops on his own. If you don't hit me, then we'll be fine. If you dare to hit me, I will clean you up first before developing.
In "Civilization", in addition to conquering victory, it also provides various victory methods. Players who like farming can choose technological victory or cultural victory.
exterminate, conquer. Needless to say, the victory of conquest, brutal force or superb diplomacy can make the enemy submit, but often diplomacy has to be attributed to force.
Fight first, Fist is truth!
On Bluestar, there is also the concept of 4X games, the most famous of which is the "Kingdom Rise" series. Wang Jian also added the lines from "Kingdom Rise" to a hero in "Kingdom Defense" and made a small Easter eggs.
Whether it is exploration, development, expansion, or conquest, each of these links requires players to pay a lot of time and energy. Therefore, 4X games are time killers. And "Civilization" is a horror-level time harvester, allowing players to start a game and look up unconsciously, um, why is it dawn? Um, why is the sky bright again?
Wang Jian feels that the most fascinating thing about "Civilization" surpassing other 4X games is that it takes the development of a civilization as the core content of the game. It spans the length of human civilization from primitive to modern, and covers the breadth of multiple civilization systems, giving this game a natural beauty of time and history.
Maybe when they were in school, many people disliked history class and thought it was boring, but that was only because the way the teacher taught the class was sleepy, and no one didn't like to read historical stories. Especially in "Civilization", players can personally touch history, participate in history, and watch the civilization they control grow from a weak village in ancient times, cultivate farmland and thrive, train warriors to resist the intrusion of barbarians, and strive for the prosperity of civilization. Diligently researching technology, caravans carrying spices and pottery and friendly trade exchanges with neighboring countries, and sometimes fighting for resources and territory... After all kinds of arduous struggles, they eventually developed into a continuous city, a magnificent empire.
Everything in the game allows players to feel the flesh-and-blood history and touch the veins of civilization. This unique charm is unmatched by other 4X games.