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Thank You, ChaosUntold, and Brandon Hunt, For Becoming A Member.
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"The new game is a horror game?"
"No, shouldn't it be a JRPG like Octopath Traveler? Why is it a horror game?"
"Outlast? What kind of game is this?"
"It seems that no domestic developer has done horror games for a while, right?"
"Yes, why not? Isn't Shadow Studio specialized in making horror games? But it has been disbanded."
"There isn't a market for horror games. The highest-selling domestic game is 'Ghost 3' developed by the Lion Gate Game, but only sold 2.1 million."
"After winning a Game Award, and then drifted?"
While countless players are discussing online, at the same time in the game circle, some people who followed John and PixelPioneers Studio were also surprised.
In a game industry exchange group:
"I thought John's next new game might be JRPG just taking the 3D exquisite route?"
"He feels a little afloat, horror games are not so easy to do."
"Yeah, it seems that horror games are very simple, but in fact, horror games are one of the most difficult types."
***
In Mercury Studio, Martel, who had just reposted John's official blog, glanced at the original sketch settings posted on it and turned his head towards Malcolm: "Why did he think of making a horror game?"
Martel was quite puzzled when he saw the news and could not understand it.
When Binding of Isaac and Octopath Traveler are so successful, shouldn't they continue to launch similar works? Why did he twist and run to make a horror game? The water is not so good. Whether it is a domestic or foreign horror game, it is far from the expected sales volume.
"What's wrong with him? I guess he's swelled." Malcolm pouted.
If you asked him? Then he asked who. He is not a part of John, how does he know why he creates horror games?
"Swelled? I feel like he is not that kind of person, but if he chooses the theme of horror games..." Martel said and shook his head.
The cost is not high, and the requirements for the picture are not too grand. The development threshold of horror games is not very high, but it is not that simple to make a good horror game. I don't know what other people think, but I don't care too much.
***
At the moment, he is talking to Social Tap about the distribution of new game agents.
"Mr. John, if this is an ARPG or JRPG type game, I would agree without saying anything, but the horror game..." Putting down the coffee in his hand, Schultz shook his head with a wry smile.
Although Binding of Isaac and Octopath Traveler succeeded in succession, he was not very optimistic about the horror game Outlast, even if he had already played the demo version provided by the other party. This is indeed a scary enough game, and it is a little different from the horror games in the past. Many settings in Outlast amazed him, even when he was playing, he was often amazed.
The sudden monster attack are very old-fashioned horror trick, but with the atmosphere of the environment in Outlast, it still made Schultz frightened during the test. But these advantages cannot cover the fact that it is a horror game.
Of course, this does not mean that Schultz feels that the game has no potential, but he feels that it is not a very cost-effective thing.
***
Half an hour later, John left the cafe with a contract in his hand. Eventually, Outlast was handed over to Social Tap for agent distribution, but the conditions were changed. The distribution fee paid by Social Tap to PixelPioneers Studio decreased, and their share of profits in the later period also decreased.
John is quite satisfied with this result. Originally, he did not want to be more obsessed with the agency issuance fee, it is a better choice for insurance purposes.
In particular, there have been two explosive games such as Binding of Isaac and Octopath Traveler. Although the new work Outlast is a horror game, the three majors will still be willing to give a good price to Outlast.
On the contrary, Social Tap is much smaller than the three majors in terms of volume and existing funds. They can't invest too much in the agency distribution fee, especially for a horror game that has always performed poorly in the market, so to win them, they can only continue to make concessions on the sharing regulations.
***
At night, on the bedroom bed.
Listening to John telling her about the conditions with Social Tap, Luna blinked and sighed: "You are a profiteer."
"Luckily, the quality of Outlast is good enough, otherwise Social Tap will not agree," John said with a lip.
Luna pinched John's little arm: "Then we simply released the game ourselves, anyway, it's all digital games, and there are still more than 50 million in the account now."
This large sum of money is mainly the profit of Binding of Isaac and Octopath Traveler, and the development cost of Outlast is about 13 million.
John has some intentions. Is game promotion important? Of course, it is important.
Without Social Tap's previous promotion of Binding of Isaac before, and Octopath Traveler wanting to break through millions of sales in such a short time, it is impossible. Although with the quality of the game itself, in the end, it will still be very popular, but not so fast.
"Let's look at the market reaction of Outlast first." John thought for a while.
The platform channel of Social Tap is quite small, at least it is not a climate compared to the three majors, and the game is not the same as the movie. The most important aspect of the movie is the cinema line, if there is no cinema line for you to arrange movies, no matter how good your movie is, you will not get a high box office.
But the game is different, as long as the game is good enough, players can know this game, and they can sell enough.
The previous Binding of Isaac and Octopath Traveler said that making PixelPioneers Studio a great presence is a joke, but at least for the current period, PixelPioneers Studio's player traffic is not worse than the old game studios such as Mercury Studio, of course, the premise is that there is no game fault or a game with a bad reputation. If Outlast does not fail, the next Resident Evil will be released by PixelPioneers Studio itself.
He leaned on the bed, John made a decision.
"I think I can do it." Luna leaned her head on John's shoulder.
"What if it loses money?" Listening to Luna cheering him on, John was inexplicably happy, and a smile appeared on his face.
"If you lose it, you will lose it. Anyway, the money we have earned is also something we could not have earned in our lifetime, and we still have two homes under our name, with a car. If we take a step back, it will be a big deal if we lose money. Do you want to start from the beginning again, have the qualifications to develop Binding of Isaac and Octopath Traveler, and you are afraid to starve yourself to death?" Luna grinned.
With a smile, John patted Luna's back gently.
"Hoo... Huo..." At this time, near the bedside table suddenly came an unusually strange sound.
The two of them sat up and looked down at the sound, only to see that the dog slept sideways in its bed, and twisted its body.
"When did the dog go to bed and snoring?" It was confirmed that Dog was snoring, and Luna's face was smirking.
On the other side, as if noticing that someone was staring at it while asleep, the Dog that had been snoring suddenly became quiet, and then its tail shook slightly, opened its eyes, and stared blankly at John and Luna staring at it.
"Woof, woof..."
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