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027, Cain and Jurgen and You (Part 2)

[After warming up, following a brief skirmish, all the 'rebels' surprisingly surrendered.]

[You realize that this small group of defenders before you are not rebels; they are simply an army of ordinary men who were terrified by the advancing green skins.]

[Even their battle cry reveals their fear of being sent to the front lines by the Imperial Commissar to die.]

[You once again executed a few 'rebels' who tried to incite the soldiers.]

[Comrade Jurgen hefted his ever-reliable heavy meltagun, signaling the imminent start of a brutal massacre.]

[Commissar Cain promptly stopped the 'savage' actions of you and Jurgen.]

[Cain climbed atop a Chimera Infantry Fighting Vehicle and delivered an impassioned speech to the dejected, fleeing defenders about retreating as a form of advance, his words filled with vigor.]

[You remain noncommittal, but before the speech ends, the entire defensive force surrounds Commissar Cain with enthusiastic support. All the soldiers are invigorated, seemingly eager to fight the green skins three hundred more times.]

[Miraculously, Commissar Cain obtains command over this small defensive force.]

[Baffled, you approach Cain for an explanation. Smiling, Commissar Cain responds that he merely gave them hope for survival.]

[In the third week, as you transitioned to motorized transport, you encountered more local refugees fleeing, as well as more defenders defeated by the green skins. After careful consideration, Commissar Cain, using his excellent oratory skills, rallied the scattered soldiers and calmed the terrified local refugees, forming a large convoy of escapees.]

[Secretly, you and Jurgen dealt with some dissidents while also taking on the arduous duty of protecting the local refugees.]

[However, as your numbers and equipment grew, your large and unwieldy convoy began attracting more attention from the green skins.]

[They rode in ramshackle, makeshift motorbikes, brandishing large blades and oversized guns, launching relentless attacks on your convoy.]

[In the fourth week, the situation worsened. Despite ample food supplies and weapons, the increasing number of green skins became a more deadly issue.]

[Commissar Cain speculates that an orc warlord has discovered your convoy and ordered a pursuit. You and Comrade Jurgen gradually became exhausted from the frequent encounters with the green skins.]

[Following Commissar Cain's suggestion, you temporarily put down your lasgun and awkwardly attempted to command the defenders now fully under your control, barely becoming an officer, shifting your focus from fighting to overseeing the entire battlefield.]

[You led the defenders in various skirmishes, struggling to fend off the relentless green skins.]

[During a brief rest for the convoy, Commissar Cain approached you with a grave expression, warning that if you couldn't shake off the large number of green skins trailing your convoy, reaching the Imperial territory would be difficult.]

[Revitalized, you volunteered to lead a suicide squad of defenders to divert the green skins' attack.]

[Commissar Cain, smiling slightly, gently refused, stating that the Valhalla 597th Regiment does not abandon comrades in battle.]

[In the fifth week, you, Commissar Cain, Comrade Jurgen, and a group of defenders who volunteered for the suicide squad, chose a Chimera Infantry Fighting Vehicle with a stable machine spirit and launched a fierce counterattack against the green skins trailing the convoy.]

[Your mission was simple: attract the green skins' attention, buying time for the refugee convoy.]

[The battle's ferocity exceeded expectations; half of the ten suicide squad defenders were killed or injured, but you barely accomplished your task, drawing away many green skins.]

[Inside the rapidly speeding Chimera, you tended to your wounds, glancing at Commissar Cain, who was miraculously unharmed.]

[In the sixth week, under Commissar Cain's leadership, the remaining eight members of your suicide squad engaged in guerrilla warfare with the green skins. When the green skins stopped to rest, you harassed them with grenades. When they pursued in anger, you used the Chimera's mobility and firepower to evade them.]

[With the increasing frequency of battles, the five remaining defenders in the suicide squad significantly improved their combat skills, no longer fearing the green skins but rather eager to fight them.]

[You gradually approached Imperial territory, and Comrade Jurgen believed victory was near. Even you couldn't help but agree.]

[Unfortunately, the orc warlord, having awaited your arrival, blocked your path.]

[A sudden ambush caught you off guard, instantly reducing the suicide squad by three. Surrounded by countless green skins, the Chimera's mobility advantage was nullified.]

[Facing imminent doom, Commissar Cain proposed a plan to capture the leader to defeat the army.]

[Without hesitation, you silently prepared several powerful meltabombs.]

[The suicide squad members used the Chimera's firepower to distract the green skins while you, Commissar Cain, and Jurgen charged towards the orc warlord.]

[Comrade Jurgen's heavy meltagun cleared a temporary path towards the orc warlord.]

[You charged ahead of Commissar Cain, your lasgun firing indiscriminately, hitting a green skin with almost every shot.]

[However, the green skins kept coming, like an unending tide, surrounding you both.]

[You and Commissar Cain were trapped among the green skins, with Comrade Jurgen's heavy meltagun about to run out of power.]

[In the nick of time, you showed Commissar Cain the meltabombs you carried.]

[Hesitant at first, Commissar Cain eventually nodded resolutely.]

[Using the path cleared by Jurgen's meltagun, you launched a final, desperate charge towards the orc warlord.]

[Just five meters from the orc warlord, gravely injured, you were forced to prematurely detonate the meltabombs, hoping to harm the warlord.]

[Instantly, the extreme heat vaporized you into ash.]

[You died.]

[Simulation over. Duration: Forty-two days.]

[Rewards available for selection:]

[1. Imperial Infantry Handbook (Complete Set)]

[2. Meltabomb (One)]

[3. Commissar Cain's Chainsword (Mastercrafted)]

[Simulation exceeded twenty-four hours, simulator wear and tear not waived.]

[Cooldown: Forty-two hours.]

[Available cooldown time: One hundred sixty hours.]

[Do you wish to use the cooldown time?]

......

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