For Fang Cheng, his game was characterized by horror; players had to continuously experience fear throughout the gameplay, overcome it, and then grow as a result.
However, it seemed that players were trending towards engaging in national wars, so it was necessary to give them a little stimulation, to make them aware that there were more interesting things in the game than warfare.
While directly prohibiting players from attacking each other was an option, it wasn't of much use in mending his own Taoist Heart.
In Fang Cheng's view, a game has thousands of ways to play, and it is the worst practice for the officials to forcibly limit a gameplay style.
This was a great lack of confidence in oneself and arrogance towards players. The idea of forcibly insisting one's gameplay to be the correct way would only provoke the players' disdain, and lead oneself down a path of self-deception, never to return.