"Firstly, on Duel World New Earth, there are no permanent team structures or appointed members. Anyone can register as a team member by placing their hand on the team verification device. Members can move from one team to another, but each team should only change one member within every three natural days."
"Secondly, each registered team can change its team leader once every seven natural days, and the leader's identification will change accordingly."
Steve looked down at the back of his hand where he noticed two additional small diamond shapes next to his original diamond. He guessed they were the identification symbols of a team leader.
"Thirdly, each registered team will have a safety zone. The leader and members within this zone won't be attacked by external enemies. The leader has the authority to allow members of other teams who are not leaders to stay within their safety zone. Yet these non-team members can cause harm to the team members."
"Fourth, once the safety zone is activated, all areas outside the safety zone are free for any mutual attacks; however, if you get injured outside of the battle rounds, you won't be protected by the safety zone."
"Before we start explaining the rules of the game, let us declare the requirements: A total of a hundred teams will participate in this round of Duel World New Earth games. Each team will comprise of four to six members, and the game will follow a point-based system."
"There are two ways to achieve victory. The one is that after the deadline, the team with the highest total points wins. The other is that if only one team remains before time's up, it will win by default."
"Once the game starts, the team leader can choose the mission types and the number of participants on the competition interface. These choices cannot be changed after three minutes. The team has to go to the specified location to complete the challenge."
"There are three categories of games: courage, wisdom, and unity—the games of courage are mostly combative, wisdom games are mostly rule-based, and unity games test comprehensive strength. The game can have one to six participants."
"During the game, duelists will be matched with duelists from other teams. For instance, if one person participates, the number of duelists from other teams won't be less than one. If six are participating, then the number of duelists from other teams won't exceed six."
"After winning the mission, all surviving duelists gain one basic duel point. The points owned by eliminated duelists go into a pool and enter a roulette. You can draw from the roulette by using a duel point. The minimum prize is zero, and the maximum prize is dependent on the system randomly assigning the duel points owned by the eliminated duelists. The number of slots on the roulette equals the total number of participants."
Everyone's faces turned serious upon hearing this. This rule clearly stated that the lesser the participants remaining in the game, the higher the points you can earn.
In other words, suppose ten people participate in a game, and only two remain at the end. If each of the eight eliminated players had two points, then eight of the spaces on the roulette would contain two points."
Since there were ten participants, there would be ten spaces, meaning that the surviving two players would have an 80% probability of landing on two points per round. The only cost is one point, which makes it a net gain (profit) of one point."
"Hold on." Iron Man and Batman nearly simultaneously asked in their separate areas: "How many times can one draw from the roulette?"
"Each game is limited to one draw per person."
Everyone exhaled in relief. If there had been unlimited draws, everyone would have tried to kill each other off so that they could be the last one standing and have a 90% chance of drawing significantly more points.
Just as Iron Man was about to ask another question, the voice interjected: "If the game is lost, all participants will lose one duel point. Duel points can go negative, but if negative duel points are not eliminated within three natural days, the player will be executed and eliminated."
"Wait a minute." Batman realized something and asked, "Can you still draw from the roulette with a negative amount of duel points?"
"You can."
"Then, if you draw into a negative amount of duel points, do they add up?"
"They do."
This made everyone's thoughts rather complicated. Suppose that out of ten participants, five have negative duel points. Even if only one person survives at the end, they only have less than a 50% chance of earning points. What if someone unlucky draws into a large debt of points, wouldn't that make them the hapless victim?
In that case, knowing how many duel points each person holds becomes crucial information. If your teammates have a lot of negative points, then killing each other off during the mission is meaningless. Not only do you reduce your chances of winning the draw later, but you might even cause the mission to fail and lose points yourself.
But if one of your teammates holds a lot of duel points and you manage to get them killed during the mission, there's a chance for you to inherit their large amount of duel points through the draw. That could be a risk worth taking."
This rule may sound simple, but it actually contains a highly complex concept of game theory. It's also clear that the organizers have a sinister intention because this game allows multiple members from a team to participate.
If there are ten players and they split into a team of four and a team of six, then the team of six holds an advantage. If they can eliminate the team of four, they will have four available slots for drawing from the roulette.
But on the flip side, having six against four isn't necessarily an advantage. It's very possible to eliminate the four from the opposing side while losing two from your team, leaving six slots available for drawing."
Let's not forget that teammates can see each other's points. Therefore, once a teammate with negative points sacrifices and enters the roulette, they can pollute the pool. If they're drawn by their own teammate, it would hurt their own teammate. So when deciding who to sacrifice, players will have to consider more than abilities or identity; they will also have to consider how many points each player has."
If a person with the notion of heroism wish to stay behind, but he has a negative score of ten, then his stay would mean that the remaining survivors would no longer be able to draw a lottery as no one could bear the cost of a deduction of negative ten points. But if they don't draw, they can't maximize their benefits.
This is the most classic way to influence the minds of individuals through a quantified criteria, where in the matter of life and death decision-making, a quantified condition affecting benefits is added, so that human life is no longer equal but becomes a calculation of loss and gain, forcing people to measure life based on benefits.
The Joker is laughing hysterically, as if envisioning the exciting drama that unfolds before his eyes, Batman, as always, is grave and serious. Iron Man looks thoughtful as though calculating how to maximize benefits.
Shiller is smiling faintly, as if having realized something. He gently licked his lips, glanced at the mark on the back of his hand.
"Next, is the final tip." The voice echoed again, "After the official start of the game, each safe zone will have a slot machine. The slot machine will have precious items such as a Pain Blocking Card, Resurrection Card, Ability Recovery Card, etc. You can use points to gamble."
"Any act of attacking the host's equipment within the safe area is considered misconduct, and the offender will be eliminated and killed."
At last, the announcement is over, but the scene that appears in the center of the stage agitates the audience even more.
The scene seems to be from a similar colored space. Seeing the people in the field, Wanda suddenly enlarges her eyes. Isn't this the League of Murderers?
At the time she was in Cancer Universe, she encountered the corrupted Avengers including the surviving Marvel and the members of the Avengers who were contaminated by visiting him. They formed an alliance called the League of Murderers.
The corruption made them physically stronger but left them less rational. None of them was paying attention to the explanation. Some were smashing the table with weapons or causing wanton destruction; others were attacking each other.
Wanda suddenly had a bad feeling. The so-called elimination and killing didn't sound like a good term.
The next second, all the League of Murderers members were blown to pieces.
This was not some third-rate game animation effects. All the members of the League of Murderers seemed to have swallowed a bomb and were blown open from the abdomen, pieces of skin and organs scattered everywhere.
Some of the stubbornly alive ones were blown into several pieces, but they did not die instantly. They were squirming and screaming on the ground until they finally let out their last breath.
There was immediate uproar and panic in every space. They had assumed that the so-called elimination would just be like some game where you get killed and then return to the starting point in a flash of light.
The expression on Steve's face also became serious. He said: "I'm afraid the injuries and deaths here are real. Even if we can return to the space station outside the earth at the end, the pain during this process can't be avoided."
"What a cunning heart." Shiller smiled and sighed.
Everyone turned to him. Shiller smiled and explained: "This adds a weight of blood to every point scored."
"Ladies and gentlemen, imagine, if your comrade in arms had risked his life in ten rounds of game and won ten points, and then he dies in a game, wouldn't you want to do anything to retrieve the ten points he had suffered countless pains to score?"
"But to take back your teammate's points, you must participate in the wheel. If the other team are strangers who you have yet to meet, that's fine; but what if it is precisely the enemy who killed your teammate? Would you let them take the points?"
"If you are unwilling, then you must make the opposite side lose their members as soon as possible because the fewer the people who draw, the higher the chances of winning."
Stark frowned deeply at this explanation, but there was a flicker of cold in Shiller's eyes. He continued: "But the most cunning part is, what if there is someone on the opposite side with a high negative score? What if this person with a high negative score is precisely the enemy who killed your teammate?"
"If you killed him, his points would enter the pot, and your teammates could draw it, which would harm them. But if you don't draw, you can't get back your teammate's points, and you would let the enemy live "
"Then could you kill him? If you can't, wouldn't you feel guilty?"
Shiller's gaze had completely turned cold: "The other challenge is, if I am a duelist with a high negative score, can I use this method to bring down someone or even an entire team?"
"Kill the person with high points in the opponent team, make them eager to take back the points, so they dare not kill me and contaminate the pool. But if I can survive, I can also participate in the wheel, and can gamble once to get another person's high points, offset my negative points and survive."
Shiller raised his head slightly, spread out his arms and laughed: "The answer beyond the benefits can be emotions, the answer beyond emotions can also be benefit. A hero cannot make a heroic sacrifice, a criminal cannot be selfish to the end."
"The weak are not always weak, and the strong are not always strong. A complete turnaround is only an idea away. The joy of fighting with others is endless."