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217 New Spells

Since the Fae was asleep, Wolfe decided to work on the next of the basic utility spells that were on the list. [Elemental Attunement] allowed the use of elemental spells that you didn't have an affinity for but at ten times the normal mana cost.

 

From what he could tell, that was close to what it took witches to use elemental magic, so it would negate his advantages, but it should be worth it.

 

Or so he thought until he actually started working on the spell and realized that there was a difference between 'create' and 'use.' He still couldn't create and activate a water spell, but now he could use one that was already drawn without needing a witch around.

 

The spell was incredibly useful for keeping wards and utility spells available and charged, but as a basic utility spell, it had its limitations. At least he could keep the entire Den up and running now, even if everyone else decided to return to the Covens.

 

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