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Important Explanations (Updated: 17:03:2023)

**May contain spoilers.**

Additions will be made as the story continues. If there is anything else you would like to see added, please let me know in the comments.

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CHARACTER STATS

[HP (Health Point)]: = Represents the stamina stat. Adds 10 HP for every 1 stamina.

[MP (Mana Point)]: = Represents the spirit stat. Adds 10 MP for every 1 spirit.

***HP regen is 1% of maximum health per minute.***

***MP regen is 1% of maximum mana per minute.***

[Strength]: Increases the muscle strength of the character.

[Agility]: Increases the flexibility of the muscles of the character. It provides an increase in movement speed and reaction speed.

[Stamina]: It increases the overall endurance of the body. It also increases the toughness of skin, organs, muscles, and bones.

[Luck]: It's a mystery.

[Charisma]: It improves both physical appearance and mental capacity. Necessary for manipulation, transformation, and control skills.

[Spirit]: Increases the MP capacity and proficiency in using skills. (They have quicker casting speed and improved skill output control.)

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Magic Equipment = Wearable items with active skills.

Body enchantment = Consumable items that add passive skills to the body.

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Item Grades: Grey - White - Green - Blue - Purple - Orange - Golden.

Depending on the item's color, different skill variations exist. For example, if a green-grade item has an electric skill, a higher purple-grade item would have a lightning skill. (Grey items don't have any skills.)

Item Quality: Normal - Good - Outstanding - Excellent - Masterpiece.

The ability of the person who crafts the item affects the quality of the item. As the quality of the item increases, the skill effects also become better.

Example:

[Glove]

-Grade: Green

-Quality: Good*

-Skill: Reflect

Reflects the incoming attack and returns 5% to the attacker.

-Mana cost: 2

-Duration: 1 time.

-Cooldown: 40 seconds.

[Glove]

-Grade: Green

-Quality: Outstanding*

-Skill: Reflect

Reflects the incoming attack and returns 10% to the attacker.

-Mana cost: 1

-Duration: 1 time.

-Cooldown: 30 seconds.

***

Title: = The system bestows various titles on everyone who awakens as an item holder.

Example:

[Title]: Strongman

-The current stamina and strength stats have been increased by 15%.

***

Known Item Holder Ranks:

The rank of the item holder has nothing to do with level. When an item holder wins a certain number of matches in a row without losing, they advance to the next rank.

F-Rank= The color of the tattoo is GRAY.

E-Rank= The color of the tattoo is WHITE.

D-Rank= The color of the tattoo is GREEN.

C-Rank= The color of the tattoo is BLUE.

B-Rank= The color of the tattoo is PURPLE.

A-Rank= The color of the tattoo is ORANGE.

S-Rank= The color of the tattoo is GOLD.

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--Item Holder Terminology--

Skill-type / Item-type= It serves to identify the kind of skill that is being mentioned about.

Example:

-Movement-type

-Attack-type

-Control-type

-Defensive-type

...

..

.

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Build= Specifies the main stats of the item holders. (At least two-thirds of the stats they gained were allocated to the mentioned stat. )

 

 Example:

Stamina build item holder. 

Charisma build item holder. 

Agility build item holder.

...

..

.

---

Element / Attribute : Indicates the element/attribute that skills and mana possess.

Example: 

(For skills.)

-Fire-type skill

-Water-type skill

-Death-type skill

...

..

.

(For mana.)

-Fire-type mana

-Water-type mana

-Death-type mana

...

..

.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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