(There's a lot of plot content. Students who don't care about the plot can consider skipping subscriptions.)
This perspective surprised Zhao Lei.
By right, Chen Mo had made many first person VR games, including the previously popular mysterious seas.
The first-person perspective was the best way to enhance the player's sense of immersion, and it was the choice of most mainstream VR games.
However,"doomsday of the United States" had chosen a traditional overhead view. Was there a deeper meaning to this?
At this moment, Zhao Lei felt like he was a non-existent ghost floating behind the little girl. He could control the little girl's every move, but in the end, he could only be considered a bystander.
It was as if a director was controlling his field of view (camera lens) and experiencing the story from multiple angles.