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The best system that remains is giving missions and solo leveling, which does this for the survival of the protagonist, a system that dictates the course of the story? It's not fun at all, mainly because the protagonists become very dependent and the vast majority of readers don't like this type of system because they consider them slaves to the system, I think it got worse after the Negary novel was created. It would be interesting to see one where the protagonist creates the mission and the system rewards him depending on the effort and danger.
He said four, since there are five, I'll let you help him with this endeavor, good luck.
You never know, you might get an active restriction, for example being weak during the day and super strong at night.
Note: Never look at a man's woman, you may find your best friend fighting to the death or an adversary, but looking at a man's woman or women, you will only find an enemy.