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Why the bug I wrote became a core gameplay mechanic?!

This book is also known as: "How Programmers Turn a Crappy Game into a Timeless Classic with a Single BUG" Recently, the president of Nitiandang, Gu Fan, once again fell from grace due to a minor bug in his new game. As a top-notch designer in the industry, all of the games designed by Gu Fan have very distinct characteristics: At first, players felt that these games were monotonous, dull, and purely revolting garbage. However, once players discovered a major bug, the gameplay underwent a drastic transformation, rendering them sleep-deprived and unable to quit! So, players once again launched a major debate over "whether this is actually a bug or a game mechanic." In response to this, Gu Fan clarified in an interview with all seriousness: "Hello everyone, I'm the game designer Gu Fan, but you can also call me by my English name: fan·gu (means rebel). "I want to reiterate firmly that these so-called 'core gameplays' were not part of our company's original design—they are bugs! It's just that we didn't fix them because the players liked them!"

Inebriation-seeking Blue Shirt · เกม
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495 Chs

Chapter 411: What Kind of Game Is This?

"This time... it should really be over, right?"

"It seems that this state is the final conclusion of 'Heartbeat Dream'?"

Zhang Qifeng stroked his chin, not entirely certain about this speculation.

Because the current state really isn't like traditional games!

At the end of this game, there were no credits or anything like that, nor a "THE END" sign.

This made Zhang Qifeng quite puzzled; had he actually cleared the game, or had it simply entered a sort of deadlock, impasse, or phased lockout state?

After all, if he'd been led to ultimate victory by guides like Yarvette or Sakura, turning the game into a chat simulator, it would end up in a similar loop, which obviously wasn't the final step.

But to say this isn't the ending?