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Why the bug I wrote became a core gameplay mechanic?!

This book is also known as: "How Programmers Turn a Crappy Game into a Timeless Classic with a Single BUG" Recently, the president of Nitiandang, Gu Fan, once again fell from grace due to a minor bug in his new game. As a top-notch designer in the industry, all of the games designed by Gu Fan have very distinct characteristics: At first, players felt that these games were monotonous, dull, and purely revolting garbage. However, once players discovered a major bug, the gameplay underwent a drastic transformation, rendering them sleep-deprived and unable to quit! So, players once again launched a major debate over "whether this is actually a bug or a game mechanic." In response to this, Gu Fan clarified in an interview with all seriousness: "Hello everyone, I'm the game designer Gu Fan, but you can also call me by my English name: fan·gu (means rebel). "I want to reiterate firmly that these so-called 'core gameplays' were not part of our company's original design—they are bugs! It's just that we didn't fix them because the players liked them!"

Inebriation-seeking Blue Shirt · เกม
Not enough ratings
495 Chs

Chapter 167: Different Side Quests (Three more for monthly pass!)

Meanwhile, in Instructor Ding's live stream.

Instructor Ding and Li Wenhao were also being chased around by this blind creature.

"Damn it, why did it suddenly hug me?"

"Dodge it, man! Oh, come on, why does it keep slashing at me without giving me a chance to fight back?"

"Brother Ding, block it! Your sword isn't just for show."

"Easy for you to say, the rhythm of this blind creature's dual blades is hard to get used to!"

The more they fought, the more flustered they became. The audience was also getting confused—was this just for show, or were they really frustrated?

Other streamers playing "Ascension" were generally stuck at the same spot as well.

If you went back to the homepage to look, over half of the screens in the console game section were showing "Ascension", and over half of the live streams of "Ascension" were featuring a big "Crash" symbol!

Clearly, this was the first boss in "Ascension" designed to make players quit.