webnovel
  • 105 Chs
    Content
  • 4.6
    11 ratings
  • NO.200+
    SUPPORT
Synopsis

MC REINCARNATED AS Will of God Before Veldanava and become true God of Fiction.

Tags
10 tags
Chapter 1Characterstic

Here is the characte

Character Sheet

Name:

God, One Above All, Almighty, Almighty God, The Beginning and The End, The Preserver, Creator, and Destroyer, The Lord, Yahweh, Endless Gone, On, On, On

Age:

Unavailable, Exist Before Creation, Infinite

Appearance:

Image

---

Attributes

Strength: Above Infinite

Speed: Above Infinite

Endurance: Above Infinite

---

Powers

True Omnipotence

True Omnipresence

True Omniscience

---

Title(s):

Almighty, Father, Dad, God, The Beginning, The Existence,Him,Papa,Lord,HolyOne

---

OTHER CHARACTERS:-

MICHAEL:-

LUCIFER(HELAL-will become Devil):-

SAMAEL(Will become IBLIS):-Will be like Lucifer of Series but will made by first fire.

GABRIEL:-

LILITH:-

ADAM:-

EVE:-

CEIL:-(Wife of MC)

._-------------

(10k words)....

Wikipedia

Search

Anime

Article Talk

Language

Download PDF

Watch

View source

For the sap called animé, see Hymenaea courbaril. Not to be confused with Amine.

Anime (Japanese: アニメ, IPA: [aꜜɲime] ⓘ) (a term derived from a shortening of the English word animation) is hand-drawn and computer-generated animation originating from Japan. Outside Japan and in English, anime refers specifically to animation produced in Japan.[1] However, in Japan and in Japanese, anime describes all animated works, regardless of style or origin. Many works of animation with a similar style to Japanese animation are also produced outside Japan. Video games sometimes also feature themes and art styles that are sometimes labelled as anime.

Anime

Duration: 2 minutes and 10 seconds.2:10

Trailer for the 2022 anime Heroines Run the Show

Publishers

List of anime companies

Series

Lists of anime

Languages

Japanese

Related articles

MangaManfraManhuaManhwaLa nouvelle mangaHentaiOEL manga

The earliest commercial Japanese animation dates to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, directly to home media, and over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, or video games. It is classified into numerous genres targeting various broad and niche audiences.[2]

Anime is a diverse medium with distinctive production methods that have adapted in response to emergent technologies. It combines graphic art, characterization, cinematography, and other forms of imaginative and individualistic techniques.[3] Compared to Western animation, anime production generally focuses less on movement, and more on the detail of settings and use of "camera effects", such as panning, zooming, and angle shots.[3] Diverse art styles are used, and character proportions and features can be quite varied, with a common characteristic feature being large and emotive eyes.[4]

The anime industry consists of over 430 production companies, including major studios such as Studio Ghibli, Kyoto Animation, Sunrise, Bones, Ufotable, MAPPA, Wit Studio, CoMix Wave Films, Madhouse, Inc., TMS Entertainment, Pierrot, Production I.G, Nippon Animation and Toei Animation. Since the 1980s, the medium has also seen widespread international success with the rise of foreign dubbed, subtitled programming, and since the 2010s due to the rise of streaming services and a widening demographic embrace of anime culture, both within Japan and worldwide.[5][6] As of 2016, Japanese animation accounted for 60% of the world's animated television shows.[7]

Etymology

History

Main article: History of anime

Precursors

Emakimono and shadow plays (kage-e) are considered precursors of Japanese animation.[19] Emakimono was common in the eleventh century. Traveling storytellers narrated legends and anecdotes while the emakimono was unrolled from the right to left in chronological order, as a moving panorama.[19] Kage-e was popular during the Edo period and originated from the shadow plays of China.[19] Magic lanterns from the Netherlands were also popular in the eighteenth century.[19] The paper play called kamishibai surged in the twelfth century and remained popular in the street theater until the 1930s.[19] Puppets of the Bunraku theater and ukiyo-e prints are considered ancestors of characters of most Japanese animation.[19] Finally, manga were a heavy inspiration for anime. Cartoonists Kitzawa Rakuten and Okamoto Ippei used film elements in their strips.[19]

Pioneers

Duration: 4 minutes and 19 seconds.4:19

Namakura Gatana (1917), the oldest surviving Japanese animated short film made for cinemas

Animation in Japan began in the early 20th century, when filmmakers started to experiment with techniques pioneered in France, Germany, the United States, and Russia.[20] A claim for the earliest Japanese animation is Katsudō Shashin (c. 1907),[21] a private work by an unknown creator.[22] In 1917, the first professional and publicly displayed works began to appear; animators such as Ōten Shimokawa, Seitarō Kitayama, and Jun'ichi Kōuchi (considered the "fathers of anime") produced numerous films, the oldest surviving of which is Kōuchi's Namakura Gatana.[23] Many early works were lost with the destruction of Shimokawa's warehouse in the 1923 Great Kantō earthquake.[24]

By the mid-1930s, animation was well-established in Japan as an alternative format to the live-action industry. It suffered competition from foreign producers, such as Disney, and many animators, including Noburō Ōfuji and Yasuji Murata, continued to work with cheaper cutout animation rather than cel animation.[25] Other creators, including Kenzō Masaoka and Mitsuyo Seo, nevertheless made great strides in technique, benefiting from the patronage of the government, which employed animators to produce educational shorts and propaganda.[26] In 1940, the government dissolved several artists' organizations to form the Shin Nippon Mangaka Kyōkai.[a][27] The first talkie anime was Chikara to Onna no Yo no Naka (1933), a short film produced by Masaoka.[28][29] The first feature-length anime film was Momotaro: Sacred Sailors (1945), produced by Seo with a sponsorship from the Imperial Japanese Navy.[30] The 1950s saw a proliferation of short, animated advertisements created for television.[31]

Modern era

Frame from the opening sequence of Tezuka's 1963 TV series Astro Boy

In the 1960s, manga artist and animator Osamu Tezuka adapted and simplified Disney animation techniques to reduce costs and limit frame counts in his productions.[32] Originally intended as temporary measures to allow him to produce material on a tight schedule with inexperienced staff, many of his limited animation practices came to define the medium's style.[33] Three Tales (1960) was the first anime film broadcast on television;[34] the first anime television series was Instant History (1961–64).[35] An early and influential success was Astro Boy (1963–66), a television series directed by Tezuka based on his manga of the same name. Many animators at Tezuka's Mushi Production later established major anime studios (including Madhouse, Sunrise, and Pierrot).

The 1970s saw growth in the popularity of manga, many of which were later animated. Tezuka's work—and that of other pioneers in the field—inspired characteristics and genres that remain fundamental elements of anime today. The giant robot genre (also known as "mecha"), for instance, took shape under Tezuka, developed into the super robot genre under Go Nagai and others, and was revolutionized at the end of the decade by Yoshiyuki Tomino, who developed the real robot genre.[36] Robot anime series such as Gundam and Super Dimension Fortress Macross became instant classics in the 1980s, and the genre remained one of the most popular in the following decades.[37] The bubble economy of the 1980s spurred a new era of high-budget and experimental anime films, including Nausicaä of the Valley of the Wind (1984), Royal Space Force: The Wings of Honnêamise (1987), and Akira (1988).[38]

Neon Genesis Evangelion (1995), a television series produced by Gainax and directed by Hideaki Anno, began another era of experimental anime titles, such as Ghost in the Shell (1995) and Cowboy Bebop (1998). In the 1990s, anime also began attracting greater interest in Western countries; major international successes include Sailor Moon and Dragon Ball Z, both of which were dubbed into more than a dozen languages worldwide. In 2003, Spirited Away, a Studio Ghibli feature film directed by Hayao Miyazaki, won the Academy Award for Best Animated Feature at the 75th Academy Awards. It later became the highest-grossing anime film,[b] earning more than $355 million. Since the 2000s, an increased number of anime works have been adaptations of light novels and visual novels; successful examples include The Melancholy of Haruhi Suzumiya and Fate/stay night (both 2006). Demon Slayer: Kimetsu no Yaiba the Movie: Mugen Train became the highest-grossing Japanese film and one of the world's highest-grossing films of 2020.[39][40] It also became the fastest grossing film in Japanese cinema, because in 10 days it made 10 billion yen ($95.3m; £72m).[40] It beat the previous record of Spirited Away which took 25 days.[40][41][42][43][44]

In 2021, the anime adaptations of Jujutsu Kaisen, Demon Slayer: Kimetsu no Yaiba and Tokyo Revengers were among the top 10 most discussed TV shows worldwide on Twitter.[45][46] In 2022, Attack on Titan won the award of "Most In-Demand TV Series in the World 2021" in the Global TV Demand Awards. Attack on Titan became the first ever non-English language series to earn the title of World's Most In-Demand TV Show, previously held by only The Walking Dead and Game of Thrones.[47] In 2024, Jujutsu Kaisen broke the Guinness World Record for the "Most in-demand animated TV show" with a global demand rating 71.2 times than that of the average TV show, previously held by Attack on Titan.[48][49]

Attributes

Industry

Global popularity and cultural impact

See also

Notes

References

Last edited 60 minutes ago by GreenC bot

Related articles

Anime and manga fandom

Fan community

Anime and manga

Japanese animation and comics

The First Slam Dunk

2022 Japanese animated film by Takehiko Inoue

Wikipedia

Content is available under CC BY-SA 4.0 unless otherwise noted.

Privacy policy Terms of UseDesktop

SearchAnimeArticle TalkLanguageDownload PDFWatchView sourceFor the sap called animé, see Hymenaea courbaril. Not to be confused with Amine.Anime (Japanese: アニメ, IPA: [aꜜɲime] ⓘ) (a term derived from a shortening of the English word animation) is hand-drawn and computer-generated animation originating from Japan. Outside Japan and in English, anime refers specifically to animation produced in Japan.[1] However, in Japan and in Japanese, anime describes all animated works, regardless of style or origin. Many works of animation with a similar style to Japanese animation are also produced outside Japan. Video games sometimes also feature themes and art styles that are sometimes labelled as anime.

AnimeDuration: 2 minutes and 10 seconds.2:10Trailer for the 2022 anime Heroines Run the ShowPublishersList of anime companiesSeriesLists of animeLanguagesJapaneseRelated articlesMangaManfraManhuaManhwaLa nouvelle mangaHentaiOEL mangaThe earliest commercial Japanese animation dates to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, directly to home media, and over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, or video games. It is classified into numerous genres targeting various broad and niche audiences.[2]

Anime is a diverse medium with distinctive production methods that have adapted in response to emergent technologies. It combines graphic art, characterization, cinematography, and other forms of imaginative and individualistic techniques.[3] Compared to Western animation, anime production generally focuses less on movement, and more on the detail of settings and use of "camera effects", such as panning, zooming, and angle shots.[3] Diverse art styles are used, and character proportions and features can be quite varied, with a common characteristic feature being large and emotive eyes.[4]

The anime industry consists of over 430 production companies, including major studios such as Studio Ghibli, Kyoto Animation, Sunrise, Bones, Ufotable, MAPPA, Wit Studio, CoMix Wave Films, Madhouse, Inc., TMS Entertainment, Pierrot, Production I.G, Nippon Animation and Toei Animation. Since the 1980s, the medium has also seen widespread international success with the rise of foreign dubbed, subtitled programming, and since the 2010s due to the rise of streaming services and a widening demographic embrace of anime culture, both within Japan and worldwide.[5][6] As of 2016, Japanese animation accounted for 60% of the world's animated television shows.[7]

Etymology

HistoryMain article: History of animePrecursorsEmakimono and shadow plays (kage-e) are considered precursors of Japanese animation.[19] Emakimono was common in the eleventh century. Traveling storytellers narrated legends and anecdotes while the emakimono was unrolled from the right to left in chronological order, as a moving panorama.[19] Kage-e was popular during the Edo period and originated from the shadow plays of China.[19] Magic lanterns from the Netherlands were also popular in the eighteenth century.[19] The paper play called kamishibai surged in the twelfth century and remained popular in the street theater until the 1930s.[19] Puppets of the Bunraku theater and ukiyo-e prints are considered ancestors of characters of most Japanese animation.[19] Finally, manga were a heavy inspiration for anime. Cartoonists Kitzawa Rakuten and Okamoto Ippei used film elements in their strips.[19]

PioneersDuration: 4 minutes and 19 seconds.4:19Namakura Gatana (1917), the oldest surviving Japanese animated short film made for cinemasAnimation in Japan began in the early 20th century, when filmmakers started to experiment with techniques pioneered in France, Germany, the United States, and Russia.[20] A claim for the earliest Japanese animation is Katsudō Shashin (c. 1907),[21] a private work by an unknown creator.[22] In 1917, the first professional and publicly displayed works began to appear; animators such as Ōten Shimokawa, Seitarō Kitayama, and Jun'ichi Kōuchi (considered the "fathers of anime") produced numerous films, the oldest surviving of which is Kōuchi's Namakura Gatana.[23] Many early works were lost with the destruction of Shimokawa's warehouse in the 1923 Great Kantō earthquake.[24]

By the mid-1930s, animation was well-established in Japan as an alternative format to the live-action industry. It suffered competition from foreign producers, such as Disney, and many animators, including Noburō Ōfuji and Yasuji Murata, continued to work with cheaper cutout animation rather than cel animation.[25] Other creators, including Kenzō Masaoka and Mitsuyo Seo, nevertheless made great strides in technique, benefiting from the patronage of the government, which employed animators to produce educational shorts and propaganda.[26] In 1940, the government dissolved several artists' organizations to form the Shin Nippon Mangaka Kyōkai.[a][27] The first talkie anime was Chikara to Onna no Yo no Naka (1933), a short film produced by Masaoka.[28][29] The first feature-length anime film was Momotaro: Sacred Sailors (1945), produced by Seo with a sponsorship from the Imperial Japanese Navy.[30] The 1950s saw a proliferation of short, animated advertisements created for television.[31]

Modern eraFrame from the opening sequence of Tezuka's 1963 TV series Astro BoyIn the 1960s, manga artist and animator Osamu Tezuka adapted and simplified Disney animation techniques to reduce costs and limit frame counts in his productions.[32] Originally intended as temporary measures to allow him to produce material on a tight schedule with inexperienced staff, many of his limited animation practices came to define the medium's style.[33] Three Tales (1960) was the first anime film broadcast on television;[34] the first anime television series was Instant History (1961–64).[35] An early and influential success was Astro Boy (1963–66), a television series directed by Tezuka based on his manga of the same name. Many animators at Tezuka's Mushi Production later established major anime studios (including Madhouse, Sunrise, and Pierrot).

The 1970s saw growth in the popularity of manga, many of which were later animated. Tezuka's work—and that of other pioneers in the field—inspired characteristics and genres that remain fundamental elements of anime today. The giant robot genre (also known as "mecha"), for instance, took shape under Tezuka, developed into the super robot genre under Go Nagai and others, and was revolutionized at the end of the decade by Yoshiyuki Tomino, who developed the real robot genre.[36] Robot anime series such as Gundam and Super Dimension Fortress Macross became instant classics in the 1980s, and the genre remained one of the most popular in the following decades.[37] The bubble economy of the 1980s spurred a new era of high-budget and experimental anime films, including Nausicaä of the Valley of the Wind (1984), Royal Space Force: The Wings of Honnêamise (1987), and Akira (1988).[38]

Neon Genesis Evangelion (1995), a television series produced by Gainax and directed by Hideaki Anno, began another era of experimental anime titles, such as Ghost in the Shell (1995) and Cowboy Bebop (1998). In the 1990s, anime also began attracting greater interest in Western countries; major international successes include Sailor Moon and Dragon Ball Z, both of which were dubbed into more than a dozen languages worldwide. In 2003, Spirited Away, a Studio Ghibli feature film directed by Hayao Miyazaki, won the Academy Award for Best Animated Feature at the 75th Academy Awards. It later became the highest-grossing anime film,[b] earning more than $355 million. Since the 2000s, an increased number of anime works have been adaptations of light novels and visual novels; successful examples include The Melancholy of Haruhi Suzumiya and Fate/stay night (both 2006). Demon Slayer: Kimetsu no Yaiba the Movie: Mugen Train became the highest-grossing Japanese film and one of the world's highest-grossing films of 2020.[39][40] It also became the fastest grossing film in Japanese cinema, because in 10 days it made 10 billion yen ($95.3m; £72m).[40] It beat the previous record of Spirited Away which took 25 days.[40][41][42][43][44]

In 2021, the anime adaptations of Jujutsu KaisenDemon Slayer: Kimetsu no Yaiba and Tokyo Revengers were among the top 10 most discussed TV shows worldwide on Twitter.[45][46] In 2022, Attack on Titan won the award of "Most In-Demand TV Series in the World 2021" in the Global TV Demand Awards. Attack on Titan became the first ever non-English language series to earn the title of World's Most In-Demand TV Show, previously held by only The Walking Dead and Game of Thrones.[47] In 2024, Jujutsu Kaisen broke the Guinness World Record for the "Most in-demand animated TV show" with a global demand rating 71.2 times than that of the average TV show, previously held by Attack on Titan.[48][49]

Attributes

Industry

Global popularity and cultural impact

See alsoNotesReferences

Last edited 60 minutes ago by GreenC botRelated articlesAnime and manga fandomFan communityAnime and mangaJapanese animation and comicsThe First Slam Dunk2022 Japanese animated film by Takehiko InoueContent is available under CC BY-SA 4.0 unless otherwise noted.Privacy policy Terms of UseDesktop

SearchAnimeArticle TalkLanguageDownload PDFWatchView sourceFor the sap called animé, see Hymenaea courbaril. Not to be confused with Amine.Anime (Japanese: アニメ, IPA: [aꜜɲime] ⓘ) (a term derived from a shortening of the English word animation) is hand-drawn and computer-generated animation originating from Japan. Outside Japan and in English, anime refers specifically to animation produced in Japan.[1] However, in Japan and in Japanese, anime describes all animated works, regardless of style or origin. Many works of animation with a similar style to Japanese animation are also produced outside Japan. Video games sometimes also feature themes and art styles that are sometimes labelled as anime.

AnimeDuration: 2 minutes and 10 seconds.2:10Trailer for the 2022 anime Heroines Run the ShowPublishersList of anime companiesSeriesLists of animeLanguagesJapaneseRelated articlesMangaManfraManhuaManhwaLa nouvelle mangaHentaiOEL mangaThe earliest commercial Japanese animation dates to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, directly to home media, and over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, or video games. It is classified into numerous genres targeting various broad and niche audiences.[2]

Anime is a diverse medium with distinctive production methods that have adapted in response to emergent technologies. It combines graphic art, characterization, cinematography, and other forms of imaginative and individualistic techniques.[3] Compared to Western animation, anime production generally focuses less on movement, and more on the detail of settings and use of "camera effects", such as panning, zooming, and angle shots.[3] Diverse art styles are used, and character proportions and features can be quite varied, with a common characteristic feature being large and emotive eyes.[4]

The anime industry consists of over 430 production companies, including major studios such as Studio Ghibli, Kyoto Animation, Sunrise, Bones, Ufotable, MAPPA, Wit Studio, CoMix Wave Films, Madhouse, Inc., TMS Entertainment, Pierrot, Production I.G, Nippon Animation and Toei Animation. Since the 1980s, the medium has also seen widespread international success with the rise of foreign dubbed, subtitled programming, and since the 2010s due to the rise of streaming services and a widening demographic embrace of anime culture, both within Japan and worldwide.[5][6] As of 2016, Japanese animation accounted for 60% of the world's animated television shows.[7]

Etymology

HistoryMain article: History of animePrecursorsEmakimono and shadow plays (kage-e) are considered precursors of Japanese animation.[19] Emakimono was common in the eleventh century. Traveling storytellers narrated legends and anecdotes while the emakimono was unrolled from the right to left in chronological order, as a moving panorama.[19] Kage-e was popular during the Edo period and originated from the shadow plays of China.[19] Magic lanterns from the Netherlands were also popular in the eighteenth century.[19] The paper play called kamishibai surged in the twelfth century and remained popular in the street theater until the 1930s.[19] Puppets of the Bunraku theater and ukiyo-e prints are considered ancestors of characters of most Japanese animation.[19] Finally, manga were a heavy inspiration for anime. Cartoonists Kitzawa Rakuten and Okamoto Ippei used film elements in their strips.[19]

PioneersDuration: 4 minutes and 19 seconds.4:19Namakura Gatana (1917), the oldest surviving Japanese animated short film made for cinemasAnimation in Japan began in the early 20th century, when filmmakers started to experiment with techniques pioneered in France, Germany, the United States, and Russia.[20] A claim for the earliest Japanese animation is Katsudō Shashin (c. 1907),[21] a private work by an unknown creator.[22] In 1917, the first professional and publicly displayed works began to appear; animators such as Ōten Shimokawa, Seitarō Kitayama, and Jun'ichi Kōuchi (considered the "fathers of anime") produced numerous films, the oldest surviving of which is Kōuchi's Namakura Gatana.[23] Many early works were lost with the destruction of Shimokawa's warehouse in the 1923 Great Kantō earthquake.[24]

By the mid-1930s, animation was well-established in Japan as an alternative format to the live-action industry. It suffered competition from foreign producers, such as Disney, and many animators, including Noburō Ōfuji and Yasuji Murata, continued to work with cheaper cutout animation rather than cel animation.[25] Other creators, including Kenzō Masaoka and Mitsuyo Seo, nevertheless made great strides in technique, benefiting from the patronage of the government, which employed animators to produce educational shorts and propaganda.[26] In 1940, the government dissolved several artists' organizations to form the Shin Nippon Mangaka Kyōkai.[a][27] The first talkie anime was Chikara to Onna no Yo no Naka (1933), a short film produced by Masaoka.[28][29] The first feature-length anime film was Momotaro: Sacred Sailors (1945), produced by Seo with a sponsorship from the Imperial Japanese Navy.[30] The 1950s saw a proliferation of short, animated advertisements created for television.[31]

Modern eraFrame from the opening sequence of Tezuka's 1963 TV series Astro BoyIn the 1960s, manga artist and animator Osamu Tezuka adapted and simplified Disney animation techniques to reduce costs and limit frame counts in his productions.[32] Originally intended as temporary measures to allow him to produce material on a tight schedule with inexperienced staff, many of his limited animation practices came to define the medium's style.[33] Three Tales (1960) was the first anime film broadcast on television;[34] the first anime television series was Instant History (1961–64).[35] An early and influential success was Astro Boy (1963–66), a television series directed by Tezuka based on his manga of the same name. Many animators at Tezuka's Mushi Production later established major anime studios (including Madhouse, Sunrise, and Pierrot).

The 1970s saw growth in the popularity of manga, many of which were later animated. Tezuka's work—and that of other pioneers in the field—inspired characteristics and genres that remain fundamental elements of anime today. The giant robot genre (also known as "mecha"), for instance, took shape under Tezuka, developed into the super robot genre under Go Nagai and others, and was revolutionized at the end of the decade by Yoshiyuki Tomino, who developed the real robot genre.[36] Robot anime series such as Gundam and Super Dimension Fortress Macross became instant classics in the 1980s, and the genre remained one of the most popular in the following decades.[37] The bubble economy of the 1980s spurred a new era of high-budget and experimental anime films, including Nausicaä of the Valley of the Wind (1984), Royal Space Force: The Wings of Honnêamise (1987), and Akira (1988).[38]

Neon Genesis Evangelion (1995), a television series produced by Gainax and directed by Hideaki Anno, began another era of experimental anime titles, such as Ghost in the Shell (1995) and Cowboy Bebop (1998). In the 1990s, anime also began attracting greater interest in Western countries; major international successes include Sailor Moon and Dragon Ball Z, both of which were dubbed into more than a dozen languages worldwide. In 2003, Spirited Away, a Studio Ghibli feature film directed by Hayao Miyazaki, won the Academy Award for Best Animated Feature at the 75th Academy Awards. It later became the highest-grossing anime film,[b] earning more than $355 million. Since the 2000s, an increased number of anime works have been adaptations of light novels and visual novels; successful examples include The Melancholy of Haruhi Suzumiya and Fate/stay night (both 2006). Demon Slayer: Kimetsu no Yaiba the Movie: Mugen Train became the highest-grossing Japanese film and one of the world's highest-grossing films of 2020.[39][40] It also became the fastest grossing film in Japanese cinema, because in 10 days it made 10 billion yen ($95.3m; £72m).[40] It beat the previous record of Spirited Away which took 25 days.[40][41][42][43][44]

In 2021, the anime adaptations of Jujutsu KaisenDemon Slayer: Kimetsu no Yaiba and Tokyo Revengers were among the top 10 most discussed TV shows worldwide on Twitter.[45][46] In 2022, Attack on Titan won the award of "Most In-Demand TV Series in the World 2021" in the Global TV Demand Awards. Attack on Titan became the first ever non-English language series to earn the title of World's Most In-Demand TV Show, previously held by only The Walking Dead and Game of Thrones.[47] In 2024, Jujutsu Kaisen broke the Guinness World Record for the "Most in-demand animated TV show" with a global demand rating 71.2 times than that of the average TV show, previously held by Attack on Titan.[48][49]

Attributes

Industry

Global popularity and cultural impact

See alsoNotesReferences

Last edited 60 minutes ago by GreenC botRelated articlesAnime and manga fandomFan communityAnime and mangaJapanese animation and comicsThe First Slam Dunk2022 Japanese animated film by Takehiko InoueContent is available under CC BY-SA 4.0 unless otherwise noted.Privacy policy Terms of UseDesktop

SearchAnimeArticle TalkLanguageDownload PDFWatchView sourceFor the sap called animé, see Hymenaea courbaril. Not to be confused with Amine.Anime (Japanese: アニメ, IPA: [aꜜɲime] ⓘ) (a term derived from a shortening of the English word animation) is hand-drawn and computer-generated animation originating from Japan. Outside Japan and in English, anime refers specifically to animation produced in Japan.[1] However, in Japan and in Japanese, anime describes all animated works, regardless of style or origin. Many works of animation with a similar style to Japanese animation are also produced outside Japan. Video games sometimes also feature themes and art styles that are sometimes labelled as anime.

AnimeDuration: 2 minutes and 10 seconds.2:10Trailer for the 2022 anime Heroines Run the ShowPublishersList of anime companiesSeriesLists of animeLanguagesJapaneseRelated articlesMangaManfraManhuaManhwaLa nouvelle mangaHentaiOEL mangaThe earliest commercial Japanese animation dates to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, directly to home media, and over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, or video games. It is classified into numerous genres targeting various broad and niche audiences.[2]

Anime is a diverse medium with distinctive production methods that have adapted in response to emergent technologies. It combines graphic art, characterization, cinematography, and other forms of imaginative and individualistic techniques.[3] Compared to Western animation, anime production generally focuses less on movement, and more on the detail of settings and use of "camera effects", such as panning, zooming, and angle shots.[3] Diverse art styles are used, and character proportions and features can be quite varied, with a common characteristic feature being large and emotive eyes.[4]

The anime industry consists of over 430 production companies, including major studios such as Studio Ghibli, Kyoto Animation, Sunrise, Bones, Ufotable, MAPPA, Wit Studio, CoMix Wave Films, Madhouse, Inc., TMS Entertainment, Pierrot, Production I.G, Nippon Animation and Toei Animation. Since the 1980s, the medium has also seen widespread international success with the rise of foreign dubbed, subtitled programming, and since the 2010s due to the rise of streaming services and a widening demographic embrace of anime culture, both within Japan and worldwide.[5][6] As of 2016, Japanese animation accounted for 60% of the world's animated television shows.[7]

Etymology

HistoryMain article: History of animePrecursorsEmakimono and shadow plays (kage-e) are considered precursors of Japanese animation.[19] Emakimono was common in the eleventh century. Traveling storytellers narrated legends and anecdotes while the emakimono was unrolled from the right to left in chronological order, as a moving panorama.[19] Kage-e was popular during the Edo period and originated from the shadow plays of China.[19] Magic lanterns from the Netherlands were also popular in the eighteenth century.[19] The paper play called kamishibai surged in the twelfth century and remained popular in the street theater until the 1930s.[19] Puppets of the Bunraku theater and ukiyo-e prints are considered ancestors of characters of most Japanese animation.[19] Finally, manga were a heavy inspiration for anime. Cartoonists Kitzawa Rakuten and Okamoto Ippei used film elements in their strips.[19]

PioneersDuration: 4 minutes and 19 seconds.4:19Namakura Gatana (1917), the oldest surviving Japanese animated short film made for cinemasAnimation in Japan began in the early 20th century, when filmmakers started to experiment with techniques pioneered in France, Germany, the United States, and Russia.[20] A claim for the earliest Japanese animation is Katsudō Shashin (c. 1907),[21] a private work by an unknown creator.[22] In 1917, the first professional and publicly displayed works began to appear; animators such as Ōten Shimokawa, Seitarō Kitayama, and Jun'ichi Kōuchi (considered the "fathers of anime") produced numerous films, the oldest surviving of which is Kōuchi's Namakura Gatana.[23] Many early works were lost with the destruction of Shimokawa's warehouse in the 1923 Great Kantō earthquake.[24]

By the mid-1930s, animation was well-established in Japan as an alternative format to the live-action industry. It suffered competition from foreign producers, such as Disney, and many animators, including Noburō Ōfuji and Yasuji Murata, continued to work with cheaper cutout animation rather than cel animation.[25] Other creators, including Kenzō Masaoka and Mitsuyo Seo, nevertheless made great strides in technique, benefiting from the patronage of the government, which employed animators to produce educational shorts and propaganda.[26] In 1940, the government dissolved several artists' organizations to form the Shin Nippon Mangaka Kyōkai.[a][27] The first talkie anime was Chikara to Onna no Yo no Naka (1933), a short film produced by Masaoka.[28][29] The first feature-length anime film was Momotaro: Sacred Sailors (1945), produced by Seo with a sponsorship from the Imperial Japanese Navy.[30] The 1950s saw a proliferation of short, animated advertisements created for television.[31]

Modern eraFrame from the opening sequence of Tezuka's 1963 TV series Astro BoyIn the 1960s, manga artist and animator Osamu Tezuka adapted and simplified Disney animation techniques to reduce costs and limit frame counts in his productions.[32] Originally intended as temporary measures to allow him to produce material on a tight schedule with inexperienced staff, many of his limited animation practices came to define the medium's style.[33] Three Tales (1960) was the first anime film broadcast on television;[34] the first anime television series was Instant History (1961–64).[35] An early and influential success was Astro Boy (1963–66), a television series directed by Tezuka based on his manga of the same name. Many animators at Tezuka's Mushi Production later established major anime studios (including Madhouse, Sunrise, and Pierrot).

The 1970s saw growth in the popularity of manga, many of which were later animated. Tezuka's work—and that of other pioneers in the field—inspired characteristics and genres that remain fundamental elements of anime today. The giant robot genre (also known as "mecha"), for instance, took shape under Tezuka, developed into the super robot genre under Go Nagai and others, and was revolutionized at the end of the decade by Yoshiyuki Tomino, who developed the real robot genre.[36] Robot anime series such as Gundam and Super Dimension Fortress Macross became instant classics in the 1980s, and the genre remained one of the most popular in the following decades.[37] The bubble economy of the 1980s spurred a new era of high-budget and experimental anime films, including Nausicaä of the Valley of the Wind (1984), Royal Space Force: The Wings of Honnêamise (1987), and Akira (1988).[38]

Neon Genesis Evangelion (1995), a television series produced by Gainax and directed by Hideaki Anno, began another era of experimental anime titles, such as Ghost in the Shell (1995) and Cowboy Bebop (1998). In the 1990s, anime also began attracting greater interest in Western countries; major international successes include Sailor Moon and Dragon Ball Z, both of which were dubbed into more than a dozen languages worldwide. In 2003, Spirited Away, a Studio Ghibli feature film directed by Hayao Miyazaki, won the Academy Award for Best Animated Feature at the 75th Academy Awards. It later became the highest-grossing anime film,[b] earning more than $355 million. Since the 2000s, an increased number of anime works have been adaptations of light novels and visual novels; successful examples include The Melancholy of Haruhi Suzumiya and Fate/stay night (both 2006). Demon Slayer: Kimetsu no Yaiba the Movie: Mugen Train became the highest-grossing Japanese film and one of the world's highest-grossing films of 2020.[39][40] It also became the fastest grossing film in Japanese cinema, because in 10 days it made 10 billion yen ($95.3m; £72m).[40] It beat the previous record of Spirited Away which took 25 days.[40][41][42][43][44]

In 2021, the anime adaptations of Jujutsu KaisenDemon Slayer: Kimetsu no Yaiba and Tokyo Revengers were among the top 10 most discussed TV shows worldwide on Twitter.[45][46] In 2022, Attack on Titan won the award of "Most In-Demand TV Series in the World 2021" in the Global TV Demand Awards. Attack on Titan became the first ever non-English language series to earn the title of World's Most In-Demand TV Show, previously held by only The Walking Dead and Game of Thrones.[47] In 2024, Jujutsu Kaisen broke the Guinness World Record for the "Most in-demand animated TV show" with a global demand rating 71.2 times than that of the average TV show, previously held by Attack on Titan.[48][49]

Attributes

Industry

Global popularity and cultural impact

See alsoNotesReferences

Last edited 60 minutes ago by GreenC botRelated articlesAnime and manga fandomFan communityAnime and mangaJapanese animation and comicsThe First Slam Dunk2022 Japanese animated film by Takehiko InoueContent is available under CC BY-SA 4.0 unless otherwise noted.Privacy policy Terms of UseDesktop

SearchAnimeArticle TalkLanguageDownload PDFWatchView sourceFor the sap called animé, see Hymenaea courbaril. Not to be confused with Amine.Anime (Japanese: アニメ, IPA: [aꜜɲime] ⓘ) (a term derived from a shortening of the English word animation) is hand-drawn and computer-generated animation originating from Japan. Outside Japan and in English, anime refers specifically to animation produced in Japan.[1] However, in Japan and in Japanese, anime describes all animated works, regardless of style or origin. Many works of animation with a similar style to Japanese animation are also produced outside Japan. Video games sometimes also feature themes and art styles that are sometimes labelled as anime.

AnimeDuration: 2 minutes and 10 seconds.2:10Trailer for the 2022 anime Heroines Run the ShowPublishersList of anime companiesSeriesLists of animeLanguagesJapaneseRelated articlesMangaManfraManhuaManhwaLa nouvelle mangaHentaiOEL mangaThe earliest commercial Japanese animation dates to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, directly to home media, and over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, or video games. It is classified into numerous genres targeting various broad and niche audiences.[2]

Anime is a diverse medium with distinctive production methods that have adapted in response to emergent technologies. It combines graphic art, characterization, cinematography, and other forms of imaginative and individualistic techniques.[3] Compared to Western animation, anime production generally focuses less on movement, and more on the detail of settings and use of "camera effects", such as panning, zooming, and angle shots.[3] Diverse art styles are used, and character proportions and features can be quite varied, with a common characteristic feature being large and emotive eyes.[4]

The anime industry consists of over 430 production companies, including major studios such as Studio Ghibli, Kyoto Animation, Sunrise, Bones, Ufotable, MAPPA, Wit Studio, CoMix Wave Films, Madhouse, Inc., TMS Entertainment, Pierrot, Production I.G, Nippon Animation and Toei Animation. Since the 1980s, the medium has also seen widespread international success with the rise of foreign dubbed, subtitled programming, and since the 2010s due to the rise of streaming services and a widening demographic embrace of anime culture, both within Japan and worldwide.[5][6] As of 2016, Japanese animation accounted for 60% of the world's animated television shows.[7]

Etymology

HistoryMain article: History of animePrecursorsEmakimono and shadow plays (kage-e) are considered precursors of Japanese animation.[19] Emakimono was common in the eleventh century. Traveling storytellers narrated legends and anecdotes while the emakimono was unrolled from the right to left in chronological order, as a moving panorama.[19] Kage-e was popular during the Edo period and originated from the shadow plays of China.[19] Magic lanterns from the Netherlands were also popular in the eighteenth century.[19] The paper play called kamishibai surged in the twelfth century and remained popular in the street theater until the 1930s.[19] Puppets of the Bunraku theater and ukiyo-e prints are considered ancestors of characters of most Japanese animation.[19] Finally, manga were a heavy inspiration for anime. Cartoonists Kitzawa Rakuten and Okamoto Ippei used film elements in their strips.[19]

PioneersDuration: 4 minutes and 19 seconds.4:19Namakura Gatana (1917), the oldest surviving Japanese animated short film made for cinemasAnimation in Japan began in the early 20th century, when filmmakers started to experiment with techniques pioneered in France, Germany, the United States, and Russia.[20] A claim for the earliest Japanese animation is Katsudō Shashin (c. 1907),[21] a private work by an unknown creator.[22] In 1917, the first professional and publicly displayed works began to appear; animators such as Ōten Shimokawa, Seitarō Kitayama, and Jun'ichi Kōuchi (considered the "fathers of anime") produced numerous films, the oldest surviving of which is Kōuchi's Namakura Gatana.[23] Many early works were lost with the destruction of Shimokawa's warehouse in the 1923 Great Kantō earthquake.[24]

By the mid-1930s, animation was well-established in Japan as an alternative format to the live-action industry. It suffered competition from foreign producers, such as Disney, and many animators, including Noburō Ōfuji and Yasuji Murata, continued to work with cheaper cutout animation rather than cel animation.[25] Other creators, including Kenzō Masaoka and Mitsuyo Seo, nevertheless made great strides in technique, benefiting from the patronage of the government, which employed animators to produce educational shorts and propaganda.[26] In 1940, the government dissolved several artists' organizations to form the Shin Nippon Mangaka Kyōkai.[a][27] The first talkie anime was Chikara to Onna no Yo no Naka (1933), a short film produced by Masaoka.[28][29] The first feature-length anime film was Momotaro: Sacred Sailors (1945), produced by Seo with a sponsorship from the Imperial Japanese Navy.[30] The 1950s saw a proliferation of short, animated advertisements created for television.[31]

Modern eraFrame from the opening sequence of Tezuka's 1963 TV series Astro BoyIn the 1960s, manga artist and animator Osamu Tezuka adapted and simplified Disney animation techniques to reduce costs and limit frame counts in his productions.[32] Originally intended as temporary measures to allow him to produce material on a tight schedule with inexperienced staff, many of his limited animation practices came to define the medium's style.[33] Three Tales (1960) was the first anime film broadcast on television;[34] the first anime television series was Instant History (1961–64).[35] An early and influential success was Astro Boy (1963–66), a television series directed by Tezuka based on his manga of the same name. Many animators at Tezuka's Mushi Production later established major anime studios (including Madhouse, Sunrise, and Pierrot).

The 1970s saw growth in the popularity of manga, many of which were later animated. Tezuka's work—and that of other pioneers in the field—inspired characteristics and genres that remain fundamental elements of anime today. The giant robot genre (also known as "mecha"), for instance, took shape under Tezuka, developed into the super robot genre under Go Nagai and others, and was revolutionized at the end of the decade by Yoshiyuki Tomino, who developed the real robot genre.[36] Robot anime series such as Gundam and Super Dimension Fortress Macross became instant classics in the 1980s, and the genre remained one of the most popular in the following decades.[37] The bubble economy of the 1980s spurred a new era of high-budget and experimental anime films, including Nausicaä of the Valley of the Wind (1984), Royal Space Force: The Wings of Honnêamise (1987), and Akira (1988).[38]

Neon Genesis Evangelion (1995), a television series produced by Gainax and directed by Hideaki Anno, began another era of experimental anime titles, such as Ghost in the Shell (1995) and Cowboy Bebop (1998). In the 1990s, anime also began attracting greater interest in Western countries; major international successes include Sailor Moon and Dragon Ball Z, both of which were dubbed into more than a dozen languages worldwide. In 2003, Spirited Away, a Studio Ghibli feature film directed by Hayao Miyazaki, won the Academy Award for Best Animated Feature at the 75th Academy Awards. It later became the highest-grossing anime film,[b] earning more than $355 million. Since the 2000s, an increased number of anime works have been adaptations of light novels and visual novels; successful examples include The Melancholy of Haruhi Suzumiya and Fate/stay night (both 2006). Demon Slayer: Kimetsu no Yaiba the Movie: Mugen Train became the highest-grossing Japanese film and one of the world's highest-grossing films of 2020.[39][40] It also became the fastest grossing film in Japanese cinema, because in 10 days it made 10 billion yen ($95.3m; £72m).[40] It beat the previous record of Spirited Away which took 25 days.[40][41][42][43][44]

In 2021, the anime adaptations of Jujutsu KaisenDemon Slayer: Kimetsu no Yaiba and Tokyo Revengers were among the top 10 most discussed TV shows worldwide on Twitter.[45][46] In 2022, Attack on Titan won the award of "Most In-Demand TV Series in the World 2021" in the Global TV Demand Awards. Attack on Titan became the first ever non-English language series to earn the title of World's Most In-Demand TV Show, previously held by only The Walking Dead and Game of Thrones.[47] In 2024, Jujutsu Kaisen broke the Guinness World Record for the "Most in-demand animated TV show" with a global demand rating 71.2 times than that of the average TV show, previously held by Attack on Titan.[48][49]

Attributes

Industry

Global popularity and cultural impact

See alsoNotesReferences

Last edited 60 minutes ago by GreenC botRelated articlesAnime and manga fandomFan communityAnime and mangaJapanese animation and comicsThe First Slam Dunk2022 Japanese animated film by Takehiko InoueContent is available under CC BY-SA 4.0 unless otherwise noted.Privacy policy Terms of UseDesktop

SearchAnimeArticle TalkLanguageDownload PDFWatchView sourceFor the sap called animé, see Hymenaea courbaril. Not to be confused with Amine.Anime (Japanese: アニメ, IPA: [aꜜɲime] ⓘ) (a term derived from a shortening of the English word animation) is hand-drawn and computer-generated animation originating from Japan. Outside Japan and in English, anime refers specifically to animation produced in Japan.[1] However, in Japan and in Japanese, anime describes all animated works, regardless of style or origin. Many works of animation with a similar style to Japanese animation are also produced outside Japan. Video games sometimes also feature themes and art styles that are sometimes labelled as anime.

AnimeDuration: 2 minutes and 10 seconds.2:10Trailer for the 2022 anime Heroines Run the ShowPublishersList of anime companiesSeriesLists of animeLanguagesJapaneseRelated articlesMangaManfraManhuaManhwaLa nouvelle mangaHentaiOEL mangaThe earliest commercial Japanese animation dates to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, directly to home media, and over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, or video games. It is classified into numerous genres targeting various broad and niche audiences.[2]

Anime is a diverse medium with distinctive production methods that have adapted in response to emergent technologies. It combines graphic art, characterization, cinematography, and other forms of imaginative and individualistic techniques.[3] Compared to Western animation, anime production generally focuses less on movement, and more on the detail of settings and use of "camera effects", such as panning, zooming, and angle shots.[3] Diverse art styles are used, and character proportions and features can be quite varied, with a common characteristic feature being large and emotive eyes.[4]

The anime industry consists of over 430 production companies, including major studios such as Studio Ghibli, Kyoto Animation, Sunrise, Bones, Ufotable, MAPPA, Wit Studio, CoMix Wave Films, Madhouse, Inc., TMS Entertainment, Pierrot, Production I.G, Nippon Animation and Toei Animation. Since the 1980s, the medium has also seen widespread international success with the rise of foreign dubbed, subtitled programming, and since the 2010s due to the rise of streaming services and a widening demographic embrace of anime culture, both within Japan and worldwide.[5][6] As of 2016, Japanese animation accounted for 60% of the world's animated television shows.[7]

Etymology

HistoryMain article: History of animePrecursorsEmakimono and shadow plays (kage-e) are considered precursors of Japanese animation.[19] Emakimono was common in the eleventh century. Traveling storytellers narrated legends and anecdotes while the emakimono was unrolled from the right to left in chronological order, as a moving panorama.[19] Kage-e was popular during the Edo period and originated from the shadow plays of China.[19] Magic lanterns from the Netherlands were also popular in the eighteenth century.[19] The paper play called kamishibai surged in the twelfth century and remained popular in the street theater until the 1930s.[19] Puppets of the Bunraku theater and ukiyo-e prints are considered ancestors of characters of most Japanese animation.[19] Finally, manga were a heavy inspiration for anime. Cartoonists Kitzawa Rakuten and Okamoto Ippei used film elements in their strips.[19]

PioneersDuration: 4 minutes and 19 seconds.4:19Namakura Gatana (1917), the oldest surviving Japanese animated short film made for cinemasAnimation in Japan began in the early 20th century, when filmmakers started to experiment with techniques pioneered in France, Germany, the United States, and Russia.[20] A claim for the earliest Japanese animation is Katsudō Shashin (c. 1907),[21] a private work by an unknown creator.[22] In 1917, the first professional and publicly displayed works began to appear; animators such as Ōten Shimokawa, Seitarō Kitayama, and Jun'ichi Kōuchi (considered the "fathers of anime") produced numerous films, the oldest surviving of which is Kōuchi's Namakura Gatana.[23] Many early works were lost with the destruction of Shimokawa's warehouse in the 1923 Great Kantō earthquake.[24]

By the mid-1930s, animation was well-established in Japan as an alternative format to the live-action industry. It suffered competition from foreign producers, such as Disney, and many animators, including Noburō Ōfuji and Yasuji Murata, continued to work with cheaper cutout animation rather than cel animation.[25] Other creators, including Kenzō Masaoka and Mitsuyo Seo, nevertheless made great strides in technique, benefiting from the patronage of the government, which employed animators to produce educational shorts and propaganda.[26] In 1940, the government dissolved several artists' organizations to form the Shin Nippon Mangaka Kyōkai.[a][27] The first talkie anime was Chikara to Onna no Yo no Naka (1933), a short film produced by Masaoka.[28][29] The first feature-length anime film was Momotaro: Sacred Sailors (1945), produced by Seo with a sponsorship from the Imperial Japanese Navy.[30] The 1950s saw a proliferation of short, animated advertisements created for television.[31]

Modern eraFrame from the opening sequence of Tezuka's 1963 TV series Astro BoyIn the 1960s, manga artist and animator Osamu Tezuka adapted and simplified Disney animation techniques to reduce costs and limit frame counts in his productions.[32] Originally intended as temporary measures to allow him to produce material on a tight schedule with inexperienced staff, many of his limited animation practices came to define the medium's style.[33] Three Tales (1960) was the first anime film broadcast on television;[34] the first anime television series was Instant History (1961–64).[35] An early and influential success was Astro Boy (1963–66), a television series directed by Tezuka based on his manga of the same name. Many animators at Tezuka's Mushi Production later established major anime studios (including Madhouse, Sunrise, and Pierrot).

The 1970s saw growth in the popularity of manga, many of which were later animated. Tezuka's work—and that of other pioneers in the field—inspired characteristics and genres that remain fundamental elements of anime today. The giant robot genre (also known as "mecha"), for instance, took shape under Tezuka, developed into the super robot genre under Go Nagai and others, and was revolutionized at the end of the decade by Yoshiyuki Tomino, who developed the real robot genre.[36] Robot anime series such as Gundam and Super Dimension Fortress Macross became instant classics in the 1980s, and the genre remained one of the most popular in the following decades.[37] The bubble economy of the 1980s spurred a new era of high-budget and experimental anime films, including Nausicaä of the Valley of the Wind (1984), Royal Space Force: The Wings of Honnêamise (1987), and Akira (1988).[38]

Neon Genesis Evangelion (1995), a television series produced by Gainax and directed by Hideaki Anno, began another era of experimental anime titles, such as Ghost in the Shell (1995) and Cowboy Bebop (1998). In the 1990s, anime also began attracting greater interest in Western countries; major international successes include Sailor Moon and Dragon Ball Z, both of which were dubbed into more than a dozen languages worldwide. In 2003, Spirited Away, a Studio Ghibli feature film directed by Hayao Miyazaki, won the Academy Award for Best Animated Feature at the 75th Academy Awards. It later became the highest-grossing anime film,[b] earning more than $355 million. Since the 2000s, an increased number of anime works have been adaptations of light novels and visual novels; successful examples include The Melancholy of Haruhi Suzumiya and Fate/stay night (both 2006). Demon Slayer: Kimetsu no Yaiba the Movie: Mugen Train became the highest-grossing Japanese film and one of the world's highest-grossing films of 2020.[39][40] It also became the fastest grossing film in Japanese cinema, because in 10 days it made 10 billion yen ($95.3m; £72m).[40] It beat the previous record of Spirited Away which took 25 days.[40][41][42][43][44]

In 2021, the anime adaptations of Jujutsu KaisenDemon Slayer: Kimetsu no Yaiba and Tokyo Revengers were among the top 10 most discussed TV shows worldwide on Twitter.[45][46] In 2022, Attack on Titan won the award of "Most In-Demand TV Series in the World 2021" in the Global TV Demand Awards. Attack on Titan became the first ever non-English language series to earn the title of World's Most In-Demand TV Show, previously held by only The Walking Dead and Game of Thrones.[47] In 2024, Jujutsu Kaisen broke the Guinness World Record for the "Most in-demand animated TV show" with a global demand rating 71.2 times than that of the average TV show, previously held by Attack on Titan.[48][49]

Attributes

Industry

Global popularity and cultural impact

See alsoNotesReferences

Last edited 60 minutes ago by GreenC botRelated articlesAnime and manga fandomFan communityAnime and mangaJapanese animation and comicsThe First Slam Dunk2022 Japanese animated film by Takehiko InoueContent is available under CC BY-SA 4.0 unless otherwise noted.Privacy policy Terms of UseDesktop

SearchAnimeArticle TalkLanguageDownload PDFWatchView sourceFor the sap called animé, see Hymenaea courbaril. Not to be confused with Amine.Anime (Japanese: アニメ, IPA: [aꜜɲime] ⓘ) (a term derived from a shortening of the English word animation) is hand-drawn and computer-generated animation originating from Japan. Outside Japan and in English, anime refers specifically to animation produced in Japan.[1] However, in Japan and in Japanese, anime describes all animated works, regardless of style or origin. Many works of animation with a similar style to Japanese animation are also produced outside Japan. Video games sometimes also feature themes and art styles that are sometimes labelled as anime.

AnimeDuration: 2 minutes and 10 seconds.2:10Trailer for the 2022 anime Heroines Run the ShowPublishersList of anime companiesSeriesLists of animeLanguagesJapaneseRelated articlesMangaManfraManhuaManhwaLa nouvelle mangaHentaiOEL mangaThe earliest commercial Japanese animation dates to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, directly to home media, and over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, or video games. It is classified into numerous genres targeting various broad and niche audiences.[2]

Anime is a diverse medium with distinctive production methods that have adapted in response to emergent technologies. It combines graphic art, characterization, cinematography, and other forms of imaginative and individualistic techniques.[3] Compared to Western animation, anime production generally focuses less on movement, and more on the detail of settings and use of "camera effects", such as panning, zooming, and angle shots.[3] Diverse art styles are used, and character proportions and features can be quite varied, with a common characteristic feature being large and emotive eyes.[4]

The anime industry consists of over 430 production companies, including major studios such as Studio Ghibli, Kyoto Animation, Sunrise, Bones, Ufotable, MAPPA, Wit Studio, CoMix Wave Films, Madhouse, Inc., TMS Entertainment, Pierrot, Production I.G, Nippon Animation and Toei Animation. Since the 1980s, the medium has also seen widespread international success with the rise of foreign dubbed, subtitled programming, and since the 2010s due to the rise of streaming services and a widening demographic embrace of anime culture, both within Japan and worldwide.[5][6] As of 2016, Japanese animation accounted for 60% of the world's animated television shows.[7]

Etymology

HistoryMain article: History of animePrecursorsEmakimono and shadow plays (kage-e) are considered precursors of Japanese animation.[19] Emakimono was common in the eleventh century. Traveling storytellers narrated legends and anecdotes while the emakimono was unrolled from the right to left in chronological order, as a moving panorama.[19] Kage-e was popular during the Edo period and originated from the shadow plays of China.[19] Magic lanterns from the Netherlands were also popular in the eighteenth century.[19] The paper play called kamishibai surged in the twelfth century and remained popular in the street theater until the 1930s.[19] Puppets of the Bunraku theater and ukiyo-e prints are considered ancestors of characters of most Japanese animation.[19] Finally, manga were a heavy inspiration for anime. Cartoonists Kitzawa Rakuten and Okamoto Ippei used film elements in their strips.[19]

PioneersDuration: 4 minutes and 19 seconds.4:19Namakura Gatana (1917), the oldest surviving Japanese animated short film made for cinemasAnimation in Japan began in the early 20th century, when filmmakers started to experiment with techniques pioneered in France, Germany, the United States, and Russia.[20] A claim for the earliest Japanese animation is Katsudō Shashin (c. 1907),[21] a private work by an unknown creator.[22] In 1917, the first professional and publicly displayed works began to appear; animators such as Ōten Shimokawa, Seitarō Kitayama, and Jun'ichi Kōuchi (considered the "fathers of anime") produced numerous films, the oldest surviving of which is Kōuchi's Namakura Gatana.[23] Many early works were lost with the destruction of Shimokawa's warehouse in the 1923 Great Kantō earthquake.[24]

By the mid-1930s, animation was well-established in Japan as an alternative format to the live-action industry. It suffered competition from foreign producers, such as Disney, and many animators, including Noburō Ōfuji and Yasuji Murata, continued to work with cheaper cutout animation rather than cel animation.[25] Other creators, including Kenzō Masaoka and Mitsuyo Seo, nevertheless made great strides in technique, benefiting from the patronage of the government, which employed animators to produce educational shorts and propaganda.[26] In 1940, the government dissolved several artists' organizations to form the Shin Nippon Mangaka Kyōkai.[a][27] The first talkie anime was Chikara to Onna no Yo no Naka (1933), a short film produced by Masaoka.[28][29] The first feature-length anime film was Momotaro: Sacred Sailors (1945), produced by Seo with a sponsorship from the Imperial Japanese Navy.[30] The 1950s saw a proliferation of short, animated advertisements created for television.[31]

Modern eraFrame from the opening sequence of Tezuka's 1963 TV series Astro BoyIn the 1960s, manga artist and animator Osamu Tezuka adapted and simplified Disney animation techniques to reduce costs and limit frame counts in his productions.[32] Originally intended as temporary measures to allow him to produce material on a tight schedule with inexperienced staff, many of his limited animation practices came to define the medium's style.[33] Three Tales (1960) was the first anime film broadcast on television;[34] the first anime television series was Instant History (1961–64).[35] An early and influential success was Astro Boy (1963–66), a television series directed by Tezuka based on his manga of the same name. Many animators at Tezuka's Mushi Production later established major anime studios (including Madhouse, Sunrise, and Pierrot).

The 1970s saw growth in the popularity of manga, many of which were later animated. Tezuka's work—and that of other pioneers in the field—inspired characteristics and genres that remain fundamental elements of anime today. The giant robot genre (also known as "mecha"), for instance, took shape under Tezuka, developed into the super robot genre under Go Nagai and others, and was revolutionized at the end of the decade by Yoshiyuki Tomino, who developed the real robot genre.[36] Robot anime series such as Gundam and Super Dimension Fortress Macross became instant classics in the 1980s, and the genre remained one of the most popular in the following decades.[37] The bubble economy of the 1980s spurred a new era of high-budget and experimental anime films, including Nausicaä of the Valley of the Wind (1984), Royal Space Force: The Wings of Honnêamise (1987), and Akira (1988).[38]

Neon Genesis Evangelion (1995), a television series produced by Gainax and directed by Hideaki Anno, began another era of experimental anime titles, such as Ghost in the Shell (1995) and Cowboy Bebop (1998). In the 1990s, anime also began attracting greater interest in Western countries; major international successes include Sailor Moon and Dragon Ball Z, both of which were dubbed into more than a dozen languages worldwide. In 2003, Spirited Away, a Studio Ghibli feature film directed by Hayao Miyazaki, won the Academy Award for Best Animated Feature at the 75th Academy Awards. It later became the highest-grossing anime film,[b] earning more than $355 million. Since the 2000s, an increased number of anime works have been adaptations of light novels and visual novels; successful examples include The Melancholy of Haruhi Suzumiya and Fate/stay night (both 2006). Demon Slayer: Kimetsu no Yaiba the Movie: Mugen Train became the highest-grossing Japanese film and one of the world's highest-grossing films of 2020.[39][40] It also became the fastest grossing film in Japanese cinema, because in 10 days it made 10 billion yen ($95.3m; £72m).[40] It beat the previous record of Spirited Away which took 25 days.[40][41][42][43][44]

In 2021, the anime adaptations of Jujutsu KaisenDemon Slayer: Kimetsu no Yaiba and Tokyo Revengers were among the top 10 most discussed TV shows worldwide on Twitter.[45][46] In 2022, Attack on Titan won the award of "Most In-Demand TV Series in the World 2021" in the Global TV Demand Awards. Attack on Titan became the first ever non-English language series to earn the title of World's Most In-Demand TV Show, previously held by only The Walking Dead and Game of Thrones.[47] In 2024, Jujutsu Kaisen broke the Guinness World Record for the "Most in-demand animated TV show" with a global demand rating 71.2 times than that of the average TV show, previously held by Attack on Titan.[48][49]

Attributes

Industry

Global popularity and cultural impact

See alsoNotesReferences

Last edited 60 minutes ago by GreenC botRelated articlesAnime and manga fandomFan communityAnime and mangaJapanese animation and comicsThe First Slam Dunk2022 Japanese animated film by Takehiko InoueContent is available under CC BY-SA 4.0 unless otherwise noted.Privacy policy Terms of UseDesktop

You May Also Like

Pokemon Alternate Universe Adventures

A man from an Earth gets the choice to start over in any Universe and chooses an Alternate Pokemon Universe. Let us see if his journey to the top is succesful and the impact he will have on his new world. Pokemon is owned by Nintendo, Game Freak and Creatures Inc. I just use their sandbox for the plot of my MC and my OCs. This will be a "slow" paced story, in fact it's "super slow paced", so please don't expect the MC to directly start his journey in 20 chapters or so, actually multiply that by like 15. A lot is going to happen before that happens. The first 10-20 chapters or so are information heavy, depending on what kind of reader you are. I try to keep my chapter length between 2000 and 3000 words per chapter. My release rate is 4 chapter/week for now. I have a patre*n for those that want to support me with access to some advance chapters as a thank you. patre*n.com/Azrail93 This is an alternate pokemon universe so there will be differences to the games, manga and anime. So if something in the story is different it is most likely on purpose. The original sources are seen as suggestions not laws. Differences can be: Type variants, evolution conditions, strength mechanics, world building and more. If I am at some point asking for reader input I will do so but otherwise I will ignore most suggestions. So please don't spam things like catch this pokemon or do that next. I have my plot planned and external input will be considered when asked for. If I see a suggestion that I believe fit my plot flow I will use it and will credit the commentor. Comments on spelling and grammar mistakes are welcome. I will try to correct said mistakes with time. Constructive criticism will be read and considered. Insult and hate comments will be ignored or deleted depending on severity. Readers naturally can comment their dislike but one worders will be ignored. If the reason for the dislike is explained I will read it. Like previously mentioned pure insults and hate comments will be ignored or deleted. The same is true for simple hate reviews or insulting ones. Reviews complaining about something I warned about, such as the slow pace, will be deleted as well.

Azrail93 · อะนิเมะและการ์ตูน
4.5
847 Chs

Naruto: The Outsider's Resolve

[A Naruto Fan Fiction] Make the best of what you have, they said... But what I am supposed to do when the best I have are red-eyed freaks, a child who's supposed to be the jailor of the most dangerous being in the world, a snake bastard with serious boundary issues, and a whole world of super soldiers with licences to murder. And you know the best part? None of them like me so much... Oh shut it, old man! Take that Will of Fire and shove it up your— Yeah, this second swing at life isn't panning out... --------------------------------------------------------------- What to expect: - Gradual strength progression. Meaningful growth. The MC is a normal guy dumped into the Narutoverse, starts out weak and has to work and struggle for everything he gains. - "Slow" paced. My writing style is a zoomed-in look camera that follows the protagonist. It might seem slow, but I ensure something is always happening to progress the plot forward. - Gritty and often bloody fights and actions scenes with a focus on taijutsu—you'll see individual combat, team fights, and large-scale battle. - A different take on the Narutoverse. The world is full of superhuman mercenaries with liscenes-to-kill—that along with the protagonist's struggles paint the world in a much darker light. - Additions and expansion to the "chakra" power system. I consider myself a conservative when it comes to adapting the power system—and aim to retain the original feel while highlighting the best parts. - The Outsider's Resolve version of Narutoverse uses the [Naruto Manga] as the base—with additions from anime, books, and even Boruto (though very less likely). --------------------------------------------------------------- DISCORD SERVER: https://discord.gg/w5dJ82SfMr --------------------------------------------------------------- PATREON LINK: https://www.patreon.com/fictiononlyreader --------------------------------------------------------------- DECLARATION: This story is also present on: FFN, Ao3, SpaceBattles, SufficientVelocity, and ScribbleHub RoyalRoad [to be verified] --------------------------------------------------------------- DISCLAIMER: I don't own any character other than my OCs. The cover pic was commissioned from Kodah.art on Instagram

FictionOnlyReader · อะนิเมะและการ์ตูน
4.2
331 Chs
Table of Contents
Volume 1

ratings

  • Overall Rate
  • Writing Quality
  • Updating Stability
  • Story Development
  • Character Design
  • world background
Reviews
Liked
Newest
WintyLP
WintyLPLv1

SUPPORT