Other than the reconciliation of interests, some players had another mindset toward NPCs, which was admiration and adherence. This mindset came from the love toward a certain character, the popularity of the character, or players being fascinated by what the character had been through, which formed a group of fans for these NPCs. The classic examples of these are 'Dragonborn', 'Chloe von Einzbern', 'Medivh', 'One Punch Man', 'Kratos', etc.
By gaining admiration and love from players, the players might behave in a biased way toward the characters when making certain decisions, such as refusing to accept missions from the enemy camp or following popular NPCs to war. Ladies, weirdos, and overly powerful characters had congenital advantages in such things—Han Xiao was confident in that.