"Hello, I'm Hack Brown, former CEO of Lirda. Do you want to defeat the outsider GameStar Entertainment that has made your lives miserable?"
Hack Brown personally visited one after another, finding the homes of those former game developers and persuading them in his own words to return to the game development industry.
"I am planning to establish a new game company, and what I lack the most right now is talent. Perhaps for a short time, I may not be able to offer you high salaries, but I believe that under my leadership, we can compete with GameStar Entertainment and make this Japanese company suffer a bit. I just want to ask you, do you want to make GameStar Entertainment suffer a bit?"
This sentence can be said to have hit a sensitive spot for many people.
Half of them have become what they are now thanks to GameStar Entertainment.
And when they learned that there would be an opportunity to challenge GameStar Entertainment, they almost agreed without much thought after becoming participants.
After all, many of them already have some savings, and it's not a problem to just scrape by for three to five years.
They just can't swallow the bitterness of being sued by GameStar Entertainment like crazy dogs before. If they hadn't run fast enough, if the U.S. government hadn't intervened quickly, they would probably have been beaten to death by GameStar Entertainment on the spot, and they might even owe GameStar Entertainment money.
So, they harbor resentment towards GameStar Entertainment.
However, they also questioned Hack Brown's idea.
What makes you think you can compete with GameStar Entertainment?
Now, GameStar Entertainment is already a behemoth.
But Hack Brown didn't care at all.
"In this world, there are no eternal kings, and just one game company can't swallow up the entire game market. Are you planning to hand over the U.S. market like that? Then I really look down on you. Let me tell you this now: I have successfully persuaded over a hundred game developers like you. Just wait for my command, and I will immediately establish a new game company. This time, we will focus on game development, and all the income will be used on game development!"
Half of Hack Brown's words were bluffs; he hadn't convinced many people at the moment, probably just a dozen or so. Saying over a hundred people was completely exaggerated, and he didn't have much money at the moment either. But his ambition was not small, so he could only find a way to deceive these people into working for him for free first, but they would definitely get their benefits in the future.
Under such half-truth persuasion, surprisingly, many people believed Hack Brown's words and then joined the company he was preparing to establish.
And first of all, he needed to establish his own reputation, which meant developing a game that was no worse than GameStar Entertainment's first-party development team.
In the end, he assembled more than a hundred people, and through his amazing integration management ability, the company was established.
This time, their company was no longer a business focused on physical assets; this time, their company would be a completely software-oriented business.
As for GameStar Entertainment, Hack Brown didn't actually have much hostility towards it. His previous words were just to provoke the hatred of those developers and make them work for him. His greater ambition was to defeat his own company.
He wanted those old farts who looked down on him to understand how powerful he was.
Even without your capital investment, I can still beat you to the ground.
Of course, there was no need to say such thoughts out loud; he just needed to keep them in his heart.
Before the release of GBA, he announced his return to the gaming market in a high-profile manner and had already integrated a powerful game development team, ready to launch a new round of attacks against GameStar Entertainment.
But such words could only be said before the release of GBA.
Because once GBA was released in the U.S., no one paid attention to what Hack was saying.
The brand-new GBA console had become the only thing on many players' minds.
Better graphics, cooler game content; they could even play all night without sleep. Who had time to care about industry news?
In front of the department store, many young people and children lined up early in the morning to buy the game console.
And every person who bought the game console was extremely happy.
Some couldn't wait to open the packaging of the game console and insert the game cartridge into the GBA.
With a brand-new and splendid startup sound, they officially entered the starting screen of the game.
The people waiting in line couldn't hide their envy, craning their necks to watch those who had already bought the game console and were playing on the spot.
Among them, the most played game was "WarioWare: Twisted!".
Because this game was full of gimmicks from the beginning, using the gyro sensor built into the cartridge to add a completely new dimension to the gameplay.
Even though this was just a simple collection of mini-games, some of which were even absurd, people were still excitedly playing while laughing.
Such scenes were naturally captured and crazily shared on the internet.
"Hey, why are these people so happy? Isn't it just a game?"
Someone on the internet uttered disdainful words, but the person who made this statement was frustrated in front of their computer screen.
Damn it, if only I had lined up earlier, I wouldn't have missed out on buying the game console.
On the first day, GBA sales successfully exceeded 600,000.
The momentum of growth was unstoppable.
But this kind of crazy sales quickly cleared out the inventory.
To keep up with the demand, subsequent inventory had to be restocked at a faster pace.
For a while, news about GBA circulated all over the internet.
"Did you get GBA? How is it? Is it fun?"
This sentence became the most frequently asked question among many netizens.
And if a netizen had already bought one... well, they usually didn't have time to go online anymore; they were all immersed in the brand-new game world.
The initial ten games released included "WarioWare: Twisted!", as well as RPG games like "Ninja Plan" and "Dragon Quest".
There were also lighter games like "F-Zero: GP Legend".
Each person had their own preferences, and everyone could find their favorite game on this game console.
Matsubashi was constantly monitoring the sales of the game console, and for the past few days, she had been working tirelessly.
She even demanded that every department store must report the latest sales data to her every hour.
In terms of management, she had never disappointed anyone, always dedicated to her work. Perhaps it was for this reason that she earned respect in a workplace dominated by men.