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Chapter 232: The Game Design Concept That Made Global Manufacturers Kneel! _3

"The 'Zelda' series has handled the framework aspect extremely well; it's absolutely textbook level. Let's see how Zelda does it."

In the article, Beici inserted Figure 5, an aerial map of 'Zelda,' with a dense array of markings for all the related side quests, items, points of interest, enemies, and more.

"If we look closely, it's not hard to discover."

"'Zelda's' framework structure employs the principle of layering."

"First, at the center of the map, a castle is placed, 'Hyrule Kingdom.' Then, the game's main quest naturally emerges. And that is to head to the castle to rescue Princess Zelda, right? Everyone knows this."

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